Timberborn

Timberborn

Buff & Debuff System [U7 ✅]
13 Comments
MastaMOMO 11 Apr @ 1:37pm 
Thanks for the cool mod Luke, also thanks for taking care of us!
鸡【蛋柿】子 10 Apr @ 7:23pm 
希望可以出一个优化mod加载的mod 现在加载mod 进入游戏 只会显示背景图 无法确认加载情况以及加载进度
Luke ✞ Jesus Saves ✞  [author] 10 Apr @ 6:41pm 
Hi, thanks. I am aware of the changes from yesterday's update. Any mod that needs saving/loading broke and need to be updated. I will do it later though, busy today.
OutsiderX 10 Apr @ 4:15pm 
Ooph, Same errors here. Did a stripdown test and getting a crash when starting a new map/loading

v0.7.3.1-20877bb-xsw
MissingMethodException: Method not found: bool Timberborn.WorldPersistence.ISingletonLoader.HasSingleton(Timberborn.WorldPersistence.SingletonKey)
BuffDebuff.BuffEntityService.Load () (at D:/Personal/Mods/Timberborn/TimberbornMods/BuffDebuff/Entities/BuffEntityService.cs:63)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <a00d649e079a4a109c9d6aef3597daa8>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () (at <a00d649e079a4a109c9d6aef3597daa8>:0)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <a00d649e079a4a109c9d6aef3597daa8>:0)
鸡【蛋柿】子 10 Apr @ 7:42am 
Configurable & Moddable Lights Moddable and Unlockable Recipe
Buff & Debuff System Save Everyday
其中有是重要依赖项mod 导致依赖它的mod无法验证
鸡【蛋柿】子 10 Apr @ 7:13am 
v0.7.3.1-20877bb-xsw
MissingMethodException: Method not found: bool Timberborn.WorldPersistence.ISingletonLoader.HasSingleton(Timberborn.WorldPersistence.SingletonKey)
BuffDebuff.BuffEntityService.Load () (at D:/Personal/Mods/Timberborn/TimberbornMods/BuffDebuff/Entities/BuffEntityService.cs:63)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <a00d649e079a4a109c9d6aef3597daa8>:0)
Luke ✞ Jesus Saves ✞  [author] 7 Mar @ 5:30pm 
That's very strange. did you subscribe like a few days before your first comment? Maybe when I was uploading, I didn't set the required items yet? Anyway it should work properly now I hope :)
Greystar 7 Mar @ 8:46am 
It did not and it was not when I subscribed to it. Neither of the required mods said they needed anything in their Required items list when I subscribed to them if they had I wouldn't have said anything.
Luke ✞ Jesus Saves ✞  [author] 4 Mar @ 1:12pm 
Hi, I have it in both the Description and the Required Items (the right-side bar) of Global Wellbeing :) When you subscribe to Global Wellbeing, Steam should have prompted you to subscribe to this mod as well.
Greystar 4 Mar @ 9:53am 
This mod is required for Global Well Being Might want to indicate that in the description of the other mod.
Luke ✞ Jesus Saves ✞  [author] 25 Feb @ 12:48pm 
You can also contact me on Timberborn Discord server (@theapologist316) if you need any help.
Luke ✞ Jesus Saves ✞  [author] 25 Feb @ 12:47pm 
Sorry I will be writing documentations on how to do it soon. Got paused because of the Feb 25th update and other mods crash. Not sure if this one need any change too. I will ping this comment once I write the doc. Thanks for trying! If you don't want to wait, try looking at the code of my Global Wellbeing mod (also on GitHub), there are two buffs there. Every Buff (IBuff) is a Singleton and it generates BuffInstance which have effects and targets.
IceFlame963 25 Feb @ 12:37pm 
Im unsure on how to edit the Buffs and Debuffs. The github page didnt help me, as i have little knowledge in cs.