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Very consistently, triggering specific events in certain rooms (Observed w/ title cards and gate activation) would freeze gameplay. Music/ambience and environment animations (Ie cloud cover) would still play, but any other activity such as creatures or the gate itself would freeze in place.
I've experienced it on triggering the SI > CC Gate as Hunter and the HI > VS Title Card as Spear, with the 'make player shiny' config on.
It may be pure coincidence, but in both instances, there were pups in the room's shelter after I'd finally disabled the shiny player config.
I'm glad the video is helpful. It felt important for a mod like this.
thanks for making the mod btw. at least when i spot one that seems greenish or purple ish, i can know if its rare or not.
I think the option to make the Player sparkly will also make slugpups sparkle, but I haven't tested that.
(If I could make a tiny suggestion- could there be a thing to turn on so slugpups can be sparkly too?)