RimWorld

RimWorld

Det's Xenotypes - Brawnum
122 Comments
Belzebu 19 Jul @ 6:57pm 
Thank you for the update <3
DetVisor  [author] 19 Jul @ 8:14am 
I didn't specify well, the icon was edited.
OctoberOddity 19 Jul @ 8:01am 
Thank you! only found these a few days ago and been looking forward to trying these
DetVisor  [author] 19 Jul @ 7:49am 
Updated to 1.6.
- Edited "Slow hitter" gene
Deebs 16 Jul @ 7:11pm 
I miss these guys! I know it'll take time to update, but these guys are one of my favorite xenotypes to use, and I'm looking forward to seeing them in 1.6
daft punk 16 Jul @ 5:09am 
lol
ThatBartGuy 15 Jul @ 5:54pm 
How do you expect the mod to work without the code in EBSG? Like, do you think the dependency is there to farm subscriptions for it or something?
DetVisor  [author] 15 Jul @ 1:08pm 
No, it's necessary for their shoulder fur and the rough lovin' gene as well.
PremierVader 15 Jul @ 9:56am 
When updating can you kindly remove the EBSG Framework requirement please.
dr650cp 14 Jul @ 6:34pm 
1.6 pls
Aratfal 14 Jul @ 6:29am 
The creator said he will update all his mods, check the comments under his other mods.
FRENKI 12 Jul @ 11:58am 
Please update to 1.6
Iirly 12 Jul @ 9:20am 
Really hope this gets updated for 1.6 cause I adore these guys so much.
OkikoFiffu 11 Jul @ 1:42am 
Hi is it updated for 1.6 ?
tiagocc0 8 Jul @ 8:09am 
love this mod! exceptional graphics that are unique, very simple genes without superpowers and no faction or overpowered items
Pixel Typhoon 17 Jun @ 11:40pm 
Death by Snu Snu.
DetVisor  [author] 2 Jun @ 1:50am 
Unfortunately company policy doesn't allow creativity on the workplace.
Chimbo 1 Jun @ 8:50pm 
Would consider downloading but I require my pawns be able to rotate a realistic 3D apple in their minds. :\
GravitWry 25 May @ 1:44am 
Ah I see, she was just unlucky (or lucky depending on how you see it) that it happened so frequently, I've kept an eye on her and she's doing relatively fine in the past few in-game days. It was just concerning since she's currently my only farmer and plant cutter in my colony so I needed her in tip top shape.

Is there a way to lower this draining effect? I've looked through the GeneDefs file and can't find anything sleep related around 'Rough Lovin' ThoughtDef and GeneDef, assuming this isn't a framework thing which I have no idea how to navigate or how it even works.
DetVisor  [author] 25 May @ 12:56am 
Well it's somewhat intended in the way that it did happen during testing and all, but I don't know if I've had pawns consistently do lovin' once a night or even more than once a night, so I guess wait until their honeymoon is over. Or give them separate beds. Either way, she should be really happy even if she's tired.
GravitWry 24 May @ 8:56pm 
I was wondering why one of my colonists kept getting tired all the time, I followed her for an entire day and through out the night and just when she gets a bit of sleep, her Brawnum partner rough lovin'd her, this repeats 1-2 times per night of him just draining her sleep bar and I don't think she's ever had a full night's rest ever since they got together...

TL;DR: Snu snu'd the whole night, not a lot of sleep, poor lady.

(This is intended, right? Like the 'Rough Play' gene would drain the sleep of their partner without the 'Rough Play' gene of their own due to how.. well... 'rough' they're doing it, because this isn't mentioned anywhere else in the mod)
DetVisor  [author] 18 May @ 11:09am 
You get a lot of errors. Not sure why you wouldn't want to use it.
PremierVader 17 May @ 9:29am 
Hello what happens if I dont use ESBG Framework?
Беккит 13 May @ 11:05am 
Great mod. It would be better if there was an option that shows/hides the fur on top of the armor.
Ano 11 May @ 3:15pm 
may I suggest a rat/skaven xenotype
Sergot 8 May @ 12:04pm 
Are those tusks handles for mating?
Nalmighty 5 May @ 5:39am 
How have i only just come across your mods, 10/10 would sub again.
B flat 17 Apr @ 11:33am 
That Slow Hitter gene art though lmaoo
B.A.N 14 Apr @ 8:35pm 
If you do, i'd be immensily happy.

Your mods always have some very nice body parts, and the bonebeards and shoulder fur are just chef's kiss.
Klao15831 14 Apr @ 11:56am 
Using this mod just for the bonebeards, thanks. Good job as always, Det
DetVisor  [author] 12 Apr @ 5:10pm 
I made it hide because I myself didn't enjoy how it showed up above armor and shirts, but I could make an external patch maybe.
B.A.N 12 Apr @ 5:08pm 
Could there be a way to make it so the shoulder fur is always visible?

It's such a beautiful and nice feature.
Blurp 11 Apr @ 5:12pm 
Jebediah Grassmeister goes hard
Dietzee 10 Apr @ 8:21am 
As far as cultural names maybe Amish would do, they have similarities in both agrarian principles and work ethic
DetVisor  [author] 9 Apr @ 5:13am 
Don't we all?
Bara CoMiGo 8 Apr @ 10:43pm 
That's disgusting! :nopened_eye::LewdLips::nopened_eye:
I need at least 5 of them in my colony.
DetVisor  [author] 5 Apr @ 11:55am 
Thanks chief.
B flat 5 Apr @ 11:07am 
Love your xenotype mods man. You don't go overboard, only add interesting genes, and it's all high quality.
jcb_ 26 Mar @ 6:07pm 
These guys are honestly so lovely
Zairya 17 Mar @ 1:40am 
I got a quest which rewards a pawn. An Argonian with Brawnum xenotype. As I recall, Argonian of the Blackmarsh have only "baseliner" as xenotype and don't restrict additional genes or xenotypes.
But is that intended for you mod? As you said in the Q&A they're humans.
(´・ω・`) 15 Mar @ 5:14am 
I don't believe Yttakin or the Impids as another example have an equivalent Earth culture either, but that's fair if you don't wanna bother with it. Fun mod either way
DetVisor  [author] 15 Mar @ 1:49am 
Not sure what their custom names would be, their cultural style isn't based on some historic period and civilization like the Shattered Empire or my Keshig, the closest thing is like, american truckers.
(´・ω・`) 14 Mar @ 10:07am 
Do they use Yttakin names? I feel like it'd be more fun if they had their own
DetVisor  [author] 14 Mar @ 6:06am 
@Kalel, the idea is fun but it's a little too small of a detail I think. Plus they might be genetically used to it or something.
DetVisor  [author] 14 Mar @ 6:03am 
They spawn amongst outlanders.
Autumn 14 Mar @ 1:38am 
Do they spawn with any factions, or are they starting pawns only?
⨴✿ Kalel ✿⨵ 12 Mar @ 5:23pm 
A small suggestion I have is that young pawns who are still growing tusks (Like age 13-14) should have a small mood debuff from growing the tusks, since I can't imagine tusks growing out your chin is exactly comfortable.
Skaadi 26 Feb @ 8:49am 
Hmm.. Does the rough play gene result in the -15 "Harmed me" opinion between pawns?
5150 23 Feb @ 3:24pm 
Giant dick Johnson
SAUCE__GODD 23 Feb @ 2:06pm 
I have a largely unrelated question: Do you have any ideas for a bloodfeeder xenotype?