Sea Power

Sea Power

Auxilliary Merchant Pack
6 Comments
IceWalloh 28 Jun @ 4:28am 
Right now in game you cannot get them to be identified as a neutral vessel. They'll initially pop up as one but once you get close you'll identify them as hostile. I think they'd be best used to fire anti ship missiles from an unexpected flank for those who make missions
still_guns 27 Apr @ 10:31am 
Also, figure out how to get them to be identified as merchants by the conn officer.
still_guns 27 Apr @ 9:59am 
Can I suggest some Soviet merchants as well, seeing as these are all using Soviet missiles?
IrishHitman 20 Apr @ 8:08am 
This is just what I needed for my own missions, cheers!
Tommytnt 17 Apr @ 8:06am 
Could you make a version with water cannons? I know that some ships have those to protect against pirates. Thanks!
AnicVoid 14 Mar @ 4:48pm 
I can already smell the warcrimes! :winter2019coolyul: