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Some good I enjoyed:
- High action with good cooldown sections; barely noticed the length of song
- Contains single notes with high bat density + more complex patterns with easier monsters
- Good use of repetition. Gets the player used to central patterns
Some pieces of feedback that I noticed from my play:
- I would recommend the BPM changes to happen during held notes, especially for the second change.
o The first wyrms feel a bit off-beat during the build-up and doesn't prepare for what BPM is coming
o The black skeleton being the signifier is weird because there's exactly 2 on the map
- Change the bats to not land on the same tile as a wyrm; if there's an open column, looks neater and doesn't force double tap/ two hands
o The wyrms + following skeles are fine though because they're in a calm section