RimWorld

RimWorld

Smarter Capture Them
67 Comments
战地记者 射命丸  [author] 15 hours ago 
@横冲直撞小影子 最大时间1小时指的是只有小于1小时流血致死的会进行急救。此外还要确认有没有打开使用原版治疗,制定的是哪种抓捕急救工作
横冲直撞小影子 23 hours ago 
我已经拉到最大时间1小时了还是不救
iampoorandhomeless 8 Aug @ 8:59am 
@战地记者 射命丸 Thanks for the clarification, thought it was an add-on to the original mod, problem is resolved with original Capture Them turned off, respect, have a nice life
战地记者 射命丸  [author] 8 Aug @ 7:16am 
@横冲直撞小影子 有可能是流血死亡时间大于设定阈值
横冲直撞小影子 8 Aug @ 7:02am 
为什么我的人抓人前不急救?
战地记者 射命丸  [author] 8 Aug @ 4:58am 
@iampoorandhomeless Thank for the log. I see you running the original Capture Them with this mod. I reproduced the error with that. This mod is intended to be run independently. Perhaps I didn't make that clear.

If anyone run into the same issue, please check if this is also the case for you.
iampoorandhomeless 7 Aug @ 5:52pm 
Nope, not a worktab or allow tool problem, tried disable both of them and error still exist, guess I have to leave this up to you
iampoorandhomeless 7 Aug @ 4:58pm 
Hi I just opened up a new save with this and somehow colonists aren't doing any work assigned, might be a conflict with worktab since that pops up in the rimworld log analyzer? If this confirms anything, I am currently using the newest allow tool. Here's the log for you to see, apologize for all the trouble
https://gist.github.com/HugsLibRecordKeeper/30be3466f142c5d6850e59136870f15e
Codexvn 30 Jul @ 7:34am 
我经常发现打扫战场有想要的小人,但是刚搬到家或者在路上就死了。
如果机制上先可以止血减少这种概率的话,在原版的情况下还是很有用的。
战地记者 射命丸  [author] 30 Jul @ 4:19am 
@buzhi 根据下面的汇报有可能是某个版本的Allowtool
buzhi 29 Jul @ 5:31am 
不知道与什么mod冲突了,加入这mod小人指挥闲逛了
Yaveton 25 Jul @ 5:22am 
No prob! I'd love to give more details, but as you see yourself, it gives no indication to which mod is causing problems, all more that I can say is that it's affecting Conditional and PrioritySorter ThinkNodes
战地记者 射命丸  [author] 25 Jul @ 5:05am 
@Yaveton Hi, thank you for the detailed report. I also play with around 300 mods and Allowtool, and encounter no such issue. "DesignationCategoryDefOrders" is not in the base game code or my mod. And Google search led me to a log file that contains a very small mod list, which includes Allowtool. Given the clue in hand, I can only guess the conflict is caused by another mod, thus no fix could be done on my side.
Again, thank you for the good report.
Yaveton 25 Jul @ 4:28am 
[Ref A5834E25] (I had to delete it, gotta post it in the next comment)
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00003] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.DesignationCategoryDef.ResolveDesignators () [0x00026] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- POSTFIX UnlimitedHugs.AllowTool: Void AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch:InjectAllowToolDesignators()
.
Yaveton 25 Jul @ 4:28am 
Hya, I just spent 2 days going through 400 mods to pinpoint the mod that's breaking my game :')
While it does indicate a postfix from allowtool, I pinpointed the problem to this mod:

DesignationCategoryDefOrders could not instantiate special designator from class .
Exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref A5834E25] (I had to delete it, gotta post it in the next comment)

Pawns not doing any work, hope it helps, now I gotta play the game qwq
溯昔言 23 Jul @ 6:47pm 
太好了,这下可以一键抓小人了
大番薯之怒 23 Jul @ 11:14am 
蛙趣居然更新啦
战地记者 射命丸  [author] 23 Jul @ 6:12am 
Update to 1.6. Let me know if there is issue with the new maps added.
战地记者 射命丸  [author] 7 Jul @ 6:51am 
@Evono of course, but I may want to wait for some soft dependency to update first.
Evono 5 Jul @ 4:49pm 
is 1.6 planned please?
[岗] Señiorita woofers 22 May @ 11:36am 
Major issues with this mod. after capturing prisoners with this mod, every colonist freezes and a red error loop appers for all coolonists trying to take a prisoner to bed. Only solved by killing said prisoners.
战地记者 射命丸  [author] 4 May @ 1:35am 
@Metal LED 不需要的
Metal LED 3 May @ 7:11am 
装了这个模组后还需要原版的Capture Them吗?
战地记者 射命丸  [author] 26 Apr @ 1:51am 
@飘寂叶 到那个mod的文件夹下Patches/PA_capturepatch.xml把每一行
<li MayRequireAnyOf="Mlie.CaptureThem,Mlie.CaptureThem_steam">CaptureThemCapture</li>

改成

<li MayRequireAnyOf="Mlie.CaptureThem,Mlie.CaptureThem_steam,lke.smarter.capturethem">CaptureThemCapture</li>
CHCYQTXFS 25 Apr @ 6:05am 
这个比殖民地小组的一键俘虏应该好用,殖民地小组的有时候有用有时候没用
飘寂叶 25 Apr @ 5:35am 
从Go fXXing Capture them!来的
能不能详细讲一下怎么手动兼容
战地记者 射命丸  [author] 5 Apr @ 7:31pm 
@Cirnoバカ 这个应该可以通过其他mod设置囚犯/敌人的默认用药方案
Cirnoバカ 5 Apr @ 11:51am 
可以选让小人用什么药治疗吗,我小人直接拿着闪耀世界医疗包去摸倒地囚犯:foxhimezero_mori2:
sea_pro 2 Apr @ 7:20am 
😘
Dragonheart013 31 Mar @ 5:56pm 
Would it be possible to add in another option to strip before capturing them as well? But definitely like the idea, the number of prisoners I've lost on the way to taking them to the prison is often frustrating
溯昔言 29 Mar @ 8:14am 
或者让有伤口凝结技能的小人自动释放伤口凝结?
战地记者 射命丸  [author] 29 Mar @ 6:52am 
@溯昔言 比较困难,因为现在的功能只是自动分配已有的治疗相关Job。如果要实现只治疗流血应该有重新写一个job(我其实还不是很搞得明白rimworld的job系统)
溯昔言 29 Mar @ 6:12am 
能不能让治疗只治疗到不流血就带回去,全包扎也太慢了
战地记者 射命丸  [author] 18 Mar @ 7:02am 
@koimono Do you mind sharing the log? It would be really helpful since everything just works fine on my side.
koimono 17 Mar @ 4:41pm 
doesn't seem to work.. logs show errors for all three of the mods it's supposed to work with and also they just don't capture them for some reason
战地记者 射命丸  [author] 7 Mar @ 4:05am 
@拉布拉多石 兰迪刷bug了:execution:
猫是神经病 7 Mar @ 3:29am 
开新档后旧存档就可以了,明明重启都没解决。
可能是原MOD中途删除再加入此mod后,还需要开关一下?或者有什么奇怪的bug
战地记者 射命丸  [author] 7 Mar @ 12:32am 
@拉布拉多石 如果可以麻烦打开设置里的debug选项,重复一下有问题的操作然后提供log
猫是神经病 7 Mar @ 12:06am 
不知道怎么设置,有些中毒或者嗑药倒地的,用这个工具选中了,就是没人去。
床铺有空,小人区域无限制,工作优先级也ok,设置里的两个条都研究过
战地记者 射命丸  [author] 4 Mar @ 4:36am 
@YUKIKAZE 已更新
Holgast 3 Mar @ 10:46pm 
oh, awesome! thanks for checking
战地记者 射命丸  [author] 3 Mar @ 9:40pm 
@Holgast Just checked. If I understand it correctly, what the Stabilize mod does is vanilla tending on the spot. This mod has that already. You can enable that in the mod setting.
Holgast 3 Mar @ 7:35pm 
nah there's another popular mod called Stabilize
战地记者 射命丸  [author] 3 Mar @ 6:54pm 
@Holgast If you mean stabilize in CE, it already included. Or do you mean something else?

@YUKIKAZE 暂时没有,不过这是不错的建议。我看看能不能加上
YUKIKAZE 3 Mar @ 6:54am 
兼容RH2的就地拘捕吗,不然救一半可能又爬起来和医生打起来?
Holgast 3 Mar @ 6:22am 
can you have this work with 'Stabilize' for those who are using it instead of First Aid?
战地记者 射命丸  [author] 3 Mar @ 12:37am 
@猫雷Kiss Haven't tested yet but I think it should. As long as they are tenable by normal tending job

@[岗] Señiorita woofers I don't feel like adding that. Main reason is the "capture" for entity is handled differently. I personally don't play anomaly but I don't feel like there is a need to mass capture entity. You know, for the many things you can do to pawn, there isn't really much for entity.
猫雷Kiss 3 Mar @ 12:23am 
Is this compatible with more injuries mod?
[岗] Señiorita woofers 2 Mar @ 9:34pm 
Hey can you add thsi functionality for anomly entities aswell?
战地记者 射命丸  [author] 1 Mar @ 6:09pm 
@Metal LED 需要给对应的机械体类型添加专门的补丁,目前我只加了Milira Race的机械体