Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
crafted arbiter abilities, such as fairy, pillar, etc can be stored there
though, it would be awesome to leave the user incapacitated in a way that could not be healed by medicine, post retreating teleport, and needs to be recovered via natural debuff decay (i.e. over time) before the arbiter can become conscious/unparalyzed/unstunned again.
or alternatively remain conscious post warp, but slowed and with skill reduction until recovered. additionally, as before, needing to recover over time, and could rest in a bed to recover faster, much like how concussion/drunkenness recovers quicker while in a bed
regardless, i do hope the current state of arbiters is adjusted. again, thank you for all the hard work.