Songs of Syx

Songs of Syx

Bigger City Size (1408)
44 Comments
Games4476 11 Jun @ 8:36am 
thank you! Appreciate you taking the time, hope your move went well
Emi  [author] 10 Jun @ 3:08pm 
cool, updated for V69
Tchort 30 May @ 11:17am 
Moving it into a new V69 folder does work.
Emi  [author] 30 May @ 5:58am 
Yeah, I can update it later, but I'm busy moving right now. It's likely you can just find the mod (unsub and resub to make it the 'newest one' to be easy to find) and then just copy the V68 folder and name it V69. That'll probably work.
Althuriaz 30 May @ 5:03am 
can you update this? thank you
OverKill 28 May @ 7:12am 
No idea why but i think the game can't handle the increased size of the map, it fucks with mountain generation causing them to have huge gaps in between them. It would be fine if i didn't play dondorians exclusively :steamsad:
Captain Kindness 9 May @ 12:28pm 
Subscribed. You had me at dog
Emi  [author] 25 Mar @ 4:50pm 
FYI, Jake has a built in limit for map dimension... at 16000. So... yeah. Weird.
Emi  [author] 25 Mar @ 4:49pm 
OK I managed to fix it ...but since it needs a *code mod* to do so, I added it to Extra Info, as I wouldn't be able to edit that code file in two different mods and that's my primary mod.
Mix 15 Mar @ 4:45am 
i added you on discord
Emi  [author] 13 Mar @ 11:10am 
If you join the Songs of Syx discord, you can ping/DM me @emithewitch.
Mix 13 Mar @ 5:46am 
@emi give me your discord, i can send you over there my error logs
Romping the gay 12 Mar @ 11:48pm 
How should I send you the error logs and saves?
Emi  [author] 11 Mar @ 6:19pm 
Save games can be found in %appdata%/songsofsyx/saves/saves Error logs are also found in %appdata%/songsofsyx/
Emi  [author] 11 Mar @ 4:15pm 
Yes, please give me a download for your save so I can reproduce the error.
Mix 11 Mar @ 6:15am 
Me too have problems with saving, i am not running Tech Expanded, if you want i can share with you the error message i received every time
Emi  [author] 8 Mar @ 3:53pm 
No, there's no notes at all about what limit the map size can be. I'm pretty sure Jake only believes in leaving comments for things he wants to add but didn't yet. If I remember correctly, 1472 or above automatically crashes in V67.
AlwaysAngron 8 Mar @ 9:37am 
Does Syx have a reference limit or something similar?
Romping the gay 7 Mar @ 11:10pm 
Having problems with saving now too, I also run Tech Expanded so that might be the issue. Where do I find the error logs?
Emi  [author] 7 Mar @ 3:29pm 
I wasn't able to recreate the problem when only using this mod, but checking out Aly's Tech Expanded mod... they don't edit the same file, even if they do change a lot of other files. Does someone have an error log or save file I can look at?
AlwaysAngron 7 Mar @ 11:08am 
actually yes, i think it is a tech expanded conflict
Lannater 7 Mar @ 8:44am 
I am having the same issue with saves. I think from my error logs that Tech expanded by Aly has some conflicts. I can run the tech no problem without this, but when I add this mod I have an error with saving.
Romping the gay 7 Mar @ 5:19am 
@AlwaysAngron you running any other mods? I am running this mod with others with no issues. I also just tested it and saved a new game without any issue
Yamerate 6 Mar @ 5:51pm 
I am on v.68. Sorry for not answering earlier, i didnt get a notification even though you @ me
AlwaysAngron 6 Mar @ 1:54pm 
V68
Emi  [author] 6 Mar @ 1:02pm 
What version are you using? Can you give me any sort of reproducible example? This mod literally changes 1 number in the data.zip files Jake made for modding, so it's not like I have a lot of my own changes to look at when it comes to finding a solution.
AlwaysAngron 5 Mar @ 9:20pm 
Yes, every save game would end up corrupted. New ones especially
Emi  [author] 5 Mar @ 9:02pm 
It requires a new save game to run AFAIK. Did it go corrupted from a new save?
AlwaysAngron 5 Mar @ 8:59pm 
This will make your save corrupted.
RaumdeuterLikeMuller 5 Mar @ 10:31am 
took wayyy too long for someone to make this mod, thank you 🙏
Pacó 4 Mar @ 1:32pm 
love the picture. very cute dog.
Romping the gay 2 Mar @ 10:05pm 
my visual bug went away. Not sure if you put out an update or maybe the dev did. (i did add technology expanded but i dont think thats it)
Emi  [author] 2 Mar @ 10:01am 
I have a good idea of how to fix the sprite issue, I just lack the time since I've been fixing More Houses V68 to work with star and heart shaped houses, and testing takes a stupid amount of time with the back and forth. ... As for woodcutters, @Yamerate what version are you on for that bug?
Yamerate 1 Mar @ 8:32am 
With only this mod enabled my woodcutter building doesn't recognise trees so I get no wood from it. When I disable the mod woodcutter works as normal.
Baylesian 1 Mar @ 5:41am 
love, it really great mod. Just need to fix the UI, perhaps the dev, can give you a bit of a hand if you ask him nicely.
Romping the gay 28 Feb @ 11:42pm 
playing on v68 early access beta. I see everything he sees. Also, it might help that the map seems to specifically displace some of the UI. For example, you know the mini map in the top right when you are in the world map? I see parts of it at the bottom of my city map, and those exact parts are missing in the mini map. Funnily enough, changes to the sections of the map with the icons will show up on the icon itself.
Emi  [author] 28 Feb @ 11:16pm 
@Romping the gay - Which version is that? V67 like TheCluckky? I used to have a fix specifically for that, but when I tested each version I couldn't get that issue... I'll try to add that fix back in, but it was the argonosh sprites for some reason that I had to rename.
TheCluckky 28 Feb @ 10:39pm 
Playing on version 67 and zooming out from the map random symbols appear covering it, as well as whenever citizens kneel or bathe, black squares appear underneath them
Romping the gay 28 Feb @ 6:17pm 
thanks for the quick fix, it seems to work now. Btw, it seems to be purely visual, but there is a odd bug in the city map when i zoom out. Its a bunch of icons and shapes on bottom 3/4 of the map that seemed to be engraved (by icons i mean common textures like a person lying down to the icons for colonies of different population)
Emi  [author] 27 Feb @ 6:38am 
The new version should work for V68.28
Emi  [author] 27 Feb @ 6:37am 
My bad! I figured out what it was. I used the V68.18 data.zip files as the base instead of V68.28 where Jake added that POP_RAIDER_WORTH line to the sett file.He also removed the Argonosh sprite issue.
Emi  [author] 27 Feb @ 6:11am 
Lemme see what I can do to fix it. Sorry about that.
Romping the gay 26 Feb @ 8:21pm 
Apparently its caused by: snake2d.Errors$DataError: Missing property: POP_RAIDER_WORTH, in object starting at line: 1 path: D:\SteamLibrary\steamapps\workshop\content\1162750\3434918193\V68\assets\init\config\Sett.txt
Romping the gay 26 Feb @ 8:09pm 
might be broken, i am trying to load only this mod on ea68 and it crashes when starting a new game everytime