Total War: WARHAMMER III

Total War: WARHAMMER III

Tigermen of Cathay
395 kommentarer
Booni For 21 timer siden 
MAIN FACTION YES PLZ
r1kko  [ophavsmand] 14. juli kl. 5:21 
Final balance update (only numbers), there no more updates in plans for cathay, main faction in progress.
Last hp buff for tigs reverted. Speed for armored ones increased. Cloud walker hp and md nerfed. And more +- small numbers for others
r1kko  [ophavsmand] 14. juli kl. 5:21 
McdoRonaldo its not important if its working
McdoRonaldo 9. juli kl. 15:17 
Isn't the mod order in the picture reversed??.. I've always sorted the mods so that the required ones go 'below', and I've enjoyed the game for hundreds of hours that way..
COU Team Projects  [ophavsmand] 7. juli kl. 14:05 
Give it a shot and let us know
glospey 7. juli kl. 13:26 
For what it's worth: Mixer works in multiplayer (I'm in a few groups that use it regularly). The group I usually play with that's Cathay-heavy hasn't played since I subbed to this mod so I can't confirm if this mod, specifically, works in multiplayer.
r1kko  [ophavsmand] 7. juli kl. 10:31 
Arzon because of mixer usage im not sure. In future with faction release im gonna add standlone cth tigermen version without submods.
Ziyad tigermen are patriarchal society, the wont allow females to risk their lives. Hyenas are matriarchal, so its expected to see fem hyenas in future instead
Ziyad 7. juli kl. 7:37 
Think we can get a lord with this too?

Also i'm for the tiger women too
Arzon 5. juli kl. 15:44 
Does it work in multiplayer campaign?
CyberBatty7 4. juli kl. 18:36 
How do I start as Tigermen? Plus can we have tigerwomen too?
ChuckTanaka 2. juli kl. 13:31 
Love the mod this is awesome. I peaked under the hood and saw a bunch of the hyena people stuff and thought it looks really cool and would love to play around with it but i also noticed there are alot of rigid models missing for the hyena people stuff. I get thats all probably being worked on for a bigger release but if there are rigid models for the hyena people is there a chance to include them in this or like a sneak peek mod to show them off? i just really like the idea of hyena boys and am also kinda impatient lol
r1kko  [ophavsmand] 2. juli kl. 9:20 
EnumaEllis after many buffs since release now many ppl say (in discord, youtube) that they are balanced or even too op, im gonna no longer buff their stock stats
r1kko  [ophavsmand] 2. juli kl. 8:53 
helarki ye ty for info, it was in plans to make him auto appear at turn ~25, but that script didnt work. Gonna sort it out later
helarki 2. juli kl. 8:41 
Hello! I am just letting you know how much I have fun using Cloud Walker. He's a bit OP for turn one though. When he can fend off a full stack of Skaven himself by turn ten (He got 200 kills out of a four army battle of 2200 Skaven), there's a bit of a concern.

I do play on Normal, so it's not that I'm playing on a ridiculous difficulty. I love this mod and love the work you guys are doing! Thanks so much!
NotSoEasy 30. juni kl. 18:12 
This mod is so cool I might actually play a Cathay campaign.
Bravo. Absolute cinema.
GlompFox 28. juni kl. 13:52 
Yes. More cat boys. Excellent.
TheRealJD 27. juni kl. 11:24 
"Tigermen full factionS" LET'S FUCKING GO
Incog 26. juni kl. 3:22 
Thank you for adding allied outpost recruitment! Totally awesome.
Macrath 25. juni kl. 17:13 
This NEEDS to be made into a faction for IEE
EnumaEllis 24. juni kl. 19:09 
I am more or less specifically critiquing them as Cathayan units for now. If they get their own faction, no doubt there are mechanics to help equalize them.

As of now, their melee infantry struggle in combat, and can use physical resistance.

These are some of the best modded modeled troops and their animation is so sick! I LOVE their design and the overall aesthetics. The devs nailed them. They just need more balance.

And their faction specifically will benefits a lot from a life wizard. Considering they take a lot of damage from infantry and missile, and do somewhat well against some cavs, they will need a lot of support, which I do enjoys playing as long as they have the tools.
EnumaEllis 24. juni kl. 19:06 
The ones that have higher than 45 are missile troop except for Berserker, the only Shock Infantry, but being Unbreakable is not a good thing since they will fight until death. You want them to route so they can rejoin later. I wouldn't hire the Steelpelt as merc if I get access to Ogres. They don't dish out enough damage to end the fight, they aren't easy to pull out, and they suffer severely in prolonged combat by getting stuck. I would, however, hires their missile group and steal their characters. Their bow is 170 range and have a shield with missile resistance bonus!? SOLD!

And their hero are so good and so versatile, but the ability isn't enough to help the frontline Steelpelt to win.
Some physical resistance will help them, like the Fimir in OvN. They are good at combat, but if you don't decrease their model count to 30 or 24, they will struggle. Their missile is a nice touch as well as their potion of healing equivalent, they just need more survivability first. I
EnumaEllis 24. juni kl. 19:02 
@aeON
I wouldn't consider them shock infantry, except the Berserker.
In WH, shock infantry almost universally have to be at least 45 speed (if not outright big mass entities), hopefully have scare or do enough morale charge damage, and have good mass charge bonus while remaining below 30 entities to pull out fast otherwise they get stuck. It's why mods like SFO reduce entity counts. Few exceptions are Slaanesh and Skaven, but they are given very unique animations and are really fast, melee defense works well on smaller and more numerous entities.

Skinks & Skaven can out-compete them in skirmish against their missile. In melee, the Lizardmen can destroy them with weaker chaff. They can do reasonably well against Black Orc, but going 1v1 against Black Orc is not enough since Greenskin can spam them with their Waaagh. Against Ogres, they don't do so well. These are some of the natural enemies I encounter as Cathay, which can change.
Ezmode 24. juni kl. 18:30 
Amazing models on those units!
Am I missing something or are most of them quite weak for their cost tho? Almost all of them trade bad both in prolongued combat as well as on the charge against way cheaper units.
aeON 24. juni kl. 18:15 
@EnumaEllis you don't know what shock infantry means.
EnumaEllis 24. juni kl. 16:47 
Just need a elite non-RoR infantry and maybe better missile focus troop, some big monster, and some physical resistance across the board. Very fun unit and very great animation with amazing models! Good job!
EnumaEllis 24. juni kl. 16:46 
Few things I would add:

Add physical resistance for most of their melee roster, 5% for lower end and 10% for higher end. They needs it and while their missile are good, they struggle in a prolonged fight, don't charge too well, and cannot beat most multi-monster entities. The Physical resistance can help them.

Also, one of their best unit is a lord summon? What? Is there no way to get them? Hopefully soon, their berserker don't do too well in engagment past 2-3 enemies, and lose 1v1 vs. Chosens, which is strong, but they are supposed to be the imbodiment of anti-infantry.
Against infantry, they can be lacking and takes on more damage, against monster they strugggle. I am focusing on melee capabilities, even with their missile. Of course, you can use Cathay missile troop, but Cathay is more of a traditional army with strong defense and armor at front and strong missile at the back. These don't fit into their roster as much.
Booni 24. juni kl. 13:54 
how far are we from a full expansion
r1kko  [ophavsmand] 24. juni kl. 12:18 
Added allied outpost recruitment
Fixed panda staff undock under range fire (got in plans to change all units under fire animations, that "ouch its hurt!" looks lame lol)
r1kko  [ophavsmand] 23. juni kl. 3:59 
YTMightBeRuku nice vid bro, thanks!
YTMightBeRuku 22. juni kl. 6:32 
Cant wait for this mod to be expanded upon! Did a mod showcase and showed it off on my channel and people have been loving it! Keep up the amazing work!
Systeme 21. juni kl. 16:55 
One of the best mods I've ever played for Cathay.

Perfectly fills some of the gaps in the roster and the lack of diversity for units (if you don't wish to use ogres) without being too op, except for the lords and heroes, which are a bit too op in comparaison of the other cathay lord, but it's too much.

The mod's biggest strength is that the unit cards perfectly capture the artistic style of CA for cathay's card.
airbud 20. juni kl. 12:06 
yes these units as mercenaries would be really cool, regardless thank you for this cool mod
r1kko  [ophavsmand] 20. juni kl. 10:45 
Incog gonna try to make it
Incog 19. juni kl. 8:36 
This is such an awesome mod, can’t bring myself to not play as Cathay now. I’ve poked around a little, but is there a way to get Tigermen for any non Cathay faction? They don’t seem to pop up as allied units if allied with Cathay. They would be awesome as mercs.
Herald of the End Times 18. juni kl. 12:59 
Wow cannot wait for Tiger Kingdom
Kyris 17. juni kl. 18:26 
"Khajiit has wares , if you have the coin"
r1kko  [ophavsmand] 17. juni kl. 9:22 
Updated, replaced weak army skills for jadeclaw lord with human buffing skills.
A lot of animations for tigers are upgraded, for example weapons no longer clip into ground while getting up. More anim variations for standing and defending rolls in combat.
HP pool for tigermen buffed a little. Gorillas melee dmg decreased, added "stunned" weapon effect instead.
diegomelendez1998 1. juni kl. 19:22 
why isnt the mod popping up for me once I install the mod in mod manager?
senf71 27. maj kl. 12:48 
Is this stable in Multiplayer? Is it known to cause Desyncs?
Walt The Why 24. maj kl. 13:07 
This is an awesome mod guys ! Currently doing an tigerman revolution playstyle
r1kko  [ophavsmand] 24. maj kl. 5:01 
墨倾无垠 its in mod page description ending
墨倾无垠 24. maj kl. 4:00 
need CN translation, mate
〤Aquila 21. maj kl. 22:32 
@r1kko but they were saying they dont plan of adding ind and khuresh especially regarding new factions. ur tigermen also are way cooler than anything CA comes up with again.
steelgamercd147 19. maj kl. 5:36 
can you make a x2 unit submod ?
BasedMemes  [ophavsmand] 18. maj kl. 15:00 
That's how I got my start Luckie. Asked for a thing and was persuaded to open RPFM and make the change myself. Then one thing leads to another and now we have Champions of Undeath, Audio Modding, etc tec.
r1kko  [ophavsmand] 18. maj kl. 0:41 
Luckie cause that building provide garrison. Making buildings that only increase the cap and nothing else is not expedient
Luckie 16. maj kl. 16:44 
Also, I might change is the recruitment building, is there a reason they recruit from a defence building?
Luckie 16. maj kl. 16:38 
Ok I'll give it a try when I have some time 👍, probably a good place to get into modding. Also to be clear I do like this mod alot, to the point I wish CA would pay you and make it official since this is the exact kind of unit expansion I wanted for Cathay since launch
Walt The Why 16. maj kl. 12:19 
Absolute cinema (i'm gonna do a Tiger man run only)
COU Team Projects  [ophavsmand] 16. maj kl. 4:11 
Well Luckie RPFM is free, and you could just download it and alter the database tables yourself. Definitely link your alterations of the database if you decide to rebalance them and we’ll put a link in the description for other people that would like something stuff.