Timberborn

Timberborn

Bobingabout Vertical T Power Shafts
34 Comments
Tom Jackal 9 May @ 6:13pm 
o7
Na₭ΦÐα 9 May @ 5:22am 
awesome mods as always; was shocked to see u mod this game too lol
deejay4am 6 May @ 8:01am 
Thank you for doing this update. It's awesome when mod authors do stuff like this to make sure the community is supported even after a mod's useful life. Cheers to you!
Bobingabout  [author] 28 Apr @ 5:44am 
@Mr_Rose Yes, that was... intentional.

Vanilla doesn't know about these shafts, so it doesn't know it has to migrate them, so if you don't have this mod, they just don't load.

So I updated this mod to add the migration information to the shafts... So, in it's current for, that's all this mod does, Add the migration information.
Once you load your savegame and save it again, this mod is redundant and can safely be removed.
Mr_Rose 27 Apr @ 5:42am 
Interesting; if you load a map saved with items form this mod, with the new patch and the mod still loaded, the save loads fine and replaces all the modded parts dynamically but if you load the save without the mod in the new patch, some pieces fail to load and break connections.
AlexanderDStarck 25 Apr @ 8:08am 
love them <3
dai702 24 Apr @ 3:29pm 
THANK YOU FOR YOUR WORKING!!!
varazir 24 Apr @ 5:06am 
Thanks great as longs it lasted, sometimes devs just see the need and addit to the base game.
xXdolceXx 23 Apr @ 9:10pm 
thx for this mod
Draco Dej 23 Apr @ 3:48pm 
Thanks for the mod!
Bruce the Loon 23 Apr @ 11:14am 
@Bobingabout @flumeister - Can confirm that the new power shafts can do everything this mod does, although these ones look better than the solid power shaft does. Did have to run around a bit to replace the missing T intersections after the mod was removed.

Thanks for the mod even though it is now redundant.
Bobingabout  [author] 23 Apr @ 9:46am 
@flumeister from what I understand, it didn't just break this mod, it made it redundant.

just disable it.
flumeister 23 Apr @ 7:39am 
Latest patch broke this mod
miikrr 23 Apr @ 4:46am 
Thank you for your service
Foreststrike 26 Mar @ 4:39pm 
Needs Vertical Corner T-Shafts.
Upwards, Left and Right from one T-Shaft.
accident1 14 Mar @ 12:58pm 
would love to see a 6 way added to this. or at least a vertical T but the T is side by side instead of opposite side.
Skunk 27 Feb @ 4:46am 
nice name and mod :steamhappy:
kirby 26 Feb @ 6:35pm 
Good one!
Floby 26 Feb @ 10:14am 
aaah thanks, i need this for neatness
Bobingabout  [author] 25 Feb @ 6:17pm 
If you're still playing U6, I would recommend Tobbert's Vertical Power Shaft's mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287769244

It includes a "Universal Power Shaft" for Folktails and IronTeeth, which is technically better than anything in this mod of mine.
Bobingabout  [author] 25 Feb @ 6:14pm 
@CharChar
Considering how much breaks trying to update mods from U6 to U7, the same goes the other way.
It would be easier to make the mod from scratch...

Considering U7 will probably be stable in a few weeks, I'm not sure I want to make a U6 version.

However, I do have to admit, this is the only mod I've made for U7, that in theory can work in U6, that I don't have a U6 version of.
CharChar 25 Feb @ 3:31pm 
I've noticed that this works for Emberpelts on Update 6.
Make it work for the others in Update 6, please! 😭
Satsuki Shizuka 五月靜 25 Feb @ 10:55am 
Sorry to hear that the new small patch on experimental just broke all mods. Hope that can be rectified easily!

Just wondering, will you consider a vertical + horizontal T or universal direction block? Turning a 90 degree corner while going up-down seems to be more of a thing than not.
Bobingabout  [author] 25 Feb @ 6:08am 
Okay, apparently a few hours ago, The game (Experimental branch) updated and broke all the mods.

I'm working on fixing things.
Bulwai 25 Feb @ 5:56am 
i think it need and update, when i try starting a new game i got and crash
Arcane Teuton 24 Feb @ 11:06pm 
Ah okay, perhaps that's my problem, and potentially the other guy's problem.
Bobingabout  [author] 24 Feb @ 6:36pm 
I mean... I know it works, I had to test it to take those screenshots.

It is U7 only though, if you're not on Experimental, that might be why it's not showing up.

Unlike mod.io, steam doesn't have tags for which version of the game it works with.
Arcane Teuton 24 Feb @ 4:40pm 
I don't see it pop up in my mods list either.
Bobingabout  [author] 24 Feb @ 9:08am 
@AgressiveTurtle This is one of my stand alone mods. you should just subscribe to it, and steam should add it to the workshop folders, and it should be available in game and just work.
AgressiveTurtle 24 Feb @ 6:26am 
do i need a parent mod for this to work? its not adding to the folder or anything
AgressiveTurtle 22 Feb @ 5:26pm 
i literally was coming to the mod page to find something like this because i need to revamp my power system:bbtcat:, BOOM front page first thing. internet algorithms be wild
Bobingabout  [author] 20 Feb @ 12:54pm 
@Bucyrus Depends how you read it.

I originally made these for Emberpelts, they're included in Emberpelts.

This mod takes the assets that I made for Emberpelts, and adds them to FT, IT and Greedy Beavers.
Bucyrus 20 Feb @ 9:31am 
Your mods are amazing. There is a minor grammatical error in the first line of your description. Is this for Emberpelts as well as FT and IT, or just for FT and IT?
LordSilva 19 Feb @ 4:59pm 
You have to create a collection with all your creations all together.