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It won't be ready for a while yet though so cheers for putting this out there in the meantime so players can continue listening to me and my sister breathe heavily into a microphone while they take a break to check discord
@CaptainAwesome you're probably missing @CF (community framework)
Can't compile "World" script module!
ZenSleep/scripts/4_world/entities/manbase/playerbase.c(133):
Undefined function 'PlayerBase.GetRPCManager'
if (m_SleepModHudPanel)
{
m_SleepModHudPanel.SetFlags(m_SleepModHudPanel.GetFlags() | WidgetFlags.IGNOREPOINTER);
}
changed to:
if (m_SleepModHudPanel)
{
m_SleepModHudPanel.SetFlags(m_SleepModHudPanel.GetFlags() & ~WidgetFlags.IGNOREPOINTER);
}
"@CF",
"@VPPAdminTools",
"@GameLabs",
"@ZenSleep_1.27",
"@Dabs Framework",
"@DayZ-Expansion-Core",
"@DayZ-Expansion-Chat",
and everything works, the chat can be rotated both manually and with the mouse wheel with this mod, so you are looking for the problem in the wrong place!
from OnConsume pass amount into ApplyZenSleepEffect(amount, consumer)
add amount into function parameter ApplyZenSleepEffect(float amount, PlayerBase player)
in ApplyZenSleepEffect add those lines below "float effect = ...." variable:
int qMax = this.GetQuantityMax();
float multiplier = qMax / amount;
float newEffect = effect / multiplier;
and change:
player.InsertAgent(ZenSleep_Agents.TIREDNESS, effect);
to:
player.InsertAgent(ZenSleep_Agents.TIREDNESS, newEffect);
problem with EnergyDrinks: Edible_Base OnConsume is called multiple times (6x), cause you are not consuming edible at once, but in parts, this results in 6 times more energy gain from EnergyDrinks. CAContinuousBase OnCompletePogress works properly cause its applying EnergyGain on action end - when is edible consumed, anyway this leads to behavior when almost empty sodacan / energy drink will give full Energy Gain. I would personaly remove code from CAContinuousBase and leave only the ApplyZenSleepEffect in OnConsume, anyway there needs to be added some calculation how much energy should be gained based on amount of drink consumed.
No, not running Deer Isle or ADM Diving mod! =)
just for info - Expansion Chat scroll function, any chance you guys running Deer Isle or ADM Diving mod? Cause they break Exp Chat scroll too.
No, the frozen DayZ-Expansion-Chat (when combined with ZenSleep) is well known since 2023, but have never been adressed by Zen (...as far as I know at least!).
However, it may well be another mod-conflict as well? Of course! =)
- but I never experience this problem with DayZ-Expansion-Chat other that when I use ZenSleep!
The chat always works fine again as soon as I uninstall ZenSleep ... ;)
However, the problem has been commented on the Workshop page for the original mod --> From ZenSleep Comment field:
1) splinter.fenix 13. feb. at 4.48
2) =FS=Kaliber 29. nov. 2024 at 14.59
Tnx for trying though ..., but I still hope you'll be able to find a solution for this eventually, GloryStar ... <3
It's awesome that you've started fixing this important mod now that Zen himself doesn't have time anymore!
Thank you so much, GloryStar <3 This will make many server owners and players happy!!
My question:
Have you also managed to fix (or do you plan to fix) the problem we experienced in the original mod, that froze the scroll function we have with DayZ-Expansion-Chat?
If not, I really hope this will be fixed as this is the only thing that made me remove the original version of the mod ...
I'll put this new version on my server immediately, as soon as the frozen chat-scrolling is fixed!
<3 Slava Ukraine, we are with you all - now & forever! <3
"UsedStimSyringeType": "ZenSleep_Empty_StimSyringe",
"UsedSleepSyringeType": "ZenSleep_Empty_Syringe",