Project Zomboid

Project Zomboid

Resurrect Character [B42]
57 Comments
Jane The Cat 17 Jul @ 1:33pm 
This mod will brick your game, as a heads up. Doesn't work at all, prevents the game from even launching
daniel_pace 6 Jun @ 1:54am 
It also breaks my game
Greisyn 21 May @ 1:00pm 
no longer works as of 42.8 patch (was working then stopped for me)
N1njaplague 17 May @ 10:52pm 
also does not work for me
Kingdark 11 May @ 2:54am 
I'm afraid that I too am unable to make this work, makes me wonder if I'm missing something. And yes, I followed every step to the letter.
MrRoketEK 3 May @ 5:54pm 
Can you make a b41 version of this? It would be so great
Lauty1984 12 Apr @ 2:37pm 
I installed the mod, followed all the steps, activated the mod on both the main menu and the load section and still the game asks me to create a new character (the skull icon is still there as well). Am i missing something?
Karl Franz 8 Apr @ 4:59pm 
Incompatible with Knox event expanded NPC's for whatever reason.
jaelee1111  [author] 2 Apr @ 6:15pm 
The starting safe zone has been reduced to a 20-tile radius, yet it remains more than sufficient even under eagle-eyed sprinter settings.
jaelee1111  [author] 2 Apr @ 6:50am 
At the request of (黑)大E-陌兮 and ParasiticSquid, a new safe start feature has been added that removes all the zombies within 30 tiles radius of the player upon resurrection. By default, this feature is disabled, but it can be enabled via the Vanilla Sandbox options or the (Change) Sandbox Options mod. To use this feature, please unsubscribe, then resubscribe, enable the mod, and copy-paste the zombie folder as usual.
ParasiticSquid 29 Mar @ 8:48am 
Apparently exhaustion carries over after reviving. Why I have no clue but it just makes the spawn camping even worse, can't even run after enough attempts to escape due to max exhaustion. Had to disable zombie drag down just to get even remotely away before inevitable death again
ParasiticSquid 29 Mar @ 7:16am 
Yep, mod is literally unusable for me. been trying since my last comment and no luck no matter what I do, even worse since debug mode is broken so can't use that either oof
ParasiticSquid 29 Mar @ 6:22am 
This mods basically unusable since zombies just spawn camp me when respawning
Irialo 19 Mar @ 1:32pm 
what is this looking ahh necromancer story mod
(黑)大E-陌兮 17 Mar @ 10:33am 
The absence of such features creates a negative gameplay experience. The unintuitive resurrection mechanics will naturally limit the MOD's user base.
(黑)大E-陌兮 17 Mar @ 10:28am 
"Propose adding sandbox features:

1.Respawn position randomly offset within 0-10 meters;

2.Option to clear zombies around respawn area or grant temporary safety period (zombies cannot detect character) to ensure smooth gameplay continuation after revival.
(If implementing these features, the previous death acceleration time mechanism would become redundant.)"
jaelee1111  [author] 17 Mar @ 3:58am 
@RogerC9 Can you share your logs.zip file located in C:\Users\%UserProfile%\Zomboid and and the backed-up players.db file before your editing? You can use any file-sharing website of your choice, or a temporary one like tmpsend.com or limewire.com , for example. Make sure to send the officially generated logs.zip file from PZ, not one that you manually zipped. I can take a look.
jaelee1111  [author] 15 Mar @ 2:23am 
Add functionality to enable fast-forward hotkeys such as x5 (F4 key), x20 (F5 key), and x40 (F6 key) on the Death Screen. In order to apply this feature, please unsubscribe then resubscribe, enable the mod and copy-paste the zombie folder, as usual.
RogerC9 13 Mar @ 2:41pm 
I followed the steps clearly, but it doesn't seem to work. I still have the skull in the save game.
jaelee1111  [author] 11 Mar @ 7:01am 
The updated version for B42.5 has been released. Please unsubscribe then resubscribe, enable the mod and copy-paste the zombie folder, as usual.
jaelee1111  [author] 10 Mar @ 8:07pm 
@JediKnightSky You're suggesting a suicide bomber mod? My mod will work anyway with any such mod if one is created, because how you die doesn't affect your resurrection although you will lose all your items to the flames. But, I'm not really a huge fan of suicide bombers. Why kill yourself just to kill worthless zombies? You're far much better than them!
Blessed Mother 10 Mar @ 12:59pm 
@jaelee1111 You're welcome. :)
jaelee1111  [author] 10 Mar @ 6:31am 
@Blessed Mother Thanks for your support!
Blessed Mother 8 Mar @ 12:42pm 
@sebastiangarcerant091 Right-click Project Zomboid -> Properties -> Installed Files -> Verify integrity of game files.
sebastiangarcerant091 8 Mar @ 6:34am 
How can I get the original files back?
jaelee1111  [author] 8 Mar @ 3:43am 
Thanks to suggestions from (黑)大E-陌兮 and ParasiticSquid, sandbox options for Strength XP deduction and Grace Time setting have been added. You can change these settings mid-game using a mod like "(Change) Sandbox Options".
jaelee1111  [author] 5 Mar @ 8:39am 
@HanageMario Yes, for B42. Try installing it again after verifying the integrity of your game files through Steam. If the problem persists, then send your logs.zip file located in C:\Users\%UserProfile%\Zomboid. You can use any file-sharing website of your choice, or a temporary one like limewire.com , for example. Make sure to send the officially generated logs.zip file from PZ, not one that you manually zipped. I can take a look.
HanageMario 5 Mar @ 7:56am 
Is this work? Never launch after paste. 4.24.4 and Japanese environment.
(黑)大E-陌兮 5 Mar @ 7:28am 
Surviving by distancing yourself from zombies when near death is rarely feasible. In actual gameplay, getting swarmed and killed by a single misstep happens constantly, particularly when using CDDA Zombies which amplifies these deadly ambushes.
jaelee1111  [author] 5 Mar @ 7:22am 
@(黑)大E-陌兮 I believe a better strategy is, if you're about to die or feel it's imminent, to either run as far away from the zombies as possible or hide until your character dies. This way, you give yourself enough time to recover all your gear needed for fighting zombies.
(黑)大E-陌兮 5 Mar @ 7:16am 
Your MOD requires waiting for zombies to wander away before exiting and reloading the game to safely respawn. If you revive immediately without waiting, your character will get bitten to death the moment the game loads. To resume gameplay instantly, you need to immediately clear zombies within a 3-meter radius after respawning, then retrieve your backpack, weapons, and other gear to continue your journey.
jaelee1111  [author] 5 Mar @ 7:06am 
@(黑)大E-陌兮 Auto clearing zombies feels a bit too much like cheating, doesn't it?
(黑)大E-陌兮 5 Mar @ 6:52am 
The version you updated today – I tried modifying the code using DeepSeek, but couldn't implement the additional setting of clearing zombies upon respawn. After multiple adjustments, it still doesn't work. Having to wait idly for zombies to wander away before reviving is just a waste of time for me, so currently this mod feels no different from when it wasn't working properly before.
jaelee1111  [author] 5 Mar @ 4:56am 
@(黑)大E-陌兮 Please test the new version and let me know how it goes.
jaelee1111  [author] 5 Mar @ 4:41am 
@(黑)大E-陌兮 @ParasiticSquid Thanks for the suggestion! I'll definitely look into adding the Sandbox setting for Strength XP loss soon. Right now, though, I'm very busy—most of my mods turned out to be incompatible with B42.4.0, and I've already got my hands full with other things as well.
(黑)大E-陌兮 5 Mar @ 4:36am 
After the official latest version update, the water pipe issue required restarting the game. During testing, I discovered some problems. Through experimentation, it appears this MOD may have compatibility conflicts or could crash the game due to modifications made to official files. Even when using the original unmodified version of the MOD (without my previous custom changes), the game still crashes.
ParasiticSquid 4 Mar @ 10:44am 
Needs a way to disable the strength loss entirely or at least customize it for those who need that. Let's be real, people want to play the game the way they want to and quite a few just want a mod that keeps their stats identical to pre-death. Would of been even better if there was a option to keep items too somehow. Some just want a minecraft style keep inventory type playthrough for whatever reason, like a clear out all zombie run for example. Those just get super tedious and boring after a while unless you have a mod that keeps items or stats after death. Then you can take risks to make things more interesting without practically killing the whole run in one fell swoop.

So to summarize you forcing the strength loss when it doesn't even effect you at all how others play is.. a questionable choice that stifles players who just want a chill time or to do more tedious runs that most wouldn't even bother with normally. At least give players a choice to disable it or not.
(黑)大E-陌兮 3 Mar @ 5:23am 
Although I didn't experience the 10-second invincibility time, your code is great. I used DeepSeek to modify the lua file, removed the strength penalty, and cleared the zombies within a 5-meter range. After this modification, it basically meets my needs. But I still recommend adding a custom penalty option.
(黑)大E-陌兮 3 Mar @ 2:44am 
Can you add an option to allow players to decide whether to be penalized and the penalty value and safety time?
jaelee1111  [author] 2 Mar @ 11:44pm 
@(黑)大E-陌兮 What are you talking about? My mod doesn’t force anyone to delete anything. In fact, it doesn’t delete any files on its own.

So far, there is no respawn mod that has ever preserved the original character database file(which is what actually your character is all about.)

The strength reduction is an added feature meant to keep PZ from turning into a clown game. If you really want to play without it, you might as well just use God mode.

If you haven't changed the default sandbox settings, the surrounding zombies will eventually disperse if you wait long enough. Plus, you get about 10 seconds of grace time during which any damage from zombies will be fully recovered.

If you're still struggling to escape, you can simply remove all nearby zombies either by entering Debug mode or by deleting all the zpop files in your save folder.
(黑)大E-陌兮 2 Mar @ 10:52pm 
MOD Workshop ID: 2738722553,Similar to 'Keep Inventory & Respawn', but the mod is out of date.
(黑)大E-陌兮 2 Mar @ 10:36pm 
Keep Inventory & Respawn, this mode at least does not force you to delete your files. There were several such MODs before, but they were rarely updated or had bugs that were not fixed.
(黑)大E-陌兮 2 Mar @ 10:34pm 
After I successfully resurrected yesterday, I found that I had lost too much strength. Then there were too many zombies in the place where I died. I kept resurrecting and dying. After waiting for a long time, the zombies still didn't leave. Later, I gave up the save and started over, trying not to die. If you die, use "Skill_Handbook" to read the skills of the new character.
jaelee1111  [author] 2 Mar @ 9:58pm 
@(黑)大E-陌兮 I looked through the code of the Keep Inventory & Respawn you mentioned, and it’s not actually a resurrection mod. Instead, it is basically a character save mod, which saves character data and reloads it to overwrite a new character upon respawn.

Essentially, what it does is to create a second character rather than reviving the original one. It is essentially like Tchernobill's Character Save mod, but the key difference: in Tchernobill’s mod, players have to manually save their character data, whereas this mod automatically saves it upon death, which is inherently very bug-prone. I also highly doubt it ever works in B42.

In contrast, my mod doesn’t save any character data anywhere—it simply revives the original character’s database.
(黑)大E-陌兮 2 Mar @ 8:29pm 
MOD name Keep Inventory & Respawn
jaelee1111  [author] 2 Mar @ 8:55am 
@(黑)大E-陌兮 What mod have you used before? There hasn’t been any resurrection mod in PZ.
(黑)大E-陌兮 2 Mar @ 1:17am 
Problem solved, the resurrection mode is a little different from the mod I used before.
jaelee1111  [author] 1 Mar @ 5:10pm 
@(黑)大E-陌兮 Did you restart the game twice? Then send your logs.zip file located in C:\Users\%UserProfile%\Zomboid. You can use any file-sharing website of your choice, or a temporary one like limewire.com , for example. Make sure to send the officially generated logs.zip file from PZ, not one that you manually zipped. I can take a look.
(黑)大E-陌兮 28 Feb @ 9:44pm 
I followed the instructions, but still can't revive normally.
jaelee1111  [author] 27 Feb @ 9:36pm 
@Cataphracti The map_p.bin file, which used to store character data, no longer exists since B41. Instead, all character information is now stored in the players.db file.