Barotrauma

Barotrauma

Abnormalities Playable Jobs
53 Comments
Onyx  [author] 26 Jun @ 12:27pm 
I'm quite familiar with making talents and code, but I'm not good at spriting, and the guy who made most of the sprites for my mods is pretty much retired
Gibus Hatted Kim 26 Jun @ 10:26am 
I thought the hard part was going to be doing talents and stuff. Don't rush anything tho, this mod is peak
Onyx  [author] 26 Jun @ 10:21am 
the hard part is spriting him
Gibus Hatted Kim 26 Jun @ 8:22am 
Gonna be honest, after the recent canto the need for Ricardo/Big Brother of The Middle job has increased significantly. Me and the homies like to roleplay as The Middle squad, but we're lacking an actual leader due to everyone being little brothers
Onyx  [author] 11 Jun @ 1:45pm 
@Dr. Weaver: Would be pretty fitting especially since one of the Ruina Arbiter passives is literally refilling your deck of cards at the turn start.
Dr. Weaver 11 Jun @ 6:56am 
Can I suggest that arbiter gets more "captain-like" talents such as morale boosting and "down with the ship"? arbiters do tend to have a very commanding presence after all, and all the charge talents don't feel arbiter-like imo. Maybe something to generate a (degraded) arbiter spell every round start, similar to other classes generating skill books in vanilla?
Onyx  [author] 31 May @ 8:16pm 
I considered it rather overpowered especially since if she dies you can just dupe her endgame weaponry
EGGCAKE 31 May @ 1:26am 
why Zilu dont have weapon when start
Gibus Hatted Kim 28 May @ 8:30am 
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!!!!!!
Onyx  [author] 28 May @ 8:21am 
@Gibus Hatted Kim: Yep, Vergie is done already he just needs a nerf for this mod
Gibus Hatted Kim 28 May @ 7:20am 
Hey! Just wanted to ask if you're planning to add blade lineage/other colored fixers? Cause it'd be very cool to have someone like Vergilius or Purple Tear on the table as a fixer choice
Onyx  [author] 27 May @ 10:00am 
Feel free to suggest balance changes, otherwise you'd need to make a fork/edit of the mod
Niitro 27 May @ 5:21am 
Is there a config for this mod if you'd want to disable certain jobs because you feel they are a little too strong
ori 26 May @ 8:48am 
@Onyx thank you kind sir
Onyx  [author] 24 May @ 7:29pm 
@Ricardo, Middle Big Brother: You put an enkephalin module inside the arbiter's robe and press the button to generate a random arbiter spell. Overcharged modules generate special, stronger spells. Hope you get your hair coupons back.
ori 24 May @ 2:49pm 
what does manifest do on arbiter and how do i do it?
鐵金.w.b 21 Apr @ 6:57pm 
@Onyx Ok thanks
Onyx  [author] 21 Apr @ 9:22am 
@鐵金.w.b: Don't hire the bots I guess.
鐵金.w.b 20 Apr @ 5:59pm 
How to make the job to player only
Onyx  [author] 13 Apr @ 7:37am 
gonna change the wild hunt helmet to the hidden helmet
TheFirebender 13 Apr @ 6:04am 
@Dr. Weaver Thanks! Will try it out myself!
Corp 13 Apr @ 4:09am 
any way to Unlock the locked placeholder helmet?
Dr. Weaver 12 Apr @ 4:21pm 
my group plays with dynamic europa on, and have not found any issues. fair to say that they are compatible
TheFirebender 11 Apr @ 4:20pm 
Any chance for it to be so?
Onyx  [author] 11 Apr @ 2:36pm 
idk
TheFirebender 11 Apr @ 9:42am 
Is it compatible with Dynamic Europa?
Neel 6 Apr @ 4:56pm 
What happens to the Abnormalities mod? I don't see it in the mod page
Onyx  [author] 4 Apr @ 11:01am 
@Yes-man: I have no idea how to do this
Yes-man 4 Apr @ 10:05am 
can you make so abnormalities jobs are more common at HR manager? its very hard to find them expecially in single player
Gibus Hatted Kim 28 Mar @ 1:09am 
Yield my flesh to claim their balls
Onyx  [author] 27 Mar @ 11:56am 
Can't wait to claim the Endworm's bones
Gibus Hatted Kim 26 Mar @ 2:07pm 
Blade lineage when?
Polvo Cheeks 25 Mar @ 12:38pm 
This is absolutely peak
Onyx  [author] 14 Mar @ 3:08pm 
@walter There's some special NPCs but not one for each job. It's a future idea though
walter 14 Mar @ 12:33pm 
Can you hire NPCs with these jobs yet?
Dr. Weaver 8 Mar @ 9:04am 
@IX
crafted arbiter abilities, such as fairy, pillar, etc can be stored there
IX 8 Mar @ 7:35am 
There are two slots in the Degraded Uniform of the Arbiter, one of which holds Enkephalin Module, but what should be put in the other?
MegaPro1921 1 Mar @ 12:31pm 
nvm I got it to work
Onyx  [author] 1 Mar @ 12:08pm 
error?
MegaPro1921 1 Mar @ 9:06am 
Its not working
Lagarto 28 Feb @ 5:07pm 
Thanks! That did it. And oh wow, that's a lot more jobs than i expected.
Onyx  [author] 28 Feb @ 4:32pm 
@Lagarto Load this above Abnormalities
Lagarto 28 Feb @ 2:56pm 
I've been trying to use the mod, but i cannot seem to be able to select the jobs without console commands. Am i missing something?
Onyx  [author] 27 Feb @ 6:52pm 
forgot to remove the inability to die
Dr. Weaver 27 Feb @ 6:47pm 
judging from the perk description, and considering the function of the warp anchor/devices, it reads like it would teleport the user back to the sub at 0 health.
though, it would be awesome to leave the user incapacitated in a way that could not be healed by medicine, post retreating teleport, and needs to be recovered via natural debuff decay (i.e. over time) before the arbiter can become conscious/unparalyzed/unstunned again.
or alternatively remain conscious post warp, but slowed and with skill reduction until recovered. additionally, as before, needing to recover over time, and could rest in a bed to recover faster, much like how concussion/drunkenness recovers quicker while in a bed

regardless, i do hope the current state of arbiters is adjusted. again, thank you for all the hard work.
Dr. Weaver 27 Feb @ 6:34pm 
the description for that particular first arbiter perk has changed, but my character is still pressure immune and cannot die. is this what it meant by "retreat instead of dying"? it is unclear if this is intentional.
Onyx  [author] 26 Feb @ 7:36pm 
lemme just update the other mod
Dr. Weaver 26 Feb @ 6:18pm 
it seems that perk is still there. the latest update didnt get rid of it
Dr. Weaver 26 Feb @ 5:50pm 
awesome! thanks for the quick fix