Project Zomboid

Project Zomboid

Bandit Relationship
113 Comments
CHORA PRO ARCO 2 Jul @ 1:58pm 
doesn't work for bandits v2
raxxian 24 Jun @ 1:08pm 
B41 PLSPSLPSLSPLSSL0SKLSPSL
fvancy21 21 Jun @ 2:48am 
hiya mate, I love the mod, but ever since bandits V2 cam out this mod doesn't work. If you end up fixing/ patching for bandits v2 can you update us here? I am sooo curious what line of code exactly made the 2 mods incompatable
Shirou_17 18 Jun @ 4:42am 
update plis
danny 15 Jun @ 4:30pm 
doesn't work for bandits v2
Victorrm15 15 Jun @ 3:45am 
please it doesnt work with bandits v2
Jarmanal 11 Jun @ 12:43pm 
please update this for bandits v2
Legend_Larry 8 Jun @ 1:44am 
for B42 you need main Bandits B41??
number1millipedefan 7 Jun @ 7:08pm 
bro b41 pleeaassee
OctoGriz 6 Jun @ 6:13pm 
might have to change the modid for dependencies
it still says it needs bandits but bandits new modid is banditsv2
Igor4189 5 Jun @ 8:25pm 
Coloca pra build 41 mano, ficaria muito da hora.
talhababa40 31 May @ 4:49pm 
İs he update the mod for 42.8 ?
EstebanCr17 25 May @ 3:33pm 
They updatet the bandits mod to bandits V2 and now it can´t be played with bandits, please update it
jordanomenganosutano123 23 May @ 11:03pm 
MAN DO THIS FOR BUILD 41 PLEASE DUDE
skylars8311 21 May @ 1:49pm 
Not working with bandits V2 please fix
El Nene 17 May @ 9:51am 
please update this for bandits v2
MrRoketEK 17 May @ 2:28am 
b41 please
Wilburt 13 May @ 1:27pm 
its because it hasnt been updated for bandits V2
alec 12 May @ 3:57pm 
v im having the same problem
Rhisnes 12 May @ 6:20am 
Why the mod is "desactivated" and say he need dependecies "/bandits". I have the Bandits mod (i'm playing b42)
Hard Cat 12 May @ 3:25am 
update to B41 boss please
VBCI92 10 May @ 11:15pm 
B41 pls
justaguybynow193 10 May @ 7:49pm 
mind atleast updating to recognize the neeeded mod name?
jordanomenganosutano123 8 May @ 6:11pm 
maaaaaaan B41 UPDATE PLEAAAAAAAAASE, I NEED THIS MOD DUE
number1millipedefan 7 May @ 7:52pm 
pleeaasee consider making this for b41 i am DESPERATE for a mod that lets me socialize with NPCs
NonExistantFlower 6 May @ 1:42pm 
please update this to recognize the new bandits name it straight up refuses to be enabled
Maverick 29 Apr @ 4:46pm 
yooo make this for b41 too
Nobody 27 Apr @ 7:41am 
yep, it was changed from Bandits to Bandits2
Nobody 27 Apr @ 7:39am 
he shared the repo in the description, i think it just the mod.info but need to take a look
Aba Dabba 24 Apr @ 8:34am 
As of yesterday this mod was marked as incompatible with the new version of Bandits, real shame because this mod is hella cool
InnocentDeadly 23 Apr @ 3:13pm 
AWESOME I CAN MAKE THEM FOLLOW ME NOW
Sickly_man 14 Apr @ 12:58am 
b41?
Garfield 11 Apr @ 8:33pm 
Is this mod still kept up to date?
Ryan 5 Apr @ 3:36am 
2nd half of error


at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:630)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:573)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:559)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:418)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:309)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:471)
at zombie.GameWindow.init(GameWindow.java:1409)
at zombie.GameWindow.mainThreadInit(GameWindow.java:713)
at zombie.GameWindow.mainThread(GameWindow.java:608)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan 5 Apr @ 3:36am 
1st half of error


`attempted index: loadDialogues of non-table: null
function: BanditDialogue.lua -- file: BanditDialogue.lua line # 442 | MOD: Bandit Relationship [B42]
java.lang.RuntimeException: attempted index: loadDialogues of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
token 26 Mar @ 5:46pm 
can i add this on a existing save? I was aboutta get rid of bandits till i found this. Either way Thank you for this amazing mod
Pathfinder 25 Mar @ 2:33am 
Can you add an option to disable the friendly fire and a "do not damage friendly when you roll on them with cars" for the groups marked as friendly? Is a pain in the ass when you kill one by mistake just because the npc thought it was a good idea to jump in front of you while you are killing zombies. @Mac Love
ritchiedog 22 Mar @ 12:11am 
I haven't tried the mod yet but if there isn't a API can you please add one I think it would be really cool
ceris3 18 Mar @ 1:38pm 
i havent been able to get it to work :(
hellyfire07 16 Mar @ 1:18am 
nice mod but npc cannot ride car. So most of companion under car
Alpha Gamer 10 Mar @ 3:12pm 
im assuming this doesnt work on week one?
leobet2me 9 Mar @ 1:29am 
THE XP GAINS BASED ON THE PROFESSIONS IS A NICE FEATURE!!! PLEASE MAKE IT WORK. THE CREATOR OF BANDITS NPC DOENST LIE THE IDEA OF COMPANIONS INVENTORY MANAGEMENT JUST SO U KNOW. GREAT WORK!!!!!
leobet2me 9 Mar @ 1:24am 
WORKS FOR ME WITH BANDITS. NO LUA ERRORS
Stokeling9701 3 Mar @ 9:50pm 
Any update or is this dead?
Lior 27 Feb @ 10:15pm 
Which bandit clan do I have to change for it to work with the Week one mod ?
JimboCally 27 Feb @ 2:13pm 
bro i saw a survivor while fighting a hoard she joined me, then proceeded by running into a wall and being eaten alive


best mod ever
Banza 27 Feb @ 1:19pm 
TLDR: Works with Week One once a bandit clan has AI model set to "friendly:companion" in sandbox setting

So I think I've got this mod to work with Week One in build 42 rn, It seems like there's a difference between npcs spawned by Week One and ones spawned by Bandits. When using with Week One I was experiencing what everyone else here had described, however in my last save profile I edited one of the bandit clans in the sandbox settings and set their AI model to "friendly: companion". So far this seems to have fixed the issue of the relationship options not showing up because these npcs that spawn as part of the companionship events are considered apart of my "party".
Goatroach 27 Feb @ 7:43am 
I, too, am curious if this is compatible with Week One.
If so, does load order matter? Can it be added mid-game, or does it require a new game?
xnngti 27 Feb @ 3:36am 
does it work in b41???
Alpha Gamer 27 Feb @ 2:05am 
right clicking on them does nothing. How do you bring up that chat bar you have shown in the images?