The Talos Principle: Reawakened Demo

The Talos Principle: Reawakened Demo

[PUZZLE-JAM] Katzenjammer
17 Comments
Sharpie McSharp  [author] 20 Mar @ 8:36am 
GJ
153889037 20 Mar @ 6:46am 
@Sharpie McSharp, A3 solved. Owesome, man. Owesome.
153889037 19 Mar @ 11:52pm 
@Sharpie McSharp, A3 made me worn out. Pls release a walkthrough video.
dogdu 16 Mar @ 9:23pm 
Finish the map, "then" publish it.
Sharpie McSharp  [author] 7 Mar @ 1:52pm 
Updated with what I had for the puzzle-jam. I ran out of time. Will continuing working on it in the near future.
RolandsSh 2 Mar @ 1:22pm 
The intended solution is quite nice! But there is one glaring issue:: it is possible to get the star after just freeing the hexahedron - you can jam one of the turrets from the very window. And then just position cube close to the wall and jump over the fence to walk underneath the active turret to the star.
Sharpie McSharp  [author] 1 Mar @ 11:30am 
Yes, I have much improved the map, to make it less tedious - Not released yet.
Luka Sebastian Russo 1 Mar @ 10:12am 
cube not bucket
*
Luka Sebastian Russo 1 Mar @ 10:11am 
In any case, the map is good, I just don't have to have the patience to come and go so many times and that blocks me when it comes to solving it.
(although it also allowed me to solve it by jumping over the barrier with a bucket and the walls I suppose)
Luka Sebastian Russo 1 Mar @ 10:09am 
Yes, I got it first and brought it closer to the star area, but the long hallway has 3 doors, the 3rd is the one I didn't know how to open since to access the 2nd jammer it is necessary to return the 1st to the initial area.
or not because I suppose there must be a way but I can't find it hahaha
Sharpie McSharp  [author] 1 Mar @ 9:17am 
Hi ssorry, what do you mean by inhibitor? Jammer? So that has to come all the way along the long path at the rear side. Once you have the first jammer through into the left area (near star) it should be straightforward to open the long path and get it.
Luka Sebastian Russo 1 Mar @ 8:07am 
How do you remove the 2nd inhibitor? I feel bad for solving it the wrong way (jumping over logs)
Neiser 28 Feb @ 8:29pm 
Nice puzzle. Well built. I agree it being a bit too big and has a lot of back and forth.
Hideyoshi 27 Feb @ 5:08pm 
Really good puzzles. They are not too difficult but that's fine. Very well designed little world.
Sharpie McSharp  [author] 27 Feb @ 5:35am 
Thanks, v useful feedback. Yeah I'll look into reducing running back and forth - maybe some ladders. I didn't think about them when I made it, forgot they existed :catsmiling:
SmartVenom 26 Feb @ 9:35pm 
Very cool puzzle! What you say in the description, maybe the running back and forth, especially with some mistakes in between, makes it a little bit tedious. But I would say is also kind of the appeal of this puzzle. The difficulty I would say is around 3.5 stars, where the .5 comes from how elaborate it is, which makes it hard to have an overview of what needs to be done. Maybe with some easier puzzles with the same concept leading into this one and an ultimate hard one with a nice ending it could be a fun little campaign.
HW67Ddox 26 Feb @ 1:55am 
nice map! thank you.