Garry's Mod

Garry's Mod

3D Minimap (Navmesh based)
105 Comments
CoralCinder 12 Jul @ 1:25am 
:steamhappy:
Zelektra  [author] 11 Jul @ 7:48pm 
@CoralCinder I swore I added a compass ConVar, obviously not! Not to worry I'll add it
CoralCinder 11 Jul @ 5:19pm 
there isn't one for compass though
CoralCinder 11 Jul @ 5:13pm 
ah there is. i just had to swap the sv in sv_minimap to cl_minimap
CoralCinder 11 Jul @ 5:12pm 
hello! i'm using this mod as a minimap for a gamemode that isn't sandbox (the gamemode is map sweepers) and im wondering if there's a way to configure using local files or console commands
moralesmar 5 Jul @ 10:22am 
i cant read
Boston 24 Jun @ 7:31pm 
can you add custom compass with North only or non of them and player icon be a custom color dot and enemy can be a red cricle
Zelektra  [author] 4 Jun @ 8:21pm 
@Spaceman Spiff I'll look into it tomorrow. If you could get some screenshots I'll understand more what's happening, thanks!
Spaceman Spiff 4 Jun @ 8:05pm 
@zelektra it's still has the issue whenever you load a new map. the bugged scaling only applies after loading into a new game. also, holy shit, you work fast.
Zelektra  [author] 4 Jun @ 7:39pm 
@Spaceman Spiff Thank you very much! :)
Spaceman Spiff 4 Jun @ 7:36pm 
@Zelektra cool! thanks a bunch. good luck with fixing the map. love the mod. keep up the good work. :steamthumbsup:
Zelektra  [author] 4 Jun @ 7:35pm 
@Spaceman Spiff I will add an button to reset the settings
Spaceman Spiff 4 Jun @ 7:32pm 
while i'm here, could you please put what the default settings are in the description so i can put it back to default if i want?
Spaceman Spiff 4 Jun @ 7:14pm 
@Zelektra I just saw that it's the reverse for the Y coordinate.
the lower the mini map, the more offset to the left the full map is (as well as having an increased Y scale)
Spaceman Spiff 4 Jun @ 7:10pm 
@Zelektra I figured it out. you have the full map's X position on the screen hooked up to the mini map's X position on the screen, that the further to the right the mini map is, the full map will be offset by the same amount. also, the full map's Y scale seems to somehow be inversely proportional to the mini map's X position value too.
Spaceman Spiff 4 Jun @ 7:03pm 
@Zelektra it was because i have my mini map in the top right instead of the top left... I honestly didn't expect it to be something like that
Spaceman Spiff 4 Jun @ 6:48pm 
@zelektra no, i know that. even after it's done loading, the maximized map still shows literally nothing. the mini map on the hud will show stuff, but the full map is just not there. it's like it's invisible. i think it's conflicting with something. looking into that rn.
Zelektra  [author] 4 Jun @ 6:47pm 
@Spaceman Spiff you need to wait for it to load or generate a navmesh, bigger maps take longer
Spaceman Spiff 4 Jun @ 6:40pm 
the maximized/full map isn't visible at all when i open it. it just shows nothing.
RumoR Coolio 18 May @ 12:50pm 
THE IT!!!!!!!!!! (me am love:steamhappy::steamhappy:)
Zelektra  [author] 24 Apr @ 10:51am 
@RetroSnektive Thanks for the feedback! I will update the addon soon, with the bug fixes you have requested. For the large maps, try increasing sv_minimap_minareasize, it will make the minimap less detailed but it should increase performance. Glad you're enjoying it so far at least ^^
Mustachepotato11 21 Apr @ 3:32pm 
DOOM
RetroSnektive 16 Apr @ 8:33am 
aaaaand last but not least it HAAATES big navmeshes though i'm not sure how well you can optimise that
RetroSnektive 16 Apr @ 8:18am 
oh, and if you change the minimap's coords then change server, the fullscreen map will also change its origin to those coords — so if you make the mistake i did and make it right-aligned, it will disappear offscreen entirely.
RetroSnektive 16 Apr @ 7:59am 
can you make a serverside toggle for whether other players can be drawn? this is excellent for map navigation, but showing enemy players makes it pretty bad for pvp </3
小卡齐娜3095 28 Mar @ 11:44am 
I get client 0 overflowed reliable channel.. after i loading a map call gm_avalon and i get a kicked message what is happen ??
bludmoon 27 Mar @ 10:53pm 
ну норм
:steamthumbsup:
erratis 27 Mar @ 2:41am 
that's fuckin cool
Madello 24 Mar @ 8:56am 
This is cool but damn my computer is overclocked
Dr Dennis 23 Mar @ 7:11pm 
mod is fire but NOT good on my decaying pc
Memerman 21 Mar @ 7:28am 
can you make this admin only?
-『VRJoJoFan』- 15 Mar @ 3:22pm 
have you added the ability to resize the minimap on the hud?
Polaris.33 14 Mar @ 4:40am 
very nice, but my cpu under attack.
Zelektra  [author] 12 Mar @ 7:31am 
I've re-enabled comments, behave yourselves.
Jiyū to anzen 1 Mar @ 7:48pm 
Maybe a LOD version of the map should be generated to be used when zooming out- it would definitely solve performance issues with larger maps if possible.
Gazts 1 Mar @ 5:21pm 
spam
Zelektra  [author] 1 Mar @ 5:09pm 
@Najithesilent find out for yourself
Najithesilent 1 Mar @ 4:33pm 
Does it show the NPCS that are spawned in?
PeaTea 1 Mar @ 4:10pm 
ala bongdae. ever heard of it
Astrical 1 Mar @ 4:05pm 
looks like the gta npc sight thingy on the map when we're in a mission
Bluetool 1 Mar @ 3:12pm 
not working on every hl2 maps :(
kurochka 1 Mar @ 1:55pm 
круто
miggy 1 Mar @ 1:17pm 
W mod
Shadowstare 1 Mar @ 10:01am 
how to fix the map thing while pressing M that the map is gone if pressed M to open the map window?
wiridian 28 Feb @ 10:33pm 
nav_generate
afxnatic 28 Feb @ 9:45pm 
based
小卡齐娜3095 28 Feb @ 9:32pm 
How can i resize it? because i want to make him smaller
Lucas3078 28 Feb @ 9:12pm 
What is Spambuster?

Like, is it an automatic spam deleter or something? I would like to have one
map in first screenshot
Solex 28 Feb @ 3:54pm 
Good mod