Space Engineers

Space Engineers

APOCRYPHA - Abyssal Systems [EVE ONLINE - WEAPONCORE]
28 Comments
Aizen 10 hours ago 
Would you ever add the Ancient Coordinates to the NPC shops? A way to salvage them from ships that spawn with them? As it is, it's impossible to even reclaim them by hacking.
DreamingFrisk 11 Jul @ 2:31am 
Where can we see the roadmap for updates? or is there no timeline
JJ 18 Jun @ 10:54am 
how does one get the ancient coordinates for the precursor weapon?
Hoofie 12 Jun @ 9:45am 
The Quake ammo for the artillery guns seems to be a bit overtuned. And by a bit I mean 1 shot from the Dual-barrel artillery tears a 8x block wide\ 5x deep hole into reinforced heavy armor (Structural Reinf. + Heavier armor for WC), pretty much devastates everything within that 5 block radius.

As much as I like strong weapons, this is a bit over the top seeing how a single volley from the Quad artillery can completely dismantle a relatively large ship. I do like how impactful the guns are though, getting hit by them really rattles the ships they are shooting at, which feels great.

The other ammo types (Tremor/Phased p.) seems to be more in line with what you get from similar WC weapons like the Typhoon from Aryx. Might even be on the weaker side compared to that one.

A small tuning pass on the ammo types would be nice, right now some of the artillery guns feel like dual\quad barrel Nova cannons.


Other than that its been a fun mod to play around with, keep up the good work!
Strategic Developments  [author] 12 Jun @ 8:45am 
Lancer beam has since been added to the roadmap :)
Niam 12 Jun @ 3:01am 
Re:Static Weapons - Doomsdays are all static, and so is the Lancer beamer from the Lancer Dreadnoughts.
Xanfax 12 May @ 10:09pm 
amarr victor
Strategic Developments  [author] 5 May @ 10:13am 
More light weapons in the 3x3x2-3x3x3 range are planned. Static weapons are currently unplanned, as none are present in EVE Online and this mod is [currently] best used in tandem with other mods that provide fixed weapons. However, the future holds many surprises.
Singularity 4 May @ 11:25pm 
looks cool :cozyspaceengineersc:but cant realy fit them on my survival builds as i really like having compact and efficient ships.
are there any plans on adding smaller / more compact turrets, and static weapons?
W7v3rn 2 Mar @ 1:34pm 
cool to hear. also any plans to add/make more thrusters? love the flame and model for the sublight thrusters.
Strategic Developments  [author] 2 Mar @ 10:55am 
ABYSSAL - Sublight Systems, my other EVE mod :)
P H É L 2 Mar @ 10:21am 
I would like to know which mod these blue thrusters are? amazing...
Whitefire 2 Mar @ 9:16am 
where do i acquire ancient coordinates? i just added weapon pack to my server and i don't see these components in production tab
Lengthy_Lemon 27 Feb @ 3:01pm 
Those who Eve on their Online >>>
Drach'nyen 27 Feb @ 1:42pm 
Time to add even more gunspam to my gunspammed ships, yay!
I hope this hits hard as the X universe weapons mod
Strategic Developments  [author] 27 Feb @ 1:16pm 
Yes, that is correct. All weapons share a common ammo type, denoted by their icon's color-mark.
OniNoHanzo 27 Feb @ 1:11pm 
looks good, can't wait to try it. just an observation/question - ammo types for the weapons are listed in the above description correct? Ex -

GUIDED WEAPONS [Required Ammo: Guided Ammo "Purple"] <-THIS BEING THE AMMO REQ
Light Missile Launcher [3x3x3]
Heavy Assault Missile Launcher [5x5x4]
JelqMaxingUnlim 27 Feb @ 12:46pm 
Amazing job on this weapon mod! Very well made, I'm already loving it!!
_Nazarov7576_ 27 Feb @ 5:01am 
There's never enough cool weapon mods! Looks like something i'll extensively use in my builds! Great job!!
Rhea.licious 27 Feb @ 2:59am 
Whoa entropic disintegrators
wingmaster 26 Feb @ 10:36pm 
the heavy beam laser is said to fire out to 5500 meters yet the turret range is set only to 2km or 2000 meters
Strategic Developments  [author] 26 Feb @ 7:38pm 
Given the nature of WC's formatting, all weapons are unable to currently use manual control.

As for the ammo types, PLEASE read the description in the mod page. Each category of weapons uses the color-corresponding ammo type - as is clearly denoted by the WEAPON'S ICON and in the description.
General Kel'Narr 26 Feb @ 6:02pm 
it also crashes when you try to control the siege artillery turret. I agree, the ammo should be a bit better named, kinda confusing to find it. The siege artillery talks of "prey" or "victim" rounds, none of these exist. Its the "red artillery ammo" that fits.
Alienicon 26 Feb @ 4:06am 
This is a fun set. Great design. Seems to be on par with other WC damage. Was confusing figuring out the ammo. It would have been nice if the weapons said what it used in the description, but thats ok. It does crash the game when I try to control the ion cannon. Just FYI. But it may be be with like 25 mods too heh. Thanks again Sir. I was bored of the other weapon mods. I do hope you continue to support it and maybe add some smaller weapons. Take care.
Pufferfish 120 26 Feb @ 1:31am 
thank you
Strategic Developments  [author] 25 Feb @ 2:46pm 
We're looking at a Steam Deck release Q5 2038.
BDCarrillo 25 Feb @ 2:43pm 
When can I use this on my steam deck?