Total War: WARHAMMER III

Total War: WARHAMMER III

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Tigermen of Cathay
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Tags: mod
File Size
Posted
Updated
501.510 MB
22 Feb @ 3:24am
14 Jul @ 5:15am
21 Change Notes ( view )

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Tigermen of Cathay

Description
Tigermen by official lore make up a significant portion of the population of Cathay. In ancient times, the beastmen who once were marked by chaos were purified by the sacred flame of the dragon emperor.

Please report for any bugs and glitches in comments
Our talented voice actors:

This mod offers 9 new units for all Cathay playble factions, as well as 2 new building chains and landmark for Village of the Tigermen. Additionally this mod offers 2 new agents (assasin and tank roles), legendary hero and melee focused lord.


Unit Overview


Tigermen - hybrid shock infantry. They offer all the essential infantry variants, dual daggers are ideal for slicing through infantry and can also be thrown while on the move, the shield variant is highly versatile and comes equipped with heavy, long-range bows. The spear and javelin variant excels at countering all manner of monsters.


Steelpelt Tigermen - armored shock infantry. Massive curved blades cleave through any armor, while halberds bring down any colossus, and heavy shields withstand any onslaught. They also carry a small supply of bombs to stagger the enemy before the clash.


Tendua Assasins - elite shock infantry, honed for cutting down enemy ranks with ease. Their shurikens are coated with a potent yet basic venom, while the poison on their blades erodes enemy armor with every strike (Wheeping Blades). Their buildings provide a steady income, but the ruthless methods they employ to amass wealth destabilize the region.


Tigermen Berserkers - relentless shock infantry with unbreakable discipline, feral speed, and an overwhelming charge bonus. Their smaller size compared to cavalry allows them to crash into enemy anti large spear walls without hesitation. Wielding massive warhammers and chain maces, they shatter armor and turn the battlefield into a blood-soaked slaughter. Recruited exclusively from a landmark settlement deep within the plains of Cathay – the Village of the Tigermen.


Bomberhulks - the feral warriors of the Monkey King, these mighty gorillas serve as auxiliary forces within Cathay’s armies. A hybrid unit of monstrous infantry, they unleash a barrage of bombs upon their foes before charging into melee, crushing the enemies of the Emperor with their bare hands.


Chandra’s Vanguard - hero unit, warriors of the Ind caste devoted to the mighty goddess Chandra, patron of demon slayers and the bane of the undead. Clad in heavy armor and wielding a great shield, they rain down magical arrows from a spectral bow before cleaving monsters into splinters with a sanctified blade. Their abilities are focused on the eradication of daemons and the undead, with their final blessing allowing them to summon Chandra’s own mount lion onto the battlefield.


Tendua Shadow - the finest assassins of the enigmatic Tendua clan, a formidable force in the shadow plays of the East. On the battlefield, they excel at eliminating isolated infantry targets, utilizing a deadly arsenal of ranged techniques. Their ultimate ability allows them to execute any infantry hero or lord with less then 50% health in a devastating long-range strike. However, they are highly ineffective against large foes.


JadeClaw Warlord - blessed by the Emperor’s all-seeing jade stone, this warlord offers an alternative, more ferocious path for Cathayan forces. The Tigermen do not adhere to traditional Yin-Yang tactics, instead focusing on the sheer versatility of their infantry. This warlord enhances the overall strength of his army, wields a formidable array of ranged abilities, and can unleash battlefield-wide buffs that drive his warriors into a berserker fury. His ultimate ability calls forth a blazing comet, and from its smoldering ashes emerges the Scorched Shields - warriors whose shields are blessed by the sacred flame of the First Dragon.


Cloud Walker - Legendary Hero, from the mist-wreathed peaks of the Azure Monastery descends a warrior unlike any other - a battle-scarred panda monk, once a legend of past wars, now a guardian of balance. Scarred by bloodshed, yet bound by visions of Chaos, he joins your cause not for glory, but for the salvation of kin and harmony. Begins at your side from turn one for any Cathay faction.

COU Team Audio Disclaimer
The COU team does not support or endorse the use of AI for any voice audio. We will never use AI to create voice, nor will we ever offer support/help/compatibility to any mod who chooses to use AI VO. We do not give anyone permission to use the voice of any below mentioned characters for any reason that does not involve explicit written permission from the mentioned VO actors. Simply stated, this VO is not ours and it most certainly is not yours, it belongs to the actors. We ask that you please respect the wishes of the talented people that loan us their incredible VO so that we/you can continue to enjoy our and other author's mods with this new dimension added.

F.A.Q:
q: Why do i need these submods, Mixer unlocker, Audio Mixer and Champions Of Undeath: Audio Reservoir?
a: Mixer is universal mod for compatibility with other mods. We could make this mod without it, but it would not be compatible with the vast majority of other mods. Sound mixer uses same logic, but for game sounds. Champions Of Undeath: Audio Reservoir is our audio pack for all COU mods. Work of our dear voice actors as usual is insanely good, please check it out!
q: Can i play without those submods?
a: Currently yes, but there will be no landmark and no voice audio for units of this mod.
q: Caps system? But why?
a: Its good way to demonstrate their limited numbers - after all, there are far fewer Tigermen in Cathay than humans. Bomberhulks(Gorillas) is the only unit that not affected by caps, they got increased hire time instead (2 turns).
q: This unit is so op\so weak
a: Please elaborate in comments, a good balance is the direct responsibility of the mod developers, the more opinions the better.
q: Why is this mod is almost 1gb heavy?
a: This is only beggining of our project, called Tigermen Tribes, files there will be used in the future, as Tigermen full factions with much bigger roster in IEE map in lands between Cathay and Ind.
q: Where i can contact your team?
a: Here in comments, or discord:
[discord.gg] Champions of Undeath, Main Channel
[discord.gg] Modding den, Skeleton Crew Channel
q: SFO submod, can be used without SFO to just buff stats:
a: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433525423
q: x3 CAPS for buildings:
a: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433525396
q: Russian translate:
a: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3435179003
q: Chinese translate:
a: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3264857858
q: French translate:
a: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437897374
Popular Discussions View All (1)
3
8 hours ago
Command Console Unit and Lord/Agent Prompts
COU Team Projects
395 Comments
Booni 6 hours ago 
MAIN FACTION YES PLZ
r1kko  [author] 11 hours ago 
Final balance update (only numbers), there no more updates in plans for cathay, main faction in progress.
Last hp buff for tigs reverted. Speed for armored ones increased. Cloud walker hp and md nerfed. And more +- small numbers for others
r1kko  [author] 11 hours ago 
McdoRonaldo its not important if its working
McdoRonaldo 9 Jul @ 3:17pm 
Isn't the mod order in the picture reversed??.. I've always sorted the mods so that the required ones go 'below', and I've enjoyed the game for hundreds of hours that way..
COU Team Projects  [author] 7 Jul @ 2:05pm 
Give it a shot and let us know
glospey 7 Jul @ 1:26pm 
For what it's worth: Mixer works in multiplayer (I'm in a few groups that use it regularly). The group I usually play with that's Cathay-heavy hasn't played since I subbed to this mod so I can't confirm if this mod, specifically, works in multiplayer.
r1kko  [author] 7 Jul @ 10:31am 
Arzon because of mixer usage im not sure. In future with faction release im gonna add standlone cth tigermen version without submods.
Ziyad tigermen are patriarchal society, the wont allow females to risk their lives. Hyenas are matriarchal, so its expected to see fem hyenas in future instead
Ziyad 7 Jul @ 7:37am 
Think we can get a lord with this too?

Also i'm for the tiger women too
Arzon 5 Jul @ 3:44pm 
Does it work in multiplayer campaign?
CyberBatty7 4 Jul @ 6:36pm 
How do I start as Tigermen? Plus can we have tigerwomen too?