RimWorld

RimWorld

Hunterphage - Equipment Only
36 Comments
Exosais  [author] 22 Jun @ 5:26am 
Ok. I added you back
JoeOwnage  [author] 21 Jun @ 3:13pm 
Yes its like a middle ground between medieval and industrial
Vivian Iolani 21 Jun @ 12:58pm 
Does this mod interfere with vanilla research? When I used it in 1.5 along with most of the Vanilla Enhanced mods, I had to make a lot of extra steps to get the vanilla Turret tech.
lucky_one 🍀 21 Jun @ 6:30am 
GIGACHAD @Exosais fr :er_heart:
JoeOwnage  [author] 21 Jun @ 6:24am 
Exosais accept my friend request and I will add you as contributor
JoeOwnage  [author] 22 May @ 5:05pm 
Cool I'll take a look and incorporate it as soon as I get time
Exosais  [author] 22 May @ 2:27pm 
Fs but just add sm credit yfm cus if everyone gets a more balanced mod, everyones more happy
JoeOwnage  [author] 22 May @ 8:09am 
That's awesome dude, do you want me to include it in this mod?
Exosais  [author] 21 May @ 12:49pm 
@joeownage
I lowkey think the entire mod needs sm nerfs and price decreases so I made a big ahh patch

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3485436305

you can look in game and see the weapon usage (dev mod, actions, output) of this base mod without the patch & I believe only 1-2 guns are used because of how expensive they are. The pawns won't use a gun of out of their price range.

I think if U wanna make them spawn (but still keep that rare aesthetic), you should make simple components cheaper (12-16), lower the number of logs & metal needed to craft a weapon, and then lower the damage a bit

As for the shadow blades, I made them only really spawn on elite pawns (sanguophage lords, top tier cultists, etc, from other mods) by making their market prices 450-750 and then the budget of those pawns 220~900 (lowest value available weapon was 220).

(I dont think they should be researched but that is left in the mod by the patch)
JoeOwnage  [author] 21 May @ 8:17am 
Yes I believe they do, I'll need to keep an eye out but I think I've already seen it in my game
Exosais  [author] 19 May @ 8:53am 
Hey. I was wondering if these weapons spawned naturally on enemies? I've had quite a few raids of varying tech levels and yet I see no guns for this mod. I tried in dev mode as well and still didn't see anything
handsomegrape 30 Apr @ 10:30am 
Aww, but I just got it working, and it actually is working. You are right though, Rimpy was last updated in 2022 it seems. Darwin_arm or Ubuntu? I'm on Linux Mint.
JoeOwnage  [author] 30 Apr @ 7:38am 
RimPy is the one that is deprecated.
handsomegrape 29 Apr @ 2:54am 
I've heard that that one's outdated. So it's a false positive then?
JoeOwnage  [author] 28 Apr @ 9:51am 
Try using RimSort
handsomegrape 28 Apr @ 5:44am 
This seems to give a warning that it's missing biotech and royalty on rimpy.
JoeOwnage  [author] 20 Apr @ 10:57am 
Thanks for the mod dude, looking forward to checking out the new version
BlackMarket420 20 Apr @ 10:15am 
Marvelous work man, truly appreciated the effort you put in, and thanks to you, it'll buy me enough time for the reworked and improved version of the mod. Anyways, have a good one man, You rock!
JoeOwnage  [author] 23 Feb @ 3:30pm 
Yea mlie continued the original mod as-is
JoeOwnage  [author] 22 Feb @ 10:27am 
No plans for anything else yet but I could be persuaded
CTH2004 22 Feb @ 9:51am 
quick question: do you plan on resurecting the xenotype as well?

Just curious, thanks!
JoeOwnage  [author] 22 Feb @ 9:35am 
I added to it to my save with no issue. That being said, back up your save just in case.

I don't know anything about CE but if you ask ViralReaction real nice he might make a patch. He loves that shit.
Eragon 22 Feb @ 8:36am 
also original mod isnt CE compatible so I guess its the same with this one right ?
Eragon 22 Feb @ 8:35am 
I didnt saw it anywhere so I have to ask is it save game compatible ?
JoeOwnage  [author] 21 Feb @ 6:55pm 
Yea same here totally
d_valroth 21 Feb @ 3:13pm 
This looks good. I always liked the aesthetic of the Hunterphage gear, but the balancing of the original mod basically takes over the game completely.
s4e1 "box cutter" 21 Feb @ 12:02pm 
simply kino
JoeOwnage  [author] 20 Feb @ 10:22am 
I did some more balance tweaking, re-organized the research, updated the workshop images, etc etc
JoeOwnage  [author] 20 Feb @ 9:31am 
There are medieval and industrial items
ZX Zero 20 Feb @ 5:10am 
these equipments are industrial tech? will fit very well in a vampire hunter colony
JoeOwnage  [author] 19 Feb @ 2:47pm 
I've done some re-balancing. Let me know if you have any feedback.
lucky_one 🍀 19 Feb @ 11:19am 
This looks amazing ngl
evil yaoi wizard 19 Feb @ 6:36am 
awesome! thanks
Perky 18 Feb @ 10:44pm 
Looking forward to the re-balancing of it. The original creator has excellent aesthetic sense with their mods, but their balancing is all over the place.
RickGrimes74 18 Feb @ 10:31pm 
Awesome!