Timberborn

Timberborn

Employment Manager [U6 + U7 ✅]
24 Comments
Gauron 9 Jun @ 3:23am 
This mod crashes if you use it with the Timprove QoL mod.
ELLIOTTCABLE on Discord 30 May @ 1:23pm 
I'm a little confused about the TimberAPI situation:

- This mod says use only _one_, and says the UIBuilder version is the U7 version;
- Automation says to use the original TimberAPI, but supports U7;
- Delete That Thing somehow requires both at the same time?{

I'm bisecting the list right now, but I'm definitely getting crashes from some combination thereof. Hopefully I can narrow it down!
Vas 26 May @ 5:37pm 
Well that sucks, I'm pretty sure it used to have it. I guess I have to try and figure out Automation and switch over to it. :/
Luke ✞ Jesus Saves ✞  [author] 26 May @ 2:16pm 
The author said he would not add support for that I think. I am only an uploader for this mod.
Vas 26 May @ 1:58pm 
Ah, is this the mod thats adding the Automate Products & Ingredients? If so, its not adding it to the gather flags or anything like that, so I can't stop my beavers from working on chopping wood or gathering food when the food and logs are full.
OnlyKarlos 12 May @ 7:16pm 
While the mod still works on Update 7, I've been running into a lot more bugs than on U6. UI sometimes show multiple sliders that don't exist, workers standing still while being employed and having resources to produce - you can easily get around those by pausing and unpausing buildings or just ignoring the extra sliders.
Captain Justin 11 May @ 5:00am 
Such an awesome idea!
联动 10 May @ 1:47am 
新的问题,不知道是不是设置有数量上限,设置四五个左右,后面的无法调整百分比,会卡。
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There's a new issue. I'm not sure if there's an upper limit on the quantity set. I set it to around four or five. For the later ones, the percentage cannot be adjusted and it will lag.
联动 9 May @ 9:23pm 
原料自动化里,为什么是较低点停用呢?我没有原料了你还要停用吗?很不合理我觉得。
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In raw material automation, why is it a relatively low point to stop using it? I have no raw materials. Are you still going to stop using it? It's very unreasonable, I think.
联动 9 May @ 9:21pm 
没太搞明白用法,建议无论是材料还是产品,都采用:最低时为启用,最高时为关闭。且不是百分比控制,而是具体数量进行控制。
在使用过程中,百分比控制有些让我困惑,我不可能实时去计算它是多少。
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I didn't quite understand the usage. It is suggested that for both materials and products, the following should be adopted: activate at the lowest point and turn off at the highest point. And it is not controlled by percentages, but by specific quantities.
During the usage process, the percentage control somewhat confused me. It was impossible for me to calculate in real time what it was.
Nate 26 Apr @ 1:31am 
Could you add an option to switch to specific numbers in the percentage sliders? It's a bit annoying to have to calculate percentages when it comes to things like lumber.
helium 17 Apr @ 8:48am 
It would be great if you can add this setting for gathering/lumberjack/scavenging flags. Maybe just lumberjack and scavenging flag for start since they don't need to deal with multiple ingredients.
Atrabile 14 Apr @ 3:32am 
This is the mod I miss the more since the last update.
Being able to manage employment this efficiently is just wonderful.
Thanks for your great work !
DethBringa 6 Apr @ 4:59pm 
Mines still 0.1.2 and crashing
Luke ✞ Jesus Saves ✞  [author] 4 Apr @ 10:41am 
I just uploaded v0.1.3, Ximsa just updated it to work with the latest update.
zekone 27 Feb @ 5:55am 
This is one of my "must have" mods for U7, so thank you so much Ximsa for updating it!
Luke ✞ Jesus Saves ✞  [author] 25 Feb @ 1:47pm 
Note: for U7, it nows depend on TimberApi UIBuilder instead of TimberApi (for U6). Please pick the correct dependency based on your game.
Luke ✞ Jesus Saves ✞  [author] 25 Feb @ 1:45pm 
The author updated it to v0.1.2 and I reuploaded it here. You should be able to play with it now.
Luke ✞ Jesus Saves ✞  [author] 25 Feb @ 11:15am 
The author is in the contributors list, I am sure they are notified, have patient :)
corrpendragon 25 Feb @ 8:08am 
Broken from the recent Experimental update. Hopefully you can relay this to the Dev
Dyllanw 25 Feb @ 2:43am 
Amazing mod. Unfortunately, broke due to last nights game patch. Hope you can fix it.
corrpendragon 23 Feb @ 1:28pm 
Heck yes, very happy this is finally on U7!
arjen.bakker 23 Feb @ 8:08am 
Amazing mod. Just wat I was searching for.
Flying Fox 23 Feb @ 4:44am 
Amazing, this is exactly the system I wanted from automated employment. Kudos to the mod author.