Project Zomboid

Project Zomboid

Escape From Tarkov Backpacks [B42]
82 Comments
vaash973 28 Jun @ 9:07am 
Is it compatible with inventory tetris?
YoelG 6 Jun @ 10:59pm 
Oh my there is a B41 version, thanks Nik for letting me know! :spiffo:
Nik  [author] 14 May @ 8:47pm 
There already is. Description is old and did not update for new one. Check my profile.
YoelG 14 May @ 6:57pm 
man if only B41
Truth 13 May @ 2:05pm 
@Fallout3LiamNeeson as far as I can tell, it is compatible, they do not interfere with one another.

The modder for Customizable Containers need to add these backpacks to his custom tables in order for them to have expanded inventory.
Fallout3LiamNeeson 3 May @ 2:02pm 
Do not know much about modding, but I believe this is not compatible with B42 Customizable Containers mod specifically the manual download needed to bypass the capacity limit bypass for B42.
Salvo 10 Apr @ 7:29am 
@Nik that's okay, worst case maybe I can commission you for a TV 110 later down the line, when I can afford it?
Cain 10 Apr @ 2:32am 
When I add mod to steam it doesnt show on my mod list
Nik  [author] 9 Apr @ 9:16am 
@Salvo I can't say that i won't happend, but is very unlikely.
Salvo 8 Apr @ 11:00pm 
will there ever be the chest rigs and armor from tarkov added? either in this mod or another?
Cline West 2 Apr @ 3:47pm 
@Nik, anyway you can provide a sandbox option instead of making a sub mod?
Nik  [author] 2 Apr @ 1:07pm 
@Cline West I won't . Currently there is no known way (at least for me, but when asked other modders, they had no idea too) to enable/disable recipes with sandbox options. IF someone really wants to make it, all you require is to make a small mod/addon that adds empty txt file with "EFTCraftingRecipes" name into media>scripts. I don't feel like making a separate submod only for that.
Cline West 1 Apr @ 7:22am 
Can you add a version to disable the craftable backpacks... I just want them to be looted only.
I write under wrong mod somehow sry XD
Nik  [author] 16 Mar @ 11:14am 
@General PsychoFreedom [TikTok] Sir, this is Backpack mod
Work onyl if i have mod in secondary hand so i cant put any mods on primary...
i cant put any addons on weapons and i have a screwdriver
cometa-areado 14 Mar @ 2:24pm 
thanks:spiffo:
Pedro The Legend 12 Mar @ 8:54am 
@salesman read the description.
SalesMan 4 Mar @ 4:12pm 
Is this mod compatible with the better bags mod?
Vatherton 3 Mar @ 5:41pm 
I WAS LOOKING FOR COPPER, BUT FOUND DIAMONDS. DUDE, I WAITED THIS MOST IN MY LIFE. I AM READY TO COME AND GIVE IT TO YOU RIGHT ON THE TABLE IN YOUR BEDROOM.
Nik  [author] 2 Mar @ 8:59pm 
@Yannis I do nothing with disinfectant, so this can't be it. Send me whole console in discussion.
Yannis 2 Mar @ 4:36pm 
its a syntax on something called base.disinfectant
Nik  [author] 2 Mar @ 12:20pm 
@Yannis Next time it crashes/or you force crash, can you upload your console.txt somewhere and send me link? Or if you can find Error yourself, send it in "Bugs" discussion. It does work without issues for me, so i can't reproduce.
Yannis 2 Mar @ 11:30am 
This mod makes my game crash on load
Nik  [author] 1 Mar @ 1:43pm 
@Jam Craftable and to be found in World.
Nik  [author] 1 Mar @ 8:14am 
Was in fact released a moment ago
CSMK | PhysiksTV 1 Mar @ 7:51am 
WHAT! I was joking brothah! YOU THE MAN HOMIE!
Nik  [author] 1 Mar @ 6:12am 
I give up....FINE. Im working on porting it to B41 as SEPARATE mod, Might be uploaded in a few hours if everything goes smoothly.
cometa-areado 1 Mar @ 5:21am 
B41 plis:spiffo:
CSMK | PhysiksTV 28 Feb @ 3:04pm 
lol
CSMK | PhysiksTV 28 Feb @ 3:04pm 
PLEASE UPDATE TO B41!
Jam 28 Feb @ 2:22pm 
Do zombies have these on? Or just craftable?
Nik  [author] 27 Feb @ 8:16am 
@gast0ncba My console won't tell me anything since i don't have an error...
Guys, I made "Bugs" discussion, either post error there (or even upload your whole console file and send link there) or don't exepect me to fix something i have NO idea about, as it currently works for me without issues so far.
gast0ncba 27 Feb @ 7:50am 
I get an error when loading the game, "console.txt"
Nik  [author] 27 Feb @ 2:15am 
Provide me console logs, or I can't investigate. I'm using this mod in my play through and it works.
Din Viesel 27 Feb @ 1:15am 
@skulldives same, tested all my mods one by one (I have a few hundred so not going to list them all), EFT backpacks makes the game crash on loading
skulldives 26 Feb @ 5:55pm 
makes my game crash
Drestalos 26 Feb @ 2:17pm 
@Dunisha the point of dynamic backpack upgrades is that it "should" work with any kind of bag whatsoever
Laughter 26 Feb @ 8:58am 
Прикольно сделано и характеристики рюкзаков не имбовые, жду ещё моды по тематике таркова
Nik  [author] 26 Feb @ 8:07am 
@Dunisha I'm not sure about Dynamic Backpack Upgrades, as i never used this mod and don't know how its coded to upgrade, but in worst case scenario i simply expect it to not allow you to upgrade my backpacks. About Based Backpack, there should be zero issues as both mods add new custom item, that do not share/override anything.
Dunisha 26 Feb @ 5:23am 
Is it compatible with Dynamic Backpack Upgrades or BasedBackpack? Or both of them with this mod
Etrice 25 Feb @ 9:49pm 
Tactical sling my beloved
ironboard10 25 Feb @ 6:33pm 
Boo! Where's Mystery Ranch? All jokes aside, thanks for the mod.
neededlotus5 25 Feb @ 4:15pm 
ok will keep my eyes peeled
Nik  [author] 25 Feb @ 11:39am 
@neededlotus5 Can be used in late game, though you might need to visit new areas for it to appear in containers. You can however always craft them if you have up to 4 or 5 Tailoring by auto learning.
neededlotus5 25 Feb @ 10:24am 
does this work in late game or restart only?
Ru 25 Feb @ 9:54am 
@Nik it works, it actually got an update with the new version, and yeah, should be great and almost like.. intuitive to have some compatibility with tetris, since both are inspired on tarkov <3
Django 25 Feb @ 9:53am 
@Nik Inventory Tetris is up for B42 so I'll give it a try
Nik  [author] 25 Feb @ 8:28am 
@TancredTerror I'm not sure if Tetris works in B42, but if it is, i'd like to try making custom grid 1 to 1 like in Tarkov, if possible.