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Vanilla doesn't know about these shafts, so it doesn't know it has to migrate them, so if you don't have this mod, they just don't load.
So I updated this mod to add the migration information to the shafts... So, in it's current for, that's all this mod does, Add the migration information.
Once you load your savegame and save it again, this mod is redundant and can safely be removed.
Thanks for the mod even though it is now redundant.
just disable it.
Upwards, Left and Right from one T-Shaft.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287769244
It includes a "Universal Power Shaft" for Folktails and IronTeeth, which is technically better than anything in this mod of mine.
Considering how much breaks trying to update mods from U6 to U7, the same goes the other way.
It would be easier to make the mod from scratch...
Considering U7 will probably be stable in a few weeks, I'm not sure I want to make a U6 version.
However, I do have to admit, this is the only mod I've made for U7, that in theory can work in U6, that I don't have a U6 version of.
Make it work for the others in Update 6, please! 😭
Just wondering, will you consider a vertical + horizontal T or universal direction block? Turning a 90 degree corner while going up-down seems to be more of a thing than not.
I'm working on fixing things.
It is U7 only though, if you're not on Experimental, that might be why it's not showing up.
Unlike mod.io, steam doesn't have tags for which version of the game it works with.
I originally made these for Emberpelts, they're included in Emberpelts.
This mod takes the assets that I made for Emberpelts, and adds them to FT, IT and Greedy Beavers.