Total War: WARHAMMER III

Total War: WARHAMMER III

Spectral Cannons standalone for Vampire Coast
26 Comments
Sir Koda 20 Mar @ 4:41am 
I have encountered a bug, when a galleon is destroyed the cannons and T posing crew is left standing where the galleon fell.
tonymmo 9 Mar @ 9:43am 
no armor but no phys resist ? EVERY UNIT in the game that has no armor has a higher physical resistance...
Jolc3r 28 Feb @ 4:17am 
Right, but even similar flying cannon units like Sky Junks have a little armor. And the Necrofex, which similarly can hit just about anything, has armor. A unit of fell bats or even slinger could kill the ghost ship, not the same as the others.

Sure carronades that fly are cool, but for the cost I could just get normal carronades, the magic isnt really that needed, there are very few units that require using magic to get through their phys res.

Not a huge deal, I'll just mod it in myself, but would be nice to not have to update anytime there is another update.
999999999999  [author] 28 Feb @ 3:29am 
i'm sorry, its supposed to have a weakness
i wouldnt compare it to the thunderbarge because the thunderbarge is an overpowered piece of shit
instead, think of it this way
its ~4 carronade units that can fly and have magical attacks (which is a big deal in late game)
Jolc3r 28 Feb @ 3:07am 
Seeing as this is a ghost ship, is it possible to add physical resist to the unit? Would make more sense and make it more viable. As is anything that even remotely breathes on it will kill it. Very cool unit but it is way too squishy for what it offers.
DocHolliday 23 Feb @ 10:48am 
@Coach Awesome Thank you very much!
Fargus404 23 Feb @ 3:39am 
Got it, thanks bro!))
999999999999  [author] 23 Feb @ 3:37am 
@Fargus404
download rpfm, set it up with the game's files
import units_to_groupings_military_permissions_tables, change the data__ name to something else
add the thunderbarge to empire
then go to building_units_allowed_tables and add new entries to the buildings with the thunderbarge
Coach Awesome 20 Feb @ 2:12pm 
@DocHoliday
Sorry man, it had been ChaosRobie's Seafang Mount, but for some reason, it's pulled right now for TW3 (Likely needs an update or something).

Keep an eye on his account though, it was he who did it (Along with many of the other "boat mounts", such as the Tomb Barque). I would hazard a guess he'll relaunch it after the expected Norscan update.
DocHolliday 20 Feb @ 10:24am 
Anyone know what mod adds Wulfrik's ship?
Fargus404 20 Feb @ 9:49am 
Friend, tell me what needs to be changed and where it is so that you can hire a thunder barge for the empire (thank you in advance)
Leon'Ardog 20 Feb @ 6:00am 
Im loving this. No tons of extra unbalanced units i don't want. Just a proper strong ship for a proper pirate faction. Mwuah
DocHolliday 19 Feb @ 4:38pm 
I would love that but I can't find it for some reason
Coach Awesome 19 Feb @ 4:17pm 
@DocHoliday
That's already on the Workshop, if you want.
999999999999  [author] 19 Feb @ 1:11pm 
@sfero "Can be recruited from necrofex buildings, benefits from effects that apply to necrofex units"
@DocHolliday dead baron has something like that
DocHolliday 19 Feb @ 10:06am 
great work btw.
DocHolliday 19 Feb @ 10:06am 
YOOOOOO we need a reskinned version of this as a mount for Wulfrik. So his magic ship isn't just some shitty spell!!!!!!!!! God CA is so lazy all they had to do was make something like this lol....
Sfero 19 Feb @ 5:55am 
Is there a tech to upgrade them? Like more ammo or something. Nice work mate!
999999999999  [author] 19 Feb @ 4:35am 
@Fargus404 its 1 entry to change, not related to this mod
@Nathoran it has to have a weakness, if anything i think its too strong. and with 450 range you should wipe out archers before they come close
i dont want it to be much more than 4 flying carronade units
@Crayvun no idea what you're talking about
Crayvun 19 Feb @ 3:40am 
Yo man I wish I could use your mods, but the "based" passive on most of your units pulls me right out of the game. Preventing the dumbass AI from moving in this alreday broken ass game just feels retarded.
Astarion 19 Feb @ 2:22am 
very bad and weak unit, 0 armory and resists. only 50 ammo ( if 5 cannon shot = -5 ammo)
3 bretonia archers > ghost ship
Thunderbarrges more better
Albothug221 19 Feb @ 12:38am 
I nominate you for the best modder awards
2Scribble 18 Feb @ 4:49pm 
Ye best start believin in ghost stories, noble born... ... ... yer *in* one!
Void 18 Feb @ 11:34am 
Epic work as always 99! Thanks for the mod
Nathoran 18 Feb @ 10:13am 
it's beautiful.. but you set it with 0 armor but no ethereal passive.. so it's really easy to take down with archers o every other ranged unit. is it intensional?
Fargus404 18 Feb @ 9:45am 
God bro, please make it possible to hire a thunder barge for the empire, I really dream