Garry's Mod

Garry's Mod

[DrGBase] Dark Souls 1 Sen's Fortress
54 Comments
ball gurgler  [author] 4 Jul @ 11:45am 
im sure we could do dark souls 1, but the tools we use dont support ds3 at the moment (specifically we cant get the animations)
ŽīPÝ DRAGUINHA  [author] 4 Jul @ 2:50am 
I dont even have the models, would love to do some of them but not possible rn
Jack Lawrence Morpeth 4 Jul @ 1:21am 
do [DrGBase] Dark Souls 1 and Dark Souls 3 mini bosses next?
ŽīPÝ DRAGUINHA  [author] 30 Apr @ 11:22pm 
whaat?
Kazeha 30 Apr @ 11:16pm 
nevermind it was because of better explosions
Kazeha 30 Apr @ 9:40pm 
how do you remove the leftover permanent sun like particles after the attack?
17th21stlancers 16 Apr @ 12:07am 
peak
ŽīPÝ DRAGUINHA  [author] 15 Apr @ 10:57am 
Little Update!
-Now Iron golem, Giant and Serpent Soldeirs have "hitbox" for their attacks
-Added 4 scenic versions used for well, scenes.
-I didnt change anything in serpent mage lol
Tander 7 Apr @ 12:01pm 
sweet, looking forward to it
ŽīPÝ DRAGUINHA  [author] 5 Apr @ 4:51pm 
There is a little Revamp coming out really soon
BoiOfCheeseNation 19 Mar @ 10:26am 
There is a glitch with the giant. Whenever it throws it causes errors
Art 17 Mar @ 10:02pm 
Ok
ball gurgler  [author] 7 Mar @ 4:15pm 
rn i might just do the four kings

keep in mind im always bouncing between stuff cus my unga bunga brain cant focus
ŽīPÝ DRAGUINHA  [author] 7 Mar @ 1:51pm 
Art, so you should ask Bob the chill gnome to port the model lol

All i did in this addon was only making the original NPCS better (mostly Iron golem and giant)
Art 7 Mar @ 7:45am 
you make the best mods for dark souls, but please make Onorstein and Smaug
ŽīPÝ DRAGUINHA  [author] 28 Feb @ 3:10pm 
We dont do maps rn
ball gurgler  [author] 28 Feb @ 1:25pm 
i aint much into hammer rn
Jonno - o mestre dos cornos 28 Feb @ 6:10am 
can you post a map
ball gurgler  [author] 21 Feb @ 12:34pm 
about the porting problems, ik how to do it without models losing parts, so its gud from now on
ball gurgler  [author] 21 Feb @ 12:33pm 
jiminy christmas
ŽīPÝ DRAGUINHA  [author] 21 Feb @ 9:45am 
Thanks man:steammocking:
Uncle Seuss 21 Feb @ 9:36am 
Really cool mods here, they should definitely get more coverage!
ŽīPÝ DRAGUINHA  [author] 21 Feb @ 7:14am 
Porting problens lil bro, but it doenst matter that much
ElProDeVallekas 21 Feb @ 6:18am 
The leg of the serpent soldier is missing
murilo 20 Feb @ 7:32am 
faz o ultra mega skibidi dark souls
ŽīPÝ DRAGUINHA  [author] 19 Feb @ 6:54pm 
very odd, did you tried to reinstall everything? and restarting gmod?
[BB] Scrap_survivalist 19 Feb @ 6:19pm 
for some reason, they only show up as ERROR, i have all the required addons too
Tori 19 Feb @ 4:48pm 
Irom Golem 😍
ŽīPÝ DRAGUINHA  [author] 19 Feb @ 11:10am 
I will try keep! Good to known you guys are liking!
Xelus 19 Feb @ 11:03am 
hell yeah. thanks for these amazing mods. keep up the good work!
ŽīPÝ DRAGUINHA  [author] 19 Feb @ 5:00am 
Yes i can, but i cant port the models

Zhinge is the guy who ports them, i pay him to port the models, if you want to help with paying for that, i can do them for sure

Each model is around $25 CAD
arcanexplained 19 Feb @ 12:24am 
i have a question could you make the cathedral knights from dark souls 3?
Uncle Seuss 18 Feb @ 10:33am 
What's the name of the map that you used for the mod screenshots?
SaucySomething 18 Feb @ 10:25am 
No problem! I hope some of them can be fixed, still. Like the Iron Golem and all.
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 10:06am 
Alr, thanks for reporting theses issues
SaucySomething 18 Feb @ 9:09am 
Seems like it's fixed now, thank you!
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 9:00am 
Try to see how its going
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 8:55am 
Thanks for reporting it, fixing!
SaucySomething 18 Feb @ 8:46am 
I also just got this error with the Serpent Solider.


[[DrGBase] Dark Souls 1 Sen's Fortress] lua/entities/drg_ginkleheim_ds1_clumsyfuck2.lua:271: attempt to call method 'CreateProjectile' (a nil value)
1. OnContact - lua/entities/drg_ginkleheim_ds1_clumsyfuck2.lua:271
2. Contact - lua/entities/proj_drg_default/shared.lua:141
3. unknown - lua/entities/proj_drg_default/shared.lua:132 (x4)

It happened while running (or walking, not sure) with him possessed.
SaucySomething 18 Feb @ 8:40am 
Unfortunately, it did not fix it. I tried to make sure it was installed before-hand, to.
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 8:33am 
Download the addon that ive put there, and if you can, tell me if its works
SaucySomething 18 Feb @ 8:23am 
Oh okay. That makes more sense for the first 4.

I accidentally put 6, sorry it was supposed to be 5 xd. I did download it as well. The SNPC particle resource base.
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 8:20am 
1 > its a porting problem, theses models have been ported by my friend and blender removed it

2 > sadly we idk how to put a boulder model and make it work correctly

3 > i known this exist, i will fix that when i have the correct time

4 > I forgot to remove it lol

6? wheres 5 > did you download the snpc resource pack? if yes then it probably needs another addon that i will put as needed for the addon
SaucySomething 18 Feb @ 8:16am 
Couple of problems I noticed.

1: The Serpent Solders leg's are see through and invisible. Also, can you parry them?

2: The Giant's Boulder attack goes invisible once he throws it mid-air.

3: The Giant's Ultimate Attack where he falls down. If you attack him here, he will immediately recover. Not sure if this can be fixed, sorry if it can't.

4: The Iron Golem wind attack has a (meme) attack sound when it hits something. Don't get me wrong, it's funny. I just didn't know if it was intentional.

6: The Iron Golem wind attack has the same issue as the Giant's boulder attack where the projectile itself once thrown, is invisible.
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 8:13am 
Valeu ai cara, Agradeça meu amigo por ter portado os modelos!!!
pato.lindo2234 18 Feb @ 8:03am 
parabens meu mano, seus mods são incriveis
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 2:24am 
Thankss
SaucySomething 18 Feb @ 2:11am 
Sick! Love these snake guys! Thank you a lot, peeps!
ŽīPÝ DRAGUINHA  [author] 18 Feb @ 1:35am 
The sound for iron golem was a placeholder that i forgot to remove, i will remove it later