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A real life cooler only needs the things inside of it to be cold, it maintains the low temperature. Not some electronic gadget
Is it a limitation of B42 that we can't have ice packs anymore?
有問題,都無法回報,只能在這留言。
3387539308 [B42] Auto Mechanics
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@87681408
function: sendObjectChange -- file: AutoMechanics_RISInstallVehiclePart.lua line # 24 | MOD: AutoMechanics
function: complete -- file: ISInstallVehiclePart.lua line # 96 | Vanilla
function: complete -- file: AutoMechanics_RISInstallVehiclePart.lua line # 27 | MOD: AutoMechanics
ERROR: General f:29772, t:1749623634767> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1207.invoke(null:-1).
What am I missing?
Also, How to replace battery/charge the cooler?
3387539308 [B42] Auto Mechanics
There is an error in the module and I cannot log into the game. I cannot leave a message in the original module either, so I can only leave a message here.
I will look at the script myself to see if there can be any optimizations, I welcome others to do so as well and maybe we can get something that is useful AND efficiently coded.
Why not create a container using Drainable type, make it behave like a flashlight with an installable battery?
Thank you guys for your work!
add RU translation
https://drive.goo gle.com/drive/folders/1NTC3p1VeR_mj30VfkykRPy3-3irxiZLl?usp=sharing
沒有其他模組的情況下嗎? 如果能提供console.txt,我可以比較快找到線索
无法制冷,无法充电,而且tcm_upgrade使用后不会销毁,能继续用。
It was a error that this upgrade was not lootable, this has been fixed.
function: OnZombieDead -- file: Cooler_Upgrade.lua line # 3 | MOD: Cooler Backpack
java.lang.RuntimeException: attempted index: getValue of non-table: null
Every time a zombie dies, the error increases by 1
오류메시지를 보니 OnZombieDead 실행함수에서 getValue 값을 찾을 수 없어서 null 참조 오류가 발생했네요.
cooler_upgrade.1ua 파일에서 발생합니다.
The sandbox-based was working well (need to fill the ID name without its class(?), i.e. write Cooler;Lunchbox instead of Base.Cooler;Base.Lunchbox). Meanwhile the new upgrade-based is currently doesn't work, and we can't use the old sandbox system. So we lose totally the functionality of the mod.
Item Report後面顯示的並不精確,拿我這模組的縮圖來說,實際上的物品ID是Bag_Schoolbag
你可以在這找到背包類的ID,而且用「;」區隔
https://pzwiki.net/wiki/Container/zh-hant
另外目前的沙盤設定方式是暫時的,這主要是因為遊戲中途修改,不知為什麼取到的是開局時的設定值,所以你如果不是用沙盤開局,種類就會受限。
關於這個,將來會改成消耗容器擴充工具對指定背包進行標記,而不是針對背包種類,被標記的背包會獲得冷藏功能,但是需要消耗電力運作,可切換段數,電力可從手電筒電池補充。
只是目前在改腐爛速度計算如同冷藏庫的時候遇到一些瓶頸,官方資料也沒很好找,真的太花時間可能先告一段落,先去改擴充工具,以後再回頭改計算方式。
For unknown reasons, the sandbox settings are changed mid-game. Even if the game save is reloaded, the sandbox settings will still be the initial values.
So one of the goals I expect to adjust is add backpack expansion items. This way you can right-click on any portable container and choose to give it the refrigeration function and consume the expansion item at the same time, just like how the backpack expansion mod used.
This is the only way to avoid invalidating changes to the sandbox settings are changed mid-game. You can also remove the sandbox settings and no longer specify the type of cooler backpack through the sandbox settings.
Does it not work with modded bags?
You can edit \Cooler Backpack\42\media\sandbox-options.txt
add Your default contains.