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function: ChangeMagzine -- file: ChangeMagazineType.lua line # 21 | MOD: Advanced Warfare: Community Weapons FrameWork
function: NeedRefresh -- file: ChangeMagazineType.lua line # 70 | MOD: Advanced Warfare: Community Weapons FrameWork
Callframe at: setPrimaryHandItem
function: complete -- file: ISEquipWeaponAction.lua line # 184 | Vanilla
ERROR: General f:598963, t:1749042167625> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1601.invoke(null:-1).
to fix or prevent it, make sure AWCWF and addons are at the bottom most area of the load order,
Any mods in front of it, will cause that odd issue
https://pastebin.com/tTAdT3Py
Getting this error currently
function: onAttack -- file: risky_inspect_set.lua line # 35 | MOD: Advanced Warfare: Community Weapons FrameWork
java.lang.RuntimeException: Object tried to call nil in onAttack
1- the animation when aiming at two targets in very close proximity and/or a target on the ground, makes the animation do funky stuff, specially after shooting (I noticed more with a pistol)
2- I'm using the Equipment UI, and on the "equipped" section of my inventory, below the place where my clothes are, there's a bunch of boxes that are my hotbar items, I have a M9 Pistol, and on this tab, the symbol on the hotbar of this pistol is fucked up, it''s huge and bugged over and under the boxes, I don't know how else to explain it haha
{LINK REMOVED}(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950902979&searchtext=equipment+ui)
anyway I've been loving the mod, keep up the nice work!
But, Also a reminder that, gun packs need to be Heavily Edited in order to Utilise this Module
there is a list Above containing all 3, current or Planned Mods Using this
THANKS MAN!
GREATEST MOD ON ZOMBOID!
EVO is not out yet.
its for animated guns. and other gun related features. for mods.