Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.Respawn position randomly offset within 0-10 meters;
2.Option to clear zombies around respawn area or grant temporary safety period (zombies cannot detect character) to ensure smooth gameplay continuation after revival.
(If implementing these features, the previous death acceleration time mechanism would become redundant.)"
So to summarize you forcing the strength loss when it doesn't even effect you at all how others play is.. a questionable choice that stifles players who just want a chill time or to do more tedious runs that most wouldn't even bother with normally. At least give players a choice to disable it or not.
So far, there is no respawn mod that has ever preserved the original character database file(which is what actually your character is all about.)
The strength reduction is an added feature meant to keep PZ from turning into a clown game. If you really want to play without it, you might as well just use God mode.
If you haven't changed the default sandbox settings, the surrounding zombies will eventually disperse if you wait long enough. Plus, you get about 10 seconds of grace time during which any damage from zombies will be fully recovered.
If you're still struggling to escape, you can simply remove all nearby zombies either by entering Debug mode or by deleting all the zpop files in your save folder.
Essentially, what it does is to create a second character rather than reviving the original one. It is essentially like Tchernobill's Character Save mod, but the key difference: in Tchernobill’s mod, players have to manually save their character data, whereas this mod automatically saves it upon death, which is inherently very bug-prone. I also highly doubt it ever works in B42.
In contrast, my mod doesn’t save any character data anywhere—it simply revives the original character’s database.