Panzer Corps 2

Panzer Corps 2

Operation Galvanic
8 Comments
philipowisz_brown 26 Jul @ 7:19am 
Dear author,

thank you for your work - i appreciate your afford and I loved to play that scenario. Indeed that battle of Tarawa was infamous. The US learned a lot from it esp. for their next major landings.

And in my eyes it works, you have created that historical situation well - that fealing of encirclement, those hard fights for putting your boots on the ground with all the equipement and supplies.

Thanks!
Brooks  [author] 11 Mar @ 4:47pm 
PART 2
The Pier improves the logistical situation, maybe not significantly - but it gives a bit of respite to the units on Red 2 beach, where the fighting was also heavy. According to reality, the breakthrough of the Japanese defense came from Red 3 beach.

I will think about what you wrote but from the pov of the person creating the game, PzC 2 is not adapted to the war in the Pacific IMHO and to make the game really interesting you have to use various tricks...
Brooks  [author] 11 Mar @ 4:47pm 
Thanks for such a detailed comment !
TBH I didn't expect anyone to notice my small scenario, which was created quite by accident when I was testing PzC 2 editor.

Responding to the most important remark about terrain and supplies, yes it was intended
My most important goal was to reflect historical realities as accurately as possible
The encirclement of the Marines on the beaches is intentional, they lay on the sand under Japanese fire for almost entire day or even longer. The landing on Red 1 beach was completely unsuccessful (which is why Green beach was designated for additional landing). Japanese counterattacks were dangerous for most of the battle. Note that the mission takes place for basically 4 days, it can be said that the situation was controlled by the Marines only in the middle of the 3rd day.
Bajo jajo 11 Mar @ 7:13am 
Part5:
I think if this few things improved this will be 10/10 scenario, even without these changes i recomend all of you to try it.
And to the author, please dont take that as critisism and more of just some feetback, its great that you made this, as scenerios like this are really needed, and we only heave a handfull of them on the workshop, i highly look to any new ones if you decide to make them.
Bajo jajo 11 Mar @ 7:12am 
Part4:
4. Naval bombardment: I played scenario two times, and second time using console commnd I gave all mine battleship and crusiers Lethal attack Hero. The biggest reason is the game nerf to naval gunfire, whle i belive its was well balanced for the base game it doesnt work here. Historicly during the whole battle around 40% of japanes were killed by naval bombarment, and 3 supression damage that your battleships doesnt really reflect that. With this little change I thinks its more realistic and also way more balanced.(if anyone want to try that you can put console command in the chat box, just type setany round 0 then cheat NewHero LethalAttack and then add heroes to your ships and procced to turn 1)
Bajo jajo 11 Mar @ 7:12am 
Part3:
2. A bit too much ladmines: while i liked the idea of mined beaches and need of landing engeneers to destroy them, i belive there is a bit too much of them end they shouldn't block nearly the entarity of green beach.
3. Red 1 beach i in my test completly unlandebly, when you land units they will instantly get attack by japanese and due to their encirlcmnet effect instanly surrender.
Bajo jajo 11 Mar @ 7:11am 
Part 2:
1. This is probably the main problem i have with this scenario: rough desert and supply. Supllies work really wierd on this map, biggest reason is the rough dessert that covers more than half of the island. Apart from the no tank or artillery movment, which i assume can show hard island terrain, rough dessert complitly stops any supply. This would be that much of the deal if not the fact that half of the beach supply tilles that you take are in rough desert.
This results in your units nearly constantlu surendered, even after you pushed the enemie of the beach. While I understand that this my work for green and red 3 sector supply hubs and can reflect the harsh conditions of suplying units on the beach, it completly doesnt maky any sense that the pier suplly tile work that way, especiely that its says in the brefing that it will be major supply spot.
Bajo jajo 11 Mar @ 7:10am 
I noticed lack of opinions so i decided i will leave mine. (Part 1 cause comments have signs limit)

I quite enjoyed this scenario, i thinks its well made, offers a nice challange, and is interesting change of pace from base game. You can see work put into this; all units have their own name, brefing is great, and I think the ships model from 1946dlc look really nice.
However, its have some things that even if small mades it not that great as it could be.