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Offense - Improves attack potency and weapon handling
Defense - Improves your ability to soak up damage
Premium - Combines all 3 at a steep price
@Dr. Weaver: Probably a good idea, yeah
@Deathik: Yeah, although maybe later rather than sooner. The upcoming DLC should give me a burst of motivation to make more content.
The other teleporter is a prop or set piece for special event characters in RP servers to "teleport away". It's why you cannot craft it.
Probably not intended
at Barotrauma.GameScreen.Update(Double deltaTime) in
C:\Users\joona\Documents\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 207
at Barotrauma.GameMain.Run() in C:\Users\joona\Documents\Barotrauma\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 340
at Barotrauma.Program.Main(String[] args) in C:\Users\joona\Documents\Barotrauma\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 85
The server has crashed: servercrashreport [4].log]
Object reference not set to an instance of an object. [NullReferenceException] at Barotrauma.Character.TrySeverLimbJoints(Limb targetLimb, Single severLimbsProbability, Single damage, Boolean allowHead, Boolean ignoreSeveranceProbabilityModifier, Character attacker) in C:\Users\joona\Documents\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 4463
at Barotrauma.StatusEffect.Apply(Single deltaTime, Entity entity, IReadOnlyCollection`1 targets, Nullable`1 worldPosition) in C:\Users\joona\Documents\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\StatusEffects\StatusEffect.cs:line 1830
at Barotrauma.DelayedEffect.Update(Single deltaTime) in C:\Users\joona\Documents\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\StatusEffects\DelayedEffect.cs:line 181
at Barotrauma.StatusEffect.UpdateAll(Single deltaTime) in