Half-Life 2

Half-Life 2

UPDATE! [V1.5] Beta Content: Reimagined
192 Comments
⛧Megalomaniac⛧ 6 hours ago 
Even when I unpack the mod and put it in my custom folder, the night sky and the entirety of trainstation_02 is still broken
alitalibsodny273 15 Jul @ 6:41am 
is this mod still work?
Corporal λ 10 Jul @ 12:12pm 
is there a tau cannon handheld weapon ???
Nelbathelegend 5 Jul @ 2:06am 
Bro didn't stand a chance.
(1st video)
SillySpaceCat 4 Jul @ 4:32pm 
If you add the zombie assassin, remember it's a gonome, not a fast zombie as people say it is.
spycrab 3 Jul @ 9:52pm 
becuz i want to summon alien assassins
spycrab 3 Jul @ 9:14pm 
how to spawn with console commands?:headcrab:
SJTHEGAMER 30 Jun @ 7:26am 
can you make a version with only hydras?
The LAMBDA player 29 Jun @ 8:08pm 
btw i have not seen errors
The LAMBDA player 29 Jun @ 7:59pm 
combine this with beta aesthetics and you got the perfect recreation (not 1:1)
The LAMBDA player 29 Jun @ 7:47pm 
you can change the map and add new areas or sum like half life 2 additions it would be cool so its not the same as normal hl2 just with beta npcs or maybe add somethin else idk
Jøpz 27 Jun @ 12:43am 
When will we see the next update?
Metrocop  [author] 22 Jun @ 2:37pm 
@wampa12g 1. Cremators shooting green plasma is not possible. I've already tried putting a new .pcf file in the folder but it always crashed Hammer when i put it in. 2. Thats already in the mod. 3. Possible, but also impossible at the same time if I use regular citizen models. 4. Alright.
🍕invisible🍕 22 Jun @ 5:37am 
the rooftops has errors
GODZILLA25 17 Jun @ 5:36pm 
there are errors still in trainstation_02
DrXtale 16 Jun @ 4:19pm 
I wonder, is it possible to make NPCs, like the workers, citizens getting arrested, and otherwise separate?
jj & bob 15 Jun @ 2:37pm 
how'd you get ravenholm beta thing to work
wampa12g 12 Jun @ 4:09pm 
here are some things that might be a good idea?

1. the cremator right now is shooting fire. but they should be shooting green plasma. (like the beta) and the cremator has to low of health. i was able to take them down with only like 5 pistol shots.

2. add the spot on a building in the main plaza (out side) from the beta were there are citizens lined up for a door, and there is a tv that shows the Breen cast. (if you don't get that one you might have to look up shots from the beta city 17.)

3. please add the "free TVs scene" please!!!!!

4. maybe you could add smog in the city 17 maps and such. and finally give all the citizens the gas masks.

thank you.
Piškóta 5 Jun @ 10:55pm 
Yo can you please restore the encounter at the start of the game where a metrocop forces a citizen to get scanned? The animations still exist theyre called "forcescanner".
tasty toxic juice 4 Jun @ 3:24pm 
toby there is a metrocop elite npc, just search it up
rlcev 25 May @ 3:47pm 
If somebody has triggers and bugs on maps, make sure that you dont load in directly in the level, load in a game save that will have the closest loading spot so the assets can load
hazel 24 May @ 4:29pm 
@pyat ne dwa
d1_trainstation_02 works just fine for me, can you give more specific info
КОКАIN LОVЕR 20 May @ 5:17pm 
trainstation 02 is broken
КОКАIN LОVЕR 20 May @ 5:16pm 
why it shows "trigger" instead of some models at trainstation 02?
NOIR 18 May @ 6:21pm 
add them to the episodes
Ryanide 17 May @ 1:15pm 
This mod is very cool. I always felt the cut enemies should have been in the final game somewhere.
⛧Megalomaniac⛧ 6 May @ 12:16am 
if you load into d2_prison_05 using the console you won't get any weapons
hazel 3 May @ 3:38pm 
You should really really make the canals dark and groomy like in the city 17 maps you did (perfect) i really hope for the best for your mod! :3

-hazel
Itarius 2 May @ 5:44am 
;V
toby 25 Apr @ 10:25pm 
can you make a version of this mod where its just one of the npcs? i would love for a metrocop elite only version
Badge Collector 25 Apr @ 6:26pm 
i wish some of these were different mods so i could just get the hydra
The Pissman 22 Apr @ 3:28am 
kinda stupid question but does it work with "Half-Life 2 Additions"?
cheddar emperor 19 Apr @ 3:15am 
Lighting is very off. light ares with dark objects
Test2_Beta 14 Apr @ 3:14am 
does it work with Half-Life Beta Aesthetics mod?
PlagueRat 12 Apr @ 10:57pm 
not really a bad mod..just needs a few tweaks and some fixes since some game scripts are broken like alyx not vaulting over the fence in the beginning of the chapter "Red Letter Day"
🍕invisible🍕 12 Apr @ 3:52am 
nvm
🍕invisible🍕 12 Apr @ 3:38am 
does Half-Life Beta Aesthetics work with mod?
pasta864 12 Apr @ 1:52am 
Also can you make Hydras able to deal damage?
pasta864 12 Apr @ 1:30am 
I suggest making the bullsquids able to spit acid like in Half-Life 1.
Experimental Toaster 7 Apr @ 8:30pm 
finally playable
this mod broke my half life
Junktown jerky vendor 7 Apr @ 8:54am 
what the absolute FUCK is that hud </3
Jay0Jantern 6 Apr @ 2:16pm 
theyre unspawnable via console but they do spawn naturally during the game so
stupid ♥♥♥♥ 4 Apr @ 8:57pm 
these are really cool! How did you mod these in? And can I spawn these in the engine/maps themselves?
toxep 27 Mar @ 7:28am 
give me that
basil (not the griefer) 26 Mar @ 2:50pm 
should i put this above or below my beta aestethics mods
SalyerSoul 25 Mar @ 2:02pm 
no this just re adds the beta stuff
WADID LOL 25 Mar @ 3:17am 
ok thanks! But also will this be like the aesthetics 3.0 mod? reshade, new models and textures and stuff?

btw beta aesthetics 3.0 combined with beta reimagined goes hard (especially the plaza section)
Metrocop  [author] 24 Mar @ 7:22pm 
"nearly all of them are scripted" thats the best we can do. you can't physically create a new NPC in regular half-life 2, you have to make it within hammer
Metrocop  [author] 24 Mar @ 7:21pm 
put the mod at top priority. either that, or you have a skybox mod