Crusader Kings III

Crusader Kings III

Armies of Middle-Earth
136 Comments
Chainsaw Doggo 26 May @ 11:43am 
@Jimmywhite While I'm not sure how to do it, it does seem to be possible to post ai models on the community part of the model. (though not sure how to post it there, and there aren't any tutorials online from what I've seen xd)
Jimmywhite  [author] 23 May @ 10:49am 
@Chainsaw Doggo Hi. I think it is impossible to "share" a model in Leonardo AI, where I created these images. Tell me if you know how.
Chainsaw Doggo 23 May @ 9:46am 
Heya was just a bit curious if you would be willing to share the lotr ai model that I'm gonna guess you trained. (It's because I want to give dwarves a bit more diffrent designs so they can stand, as I mainly dislike how broadbeams don't have dragon imagery as they were famed dragon hunters, and stiffbeards for uhh... not having unique art xd)
Jimmywhite  [author] 17 May @ 7:24am 
@Mister_Alex77 I doubt that more units come with the restoration, but you may try asking at RiE discord
Mister_Alex77 17 May @ 5:21am 
Hi Jimmywhite, I was wondering I tried the angmarrim culture but it seems there is only spearmen and archers as custom units bu no heavy infantry or special units. Does it come with the restauration of angmar or is this just the way it is ?
Thank you in advance for you answer ;)
Yanush Pendragon 13 May @ 12:09am 
Снова привет, дорогой коллега ! Если не секрет, какой нейросетью пользуется для создания таких концепт артов ? Был бы признателен, если бы ты подсказал, какие настройки ты использовал при составлении подобных артов под стилистику СК3. Я хотел бы сделать пользовательские арты по Средиземью, но у меня не особо получается делать такие же хорошие арты как у тебя, сохраняя стилистику оригинальных дизайнов солдат из Средиземья. Заранее спасибо за внимание, если можно, то хотелось бы обсудить это в личных сообщениях.
Jimmywhite  [author] 28 Apr @ 10:24pm 
@Ty of Troy As far as I know they only applied most of arts (and without flavour packs), not gameplay features.
Ty of Troy 28 Apr @ 3:10pm 
is this not in the main mod now according to the patch notes?
Wakelessrex 27 Apr @ 1:12am 
These are awesome! Thank you.
Stavinan 16 Apr @ 1:47pm 
Is there an update on the works? I've noticed I have a news version of CK3 and it says this mod is no longer compatible.
Fewher 12 Apr @ 5:50am 
@krieger Rat you need to have the Kingdom of those titles basically
Fewher 12 Apr @ 5:49am 
It's honestly wild that this mod was only half integrated and not fully.
Jimmywhite  [author] 11 Apr @ 10:24am 
@Krieger Rat Honestly, I do not play much.. You may look for requirements in men_at_arms_types files or ask at LOTR discord..
Krieger Rat 11 Apr @ 6:31am 
Quick question, noticed when looking through the modfiles and pictures there are MAA like pelargir marines and many Dol armoth units which i can't find ingame. How do you get/recruit them? @jimmywhite
Jimmywhite  [author] 7 Apr @ 12:10pm 
@SM it is already updated for the current RIE version..
SM 7 Apr @ 11:52am 
could you update it to current game ver
Fewher 2 Apr @ 2:30pm 
@jimmywhite you just always spitting out bangers my man
Jimmywhite  [author] 30 Mar @ 1:35pm 
@Fewher Updated!
Fewher 30 Mar @ 11:02am 
Really need an update as the integration doesn't take full advantage of this mod.... we're losing A LOT.
Fewher 27 Mar @ 7:04pm 
Turns out the Official Mod isn't going to integrate this sub-mod completely. I hope you'll still update it as just replacing the base vanilla graphics is huge and it's hard going back to the vanilla stuff.
Fewher 27 Mar @ 6:36pm 
I know your mod got integrated... but the basic MAA units are using Vanilla portraits and graphics. Like the Light Footman and Bowman look Vanilla. Not sure if you could speak to the mod team about that?
Savitar 27 Mar @ 2:55am 
As far as I know it was only the art not the gameplay changes
C Y B I E C K 26 Mar @ 5:36pm 
This mod has been integrated into base realms in exile with the new update
tannerdlink 23 Mar @ 3:35pm 
This is my only complaint, the Harondoric rangers could look more "dunedain". Other than that, this mod makes immersion way better.
Tilco XXI 22 Mar @ 2:28am 
that's hella cool, could try with the Warcraft Azeroth mod for a next armies pack
Sarlek 12 Mar @ 7:51am 
@Jaguaism I've never said otherwise. (≖ ‿ ≖)
Jaguaism 10 Mar @ 3:01pm 
@Sarlek I highly doubt they will mind having more unique splendid art.
Sarlek 9 Mar @ 8:52am 
@Jimmywhite @Mister_Alex77

The team of Lotr has a specific design for the human race, they all have access to the basic maa unit of the vanilla game, and on top of that some unique maa specific to culture.
They do not intend to have every culture full of unique maa.
Jimmywhite  [author] 7 Mar @ 11:32pm 
@Mister_Alex77 I have already added such ordinary maa for haradrim, but do not have plans to complete every cultural roster, it is up to lotr devs, I guess
@Addjoft Will take a look, but really do not plan more changes
Addjoft 7 Mar @ 5:55pm 
in the "lotr dunedain_regiment_types" it's say there is numenorean crossbowmen and pikemen yet you can't recruit them, they are not taken into account in the numenorean cultural innovation it seems, it is something you can add or it conflicts with the main mod ?
Thx for the works
Mister_Alex77 7 Mar @ 9:00am 
Arnor don't have spearmen. Maybe you could add custom units and complete every rosters that need to. That would be very cool
Jimmywhite  [author] 4 Mar @ 12:22pm 
@Mister_Alex77 Hm, thanks. I will check that
Mister_Alex77 4 Mar @ 9:18am 
hi, very cool mod. though Gondor doesn't have heavy infantry without the citadel guard.
Sarlek 2 Mar @ 5:38am 
@Jimmywhite It's very good overall. The only other unit that bothers me a bit are the Swan knights who should look a bit more like the illustration in the base game with their winged helmets and the sign of the swan like you did with the belfalathric bowmen.
And I sent you a message on Discord about your problem with the Uruk knights.
Jimmywhite  [author] 2 Mar @ 1:28am 
@Sarlek Thanks, I will edit it. You may suggest more ideas if you'd like to.
Sarlek 2 Mar @ 12:48am 
I think the Hir Hatol unit should be better equipped in terms of armour. Because they're part of the Lomiquendi and not the Avarin.
After that, I'm the fussy one.
Jimmywhite  [author] 26 Feb @ 9:50am 
@Yanush Pendragon Вроде по ним все должно быть в порядке. Как называется юнит в файле lotr_dunedain_regiment_types? dunedain_soldiers? Вроде же правильный арт у них
ryanwmmcg 26 Feb @ 8:36am 
Yeah I noticed that the other day, they were working fine but after I logged in this morning they had disappeared again which was strange. I had 9 MAAS and they were in Minas Tirith, but I was down to 8 and Minas Tirith was empty.
Jimmywhite  [author] 26 Feb @ 6:27am 
@ryanwmmcg Are you sure? Note that I have set 1 maa limit for recruitment for them, not to break game balance
ryanwmmcg 26 Feb @ 4:00am 
Sorry to bother you again. Looks like the fountain guards were deleted again. Not sure if it was this mod or the main one but they were in it for a bit.
Yanush Pendragon 25 Feb @ 12:19am 
Можешь пожалуйста исправить арт у "Солдат Дунэдайн" ? У них дефолт изображение, но в описании указано, что они тяжелые рыцари
do it 24 Feb @ 3:30pm 
just thanks you so much for this mod
Jimmywhite  [author] 23 Feb @ 8:34pm 
@Sarlek Flavour packs also change other arts for activities, decisions and some more, there is no other easy way to change them. But thanks, I will take a look, maybe scripting could be enough for levies and knights.
Sarlek 23 Feb @ 4:15pm 
In the Realm in Exile file gfx/illustrations/scripted_illustration/ingame
There is line to change levies and knight illustration maybe it's better to use that to have all levie and knight illustration in game without having to chose one over another with your flavour pack ?
Багряный 23 Feb @ 2:37pm 
I've been waiting for this mod for a long time, the creator is a hero:steamthis::steamthumbsup::nwdiamond::nwsuccess::idlechampionscoin:
Jimmywhite  [author] 23 Feb @ 9:33am 
@TP9 Seems I can't fix that for uruks now, somehow every method I tried is not working :/
TP9 22 Feb @ 10:26pm 
Uruk-hai Culture as Dynasty do not gain House Guard after unlocking Private Army in Warfare Legacie. ( I presonaly think Berserker unit should be changed from available unit to house guards.)
Jimmywhite  [author] 22 Feb @ 7:55pm 
@arsakes You should use flavour pack for orcs as the description says
arsakes 22 Feb @ 1:24pm 
Is it intended for orc knights to look mannish?
Orc/goblin levies look orcish.
Jimmywhite  [author] 22 Feb @ 10:13am 
@Fewher Will be fixed in todays update