Garry's Mod

Garry's Mod

FOB & Rally System [V.2]
22 Comments
Sanguchito 13 May @ 1:55pm 
How do you configure the squads? Can it be used for DarkRP?
Charon 1 Mar @ 10:51pm 
how do i place the Rally Point .-. (singleplayer btw)
Uni  [author] 1 Mar @ 6:20am 
Small update, now I have a glua dev who will help me, the nice Vlad! :)

Now you don't need an ally to set a rally point and to define who can spawn on it, it's in the sh_config file! It's all there to configure!
Uni  [author] 26 Feb @ 3:54pm 
Ok, little update, I didn't expect the addons to have so much visibility.

First of all, I'm not a developer, I'm learning on my own and this is just an addon I'm trying to improve, so please don't ask me to do anything crazy!

Then, to answer your question:

- For the rally point, you need an ally to place it, but I think I'm going to remove this feature and make it a job team so that you can spawn on it (to implement the idea of being able to place an ally and enemy HAB).

- Then, for those who say “I can't find the tool” etc., please read the guide! It's not a tool, it's a weapon!
diabeu1111 26 Feb @ 11:52am 
how do i set up an rally point
W1z_4rd 26 Feb @ 7:07am 
I can't find it in the tools.
NoobAWP 26 Feb @ 2:23am 
if i want to build FOB i need to use entrenching tool?, i hope there is :steamhappy:
just a regular v 26 Feb @ 12:42am 
WOW
shelby 25 Feb @ 4:37pm 
did you fix the problem with HABs? in the original addon everyone could spawn and every HAB, no matter if it was friendly or enemy
H.E Armstrong 25 Feb @ 3:47pm 
Can npcs use this
Lama 25 Feb @ 1:14pm 
Dreamed about this type of addon . Great work !
UglyFour02 22 Feb @ 5:48pm 
idk, and i don't understand how to confing
Uni  [author] 22 Feb @ 5:18pm 
I dont have it
Uni  [author] 22 Feb @ 5:18pm 
I dont really know for you error to be honest, it's weird...
UglyFour02 22 Feb @ 9:37am 
It's giving me this problem

[FOB & Rally System [V.2]] Couldn't include file 'zk_fob_rallies\sh_config.lua' - File not found or is empty (@lua/autorun/sh_zk_load_fobs_n_rallies.lua (line 20))
1. unknown - lua/autorun/sh_zk_load_fobs_n_rallies.lua:20
[FOB & Rally System [V.2]] Couldn't include file 'zk_fob_rallies\client\cl_death_screen.lua' - File not found or is empty (@lua/autorun/sh_zk_load_fobs_n_rallies.lua (line 26))
1. unknown - lua/autorun/sh_zk_load_fobs_n_rallies.lua:26
Gordon-Morgan ! 22 Feb @ 5:39am 
Oh ! Thank you so much !
Uni  [author] 22 Feb @ 5:20am 
I modify the overrun and i'm working on an option in sh_config to desactivate the need for allies for the rally spawn :)
Gordon-Morgan ! 22 Feb @ 1:10am 
Finally ! Something good and not for SW RP ! But can i ask please small question ? Is it possible to disable the need for allies for rally spawn?
Uni  [author] 21 Feb @ 2:36pm 
I will lower the overrun
Hanna <3 21 Feb @ 12:54pm 
May i suggest lowering the Overrun to about 100-200 metres, since gmod maps can be only 800 metres across?
Vlad  [author] 21 Feb @ 8:50am 
NOICE
Uni  [author] 21 Feb @ 6:58am 
I imported a Squad model for the rally point and the reason why the addon is so heavy is because of the models!