Space Engineers

Space Engineers

(DX11) Speaker
48 Comments
Nova 4 Dec, 2023 @ 5:27pm 
intruder alert a red spy is in the base!
mazrados 15 Jul, 2020 @ 5:06pm 
What is it actually? What does this mod?
I'm looking for some kind of sound notifications when enemy enters radar range.
Is it something like that?
Team***** 18 Apr, 2020 @ 8:50pm 
very very nice this mod is so nice good job
Prince of Württemberg 24 Mar, 2019 @ 3:51am 
So how does this mod work?
Spartan-118 16 Jul, 2018 @ 8:33pm 
RIP Textures
Långeman 23 Dec, 2017 @ 11:50pm 
wait is the speakers survival ready?
Delta4Phoenix 20 Dec, 2016 @ 4:47am 
eXor Jetzt gibts ja den Realistischen Soundmodus. Eikester great work. Looks like the speakers in TF2 XD
High Templar of Allium Cepa 18 Dec, 2016 @ 11:35am 
This is cool! Can you make a soundblock that looks like a normal light block (big and small with air tightness)?
I have a lot of sounds I'd like to use and have trouble to find the extra space to place them.
Eikester  [author] 28 Nov, 2016 @ 1:54pm 
updated to DX11 (finally lol), changed to Soundblocks now, sorry if already placed Speakers are lost due this change
Eikester  [author] 28 Nov, 2016 @ 11:03am 
@Baltazar i'm currently reworking this mod, new textures, making it a soundblock
Baltazar 31 Aug, 2016 @ 11:34pm 
not a sound block and not colorable, I just tried it :steamsad:
Diamond 30 Mar, 2016 @ 12:49am 
Support DX11?
gripenblau 29 May, 2015 @ 1:54pm 
gone do DX11? Like your mod :)
eckynde 15 May, 2015 @ 4:06am 
Is it possible to make these into sound blocks?
Crimson Revenant 27 Mar, 2015 @ 10:17am 
Is it possible to make these into sound blocks?
Rhedd 9 Mar, 2015 @ 9:32am 
Sure wish you'd update these to be proper sound blocks!
Rellim 15 Feb, 2015 @ 10:55am 
Awesome! they need shoutcast radio XD
Kodos 2 Jan, 2015 @ 8:23pm 
Subbing in hopes that this is updated to use actual sound block menus and such =)
Rhedd 17 Dec, 2014 @ 9:51am 
Definitely need to be updated to a new-type sound block!
The Legacy 11 Dec, 2014 @ 7:30pm 
New patch may be worth checking out; apparently something to do with sound blocks. :D
jtgibson 28 Nov, 2014 @ 9:36am 
Aha... that's a bit disappointing. Not your fault but Keen's, of course.
Eikester  [author] 28 Nov, 2014 @ 8:37am 
because not every block has a soundeffect so there are not many options, Refinery, Reactor, Rotor, Assembler, Drill, Grinder and a few others have soundeffects, Interior Lights for example dont have a toggleable Soundeffect
jtgibson 28 Nov, 2014 @ 8:33am 
Q: Sirens? In space?
A: Sirens! In space!

It's really too bad Keen haven't gotten around to atmosphere simulation and their sound effects engine so that these can be functional "indoors" and silent "outdoors".

I will note that it's not clear why it was configured like a reactor instead of being based off of some other toggleable component that draws power from the grid (e.g., an interior light).
Useless 24 Nov, 2014 @ 11:52pm 
nostromo pls
Omni 23 Nov, 2014 @ 5:37pm 
Man..you are my hero...I wanted alarm for soooo long now :O
Eikester  [author] 23 Nov, 2014 @ 3:59pm 
@The Legacy yeah sure
The Legacy 23 Nov, 2014 @ 7:30am 
If I can send you some alarm sound effects from a variety of sources, would you be willing to impliment them into your mod?
Zytl 21 Nov, 2014 @ 2:58pm 
Can you make one with the Imperial Klaxon Siren? Would make for an awesome ominous capital ship!
http://www.youtube.com/watch?v=AfuQd_xZlKw
De Crom 21 Nov, 2014 @ 11:58am 
love it man hop u can addit mor alarm sound like http://youtu.be/t-K8qP1m_s4
SONAR 21 Nov, 2014 @ 10:49am 
haha donation
Cdnr1 21 Nov, 2014 @ 9:04am 
would be cool to use this one https://www.youtube.com/watch?v=q_cHllUWPww
-Adrian- 20 Nov, 2014 @ 2:35pm 
TOS sound is cool, would it be possible to get the Nostromo alert sound added? For reference https://www.youtube.com/watch?v=t-K8qP1m_s4
Shepard-Commander 20 Nov, 2014 @ 11:02am 
Now we need such thing with customizable sounds
Coxzee 19 Nov, 2014 @ 10:41am 
Very nice, great work my friend.
Thrace 18 Nov, 2014 @ 7:40pm 
@Eikester Still nothing, but also see no mention of a powercell.
Thrace 18 Nov, 2014 @ 7:27pm 
@Eikester Good to hear (since I couldn't before), I will test soon.
Eikester  [author] 18 Nov, 2014 @ 5:48pm 
the Fix was faster than expected. They now work in Survival, requires a Powercell to work.
Nioreux 18 Nov, 2014 @ 5:32pm 
oh thats why i got an idea use drills
Nioreux 18 Nov, 2014 @ 5:31pm 
they look like like control panels and they are called siren 1,siren 2 is that how its set up or a glitch?
Eikester  [author] 18 Nov, 2014 @ 5:19pm 
@Thrace will be fixed later today, for now Sound only works in Creative, sry
Thrace 18 Nov, 2014 @ 5:02pm 
Placed both blocks, no sound came out.
Rhedd 18 Nov, 2014 @ 12:01pm 
Seriously, everyone needs to stop whining about "credit" and start working TOGETHER. Eikester has models, SgtIgram has sounds, they both have good ideas. Put them together instead of getting into contests over recognition.
Rhedd 18 Nov, 2014 @ 11:57am 
You need to get with SgtIgram and put his siren sounds with these models!
Rulin 18 Nov, 2014 @ 9:31am 
Interesting. If they are reactors, do they use the C-System? Do they need uranium? If yes, why not make them batteries?
eXor 18 Nov, 2014 @ 4:09am 
hehe.. lautsprecher im All.. ist dann wohl erst realistisch wenn man eine Atmosphäre schaffen kann..
Eikester  [author] 17 Nov, 2014 @ 5:48pm 
@Sgtlgram sry, i've changed it, did not noticed your Mod
SgtIgram | Gary 17 Nov, 2014 @ 5:38pm 
yea.. we all know.. to who the credits should go... look at my mod and maybe.. you know from where sektan have the idea
Biggingerman 17 Nov, 2014 @ 5:31pm 
sweet :)