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If someone else ends up trying this, i probably won’t bother doing the hl2 version myself. And you know... what i’ve done is her younger version anyway.
Also, i’m really curious to see what they’re planning with that hl2 rtx project.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3476797812&searchtext=arne+magnusson
If i were trying to make money from what i do, i’d probably create every little detail from scratch too, and just share promotional images on a few platforms. That’s perfectly natural.
But i tend to think a bit more broadly. I’m trying to improve myself while also removing a barrier for others who might need access to these things. i’ve personally experienced the frustration of not being able to find what i needed when i was first trying to get into animation.
So if what i’m making can help even one person working on something similar, then that’s a win.
And since i work a bit chaotically, this also helps me build a more organized base for my own future animation prjs.
Like, i set the weights for one bone, move on to the next, then go back to double-check ,,, aand blender has already changed it again.
Because of that, the whole weight system feels like 70% torture to me
Regarding the PModel, maybe i can work on those once I complete the things I'm currently focusing on.
(My suggestion for one of them would be Azian Vance)
(Like alyx's mother or the Half Life Decay Duo Gina and Colette)
i cant say it....
you know what it means BECAUSE HE LOOKS JUST LIKE HIM!!!