RimWorld

RimWorld

Tidy Designation
23 Comments
ferny 18 Jul @ 6:32pm 
@Cedaro Thanks!
Cedaro  [author] 18 Jul @ 6:31pm 
fixed
ferny 18 Jul @ 2:09pm 
This currently breaks/hides the new 1.6 UI for placing things in shape tool.
Wolmer 11 Jul @ 6:29pm 
Geez, that's some genius level stuff
VitaKaninen 6 Jun @ 4:35pm 
@Atreyu, not working for me. Anytime the architect menu is closed, I can no longer rotate the plans.
Atreyu 6 Jun @ 4:05pm 
For more planning I've always found pressing TAB two more times to open and close the architect menu resets it so the q and e hotkeys work again
Cedaro  [author] 2 Jun @ 7:28pm 
I never knew that before! New knowledge acquired.
VitaKaninen 2 Jun @ 4:23am 
Oddly enough, using TAB also removes the ability to rotate plans from More Planning. I suppose it isn't this mod that causes that behavior, if it is just using the TAB key to make the gizmos disappear.
Atreyu 2 Jun @ 1:24am 
The vanilla hotkey to do this is TAB
Marchombre 5 Mar @ 9:01am 
@VitaKaninen More Planning has been bugging out since late 2024 with the rotate plans problem. I recommend Planning Extended instead, way better.
whitespacekilla 26 Feb @ 3:46pm 
How have I never thought of this. Simple and brilliant.
东方彩虹🌈 25 Feb @ 10:53pm 
very nice ,thank you very good
Charlizsz 25 Feb @ 7:13am 
fk, this should be vanilla
VitaKaninen 25 Feb @ 6:04am 
I would like to report a bug or incompatibility with More Planning [1.5]. When you copy plans and then try to paste them, you can no longer rotate the plans, and the keyboard shortcuts for Plan and Remove no longer work.
logan5gators 25 Feb @ 4:24am 
Yay, I’ve been looking for a mod to fix this issue since mods add more new buildings, so the menu gets really in the way.
Yoann 24 Feb @ 6:52am 
I was excited by your mod to be able to see the terrain information ^^'
I find it very useful to build the floors (mainly during early game when claiming ruins, build paths around growing zone, or snow removal area on top of paths during winter).

TD Enhancement Pack have an option "Mouseover tile info is on topright" (who is bad position for me, very disturbful), when used, terrain information and architect menu can be seen at same time (so they are 2 entities). Maybe you can learn from it?

If you judge it doesn't worth it I totally understand of course.
Cedaro  [author] 24 Feb @ 6:15am 
@Yoann I've thought about that, the question is, the architect menu and the info box above are the same entity. I don't how to only hide one of them. :vsskull: Considering these terrain information are not so important, just let it be.
Cedaro  [author] 24 Feb @ 6:10am 
@J Thanks! I made it!
Yoann 24 Feb @ 6:04am 
Could it be possible to hide also the Architect menu itself, to show the mouseover informations of the left corner please? (Soil (walk speed 87% fert. 100%) Lit (45%)...)
J 24 Feb @ 5:52am 
>Can anyone tell me how to upload a GIF as cover?

@Chicken Plucker had a guide posted.
Cedaro  [author] 24 Feb @ 5:45am 
@Yoann Ahh yes, I forgot to apply the patch. Should be fine now.
Yoann 24 Feb @ 5:40am 
Did you forget to mention a mod dependency?
I cannot get it work, even on empty modlist with just Harmony.
VitaKaninen 24 Feb @ 4:13am 
Great mod! Do you think you could also make this also apply to when you do other things, such as when using a psycast from Vanilla Psycasts Expanded?