Victoria 3

Victoria 3

Auto-Diplomacy And Advanced Subject Management
49 Comments
Darth Ginny 2 Jul @ 8:05am 
With the new treaty system i constantly find myself wanting to cancel improve relations.
Is there any way you could maybe add a % reserve influence modifier.

It is extremly nice to have auto improve relations. But i really wish i had an option to reserve either a percentage or some influence for treaties.
yanc_fen 2 Jul @ 5:10am 
希望能在规则设定一下让ai也能用,因为我比较喜欢平衡( )
还有安抚民众是不是有点超标了,我觉得改成按实力来算更好,比如军队超附庸多少就有百分之多少不爆革命,但最高不超过90%之类的(百分百不爆感觉不太现实)
kinoko shark 1 Jul @ 9:38pm 
可以了感谢
zzzwww  [author] 1 Jul @ 9:17pm 
@kinoko shark 手滑把决议的脚本标记成注释了,我待会修复
kinoko shark 1 Jul @ 9:06pm 
作者大大,今天该mod更新后发现一个问题,老档开过的日志还在,开新档日志里没有开关了也就没日志了。就开这个和附属国法律也没有,麻烦看下咋回事吧,感谢!附庸国快要闹独立啦
Holarula 28 Jun @ 10:33pm 
伟大
ddddduck 28 Jun @ 5:06am 
安抚附庸确实好用,附庸天天内战玩的头大
wān wān 25 Jun @ 7:43pm 
请问能出一个仅自动改善附属及间接附庸或集团内国家关系的模式吗。我每次用这个都是希望能自动改善集团内国家的关系以达到更高集团凝聚。thanks
AHO 23 Jun @ 7:20am 
请问考虑出一个合并相同文化组傀儡的功能吗?比如阿拉伯半岛这样的,全岛都是我傀儡的情况下,想只剩一个就只能吞并后授予土地给目标傀儡。如果能更方便的合并就好了
北师大反孔精英 21 Jun @ 7:22am 
还差自动改法律和自动追科技mod,就能双手离开键盘鼠标玩游戏了
Fahne 20 Jun @ 9:48am 
Thank you for your nice work!
zzzwww  [author] 20 Jun @ 6:35am 
@Fahne Just updated for 1.9
zzzwww  [author] 20 Jun @ 6:35am 
@MasterOfGrey Sounds like a good idea, I just updated the mod, let me know if you have new ideas for compatch or new features :)
Fahne 19 Jun @ 2:32pm 
still works for 1.9 ?
MasterOfGrey 17 Jun @ 6:46am 
Fair enough, for your interest I also have a subject management mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3276243851

This one has some overlap with mine.

I don't touch automation stuff, but if you would like to work together on extra diplomatic actions, or at least coordinate to make sure these mods can avoid clashing with each other, I would be more than happy to do so :)
zzzwww  [author] 17 Jun @ 6:29am 
@sup If you have a yml file I can create a translation mod based on that, but it's better for you to upload the mod on your own since I don't know French so I won't be able to maintain the mod
zzzwww  [author] 17 Jun @ 6:26am 
@MasterOfGrey

Depending on different conditions, overlord might be dragged into the diplomatic play or the subject might handle it alone (but you can still decide to join and take over the play), the detail will be shown on the tooltip.

I don't know the mod so I am not sure if they are similar.
MasterOfGrey 15 Jun @ 10:10pm 
Well hello, this is interesting. With the proxy war option, is the overlord able to join that war still?
(Is this just a reincarnation of the command subjects to fight mod?)
sup 6 Jun @ 11:09am 
Yo I don't know how to create a proper mod, all i have is the translation file (.yml).
Can I maybe send it to you someway?
NoamLovesCats 6 Jun @ 4:34am 
Thanks I see it in the Interactions tab.
zzzwww  [author] 5 Jun @ 2:47pm 
@NoamLovesCats Subject management actions are only listed in "overlord" diplomatic action group, just like the vanilla subject interactions.
NoamLovesCats 5 Jun @ 7:39am 
Is this mod save compatible? [You can load the mod in game?] I do not see anything new in the Diplomatic Lens.
Vantila 3 Jun @ 11:47am 
This mod is so good that I didn't realized these features are from this mod. This mod was enabled but I kind of forgot about it and has been using it thinking that it's subject management features are vanilla 1.8 update features.
zzzwww  [author] 31 May @ 2:18pm 
@sup Thank you for the translation, if you don't mind I can add the link to the mod description.
zzzwww  [author] 31 May @ 2:16pm 
@李好 No, except "Add Investment Right As A Secondary War Goal".
zzzwww  [author] 31 May @ 2:15pm 
@Wardaddy™ Use the decision to activate the JE.
sup 26 May @ 12:19pm 
Hi I've translated the mod in french. Thank you for this amazing mod :steamthumbsup:
李好 19 May @ 6:43pm 
will AI use this?
Wardaddy™ 13 May @ 4:37pm 
How do I turn this on exactly?
Tiaop0i 11 May @ 6:47am 
大佬牛逼,你的mod我每一个都订阅了。
能不能出一个ALL-IN-ONE整合版本啊
Aldebaran 10 May @ 12:44pm 
You have to be a hoi4 automation modder
zzzwww  [author] 29 Apr @ 4:59am 
@Marquis De Sade

Proxy war with attached assistance pact instead of forcing overlord to join is possible. But I didn't add this feature because I found it's difficult to balance, I mean it doesn't feel right that I can convince Lanfang to attack British without actually backing them but only a country modifier.

Spawning extra units is not difficult but it also requires to override some AI value or balance its budget and manpower via modifiers so that the subject would actually keep these units.

Since this action is only available to player, the most difficult part is always the game balance.
Marquis De Sade 25 Apr @ 1:22pm 
zzzwww

1. could be done by automatically providing the subject with military assistance through an event or something similarly to the base game interaction. Spawning extra soldiers as part of their army could be extremely difficult so I can understand why that wouldn't be possible

2. The 'stage incident' suggestion was meant for the player, not their subject, giving them the interaction which comes with events that trigger a war goal with less infamy depending on the target's range and rank
zzzwww  [author] 25 Apr @ 12:29am 
@Marquis De Sade

1. That would be problematic, considering the current unfinished war system and barrack system. Also, it requires to override some AI script and track some on_actions effects, simply adding modifier won't work well enough.

2. The infamy for starting the play only goes to the subject because the initiator is the subject. It's different to the vanilla mechanism "adding war goals for subjects" and overlord can only join as a backer, although it will take over the play after joining.
Marquis De Sade 24 Apr @ 9:24pm 
instead of forcing the overlord to join it's subject's war, how about sending the subject significant military aid and even extra troops for a stronger target? Or better yet, staging incidents which give you less infamy generation for going to war depending on the target's rank
Fbs dsak%l 12 Apr @ 9:09am 
大佬,你真是太厉害了,感谢你和你的mod
zzzwww  [author] 10 Apr @ 8:57am 
@ABC The link has been added to the mod description. Thank you for the translation.
ABC 10 Apr @ 3:27am 
Hello! I translated your mod into Korean. Thank you for creating the mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461325511
~ 3 Apr @ 12:52am 
666
zzzwww  [author] 10 Mar @ 4:01am 
@Юра Is the threshold is too high or too low? Because I have added an option for infamy > 0, but I haven't had time to test and upload it.
Юра 9 Mar @ 6:05pm 
The main drawback is maintain influence threshold only for infamy >= 25... It makes mod useless for soft expansionist play style.
Hermes 27 Feb @ 9:59am 
Thanks for your answer! I'll keep an eye on this mod.
I'm using a bunch of others from you as well, very nicely done. You have really improved my fun with the game, and plugged some holes that would otherwise kinda break games. Thanks so much!
zzzwww  [author] 26 Feb @ 1:06pm 
@Hermes

1. Infamy filter rework will be in next update. I have finished the scripts few days ago but I haven't had time to change the button effect description yet.

2. Countries with friendly pacts are given much more priority as their weights are multiplied by 10. As for country type filters, I would like to keep the mod as lightweight as possible right now but if I found some features are really a must later I might try to add them to the mod.
Hermes 26 Feb @ 11:17am 
Hey, I love the idea for this mod, but I'd like to see some more options. I know nothing about modding unfortunately, perhaps you find them interesting enough to implement:

- a setting to only use as much influence as you can miss while keeping +25% infamy decay. I basically always need max infamy decay, but I often still have excess Influence

- buttons to select the types of countries you can improve with: ally/defensive pact, trade agreement, great power, major power, minor power, subject etc. For example, I really don't care about improving relations with Sokoto even though they have a ton of population, but I do care about my tiny subjects

And the same for rivals! I'm currently playing Belgium, and I want to make rivals out of all the small nations that I can. Automatically rivalling all minor powers that I can would be awesome, to then use that Influence to automatically increase relations :P
S. Erdem 26 Feb @ 8:21am 
Brother if you mods go like this, this is going to be an auto-playing pc and me who just watching :D
LinPlus 25 Feb @ 10:01pm 
完美
ylhs 25 Feb @ 6:07am 
666
广州luu民 24 Feb @ 5:40am 
好人一生平安
在场不在场 23 Feb @ 7:38pm 
大哥,你简直就是神