Slay the Spire

Slay the Spire

Revenging Wraith
45 Comments
Collision  [author] 1 May @ 8:32am 
不好意思手滑误删了,我回头看看代码,应该是写的比较早,那会不知道手牌上限有变量控制的缘故。真的很抱歉
Collision  [author] 31 Mar @ 6:02pm 
Fine, I'll settle this.
Smoothiee 28 Mar @ 12:48pm 
Right from the player perspective, I want to know what is the actual % for me to gain a extra turn so I can make a better judgment on whether to play this card or not.
Collision  [author] 26 Mar @ 10:26pm 
@Smoothiee
Cards created during combat are usually special rarity, so they won't appear in card reward, besides they won't be upgraded by Pure Heart too.
As for Super Hot, well is that description confusing? I intended to suggest that you will have several chances to get one extra turns if you played multiple Super Hot. If you haven't played a card, you can get an extra turn which seems like you have played a Vault.
If this description is truly misleading, do you have any better idea? Please tell me.
Smoothiee 26 Mar @ 1:32pm 
It seems like Pure Heart+ is not upgrading cards that are created during combat (Example: Breath out, Air Blade). Is this intended or a bug?
Smoothiee 26 Mar @ 9:34am 
For the card SuperHot, description says you have 1 chance to gain an extra turn after a turn that no card is played. Does that mean you have 1% chance to gain an extra turn or means something else ?
Smoothiee 25 Mar @ 7:43pm 
@collision Ah, I see. My apology, I did not know that both Combo and Burst effect can trigger at the same time, if that's the case I think its fine to leave the description as it is.
Collision  [author] 24 Mar @ 11:30pm 
Well, my mistake. I'll avoid using Fetch keyword.
Collision  [author] 24 Mar @ 11:29pm 
@Smoothiee
Actually I had tried to simplified Tiger's Roar description. A friend of my think it may cause mislead. Because Combo and Burst effect can trigger the same time. Which means you may draw 1 less in next 2 turns even you only played it once. If I use Burst or Combo description, will it be confusing? I'm not quite sure. I think maybe it's the best solution to display the same effect, suggesting you may get 2 draw reduce debuff in one card.
Smoothiee 24 Mar @ 8:50pm 
The card Come Back should have a better description for "Fetch" as it fetches from the discard pile, instead of "Specified pile" which is confusing
Smoothiee 24 Mar @ 2:15pm 
Tiger's Roar card description is displaying the same effect for both burst and combo. I feel like that could be minimize into one line description instead: (Burst or Combo: Draw one less next 1 turn) instead of displaying two separate line for the same thing
Collision  [author] 11 Mar @ 11:56pm 
@Siten
怨灵是这样的(
Siten 10 Mar @ 8:18pm 
非常好mod,使我小红旋转
Collision  [author] 6 Mar @ 12:15am 
作者没米了呜呜。加之最近有事。后续吧,看能不能出一个少女皮肤
创毘 5 Mar @ 5:39pm 
能不能出一个人类形态的皮肤
踏雪无痕觅千里 2 Mar @ 6:58pm 
已点赞,不过比较悲伤的是我朋友玩尖塔的比较少
Collision  [author] 2 Mar @ 6:27pm 
解决了就好,求个点赞,把这个模组推荐给朋友试试吧?
Collision  [author] 2 Mar @ 6:27pm 
哦,对了,永恒残片具有即逝词条,并且在代码判断里面不能被用作魂归cost,所以可能永恒残片不能拿来代替灵魂残片
踏雪无痕觅千里 2 Mar @ 6:26pm 
mod本身是很优秀的:steamhappy:
踏雪无痕觅千里 2 Mar @ 6:25pm 
好吧,真相大白了,应该是和我的其他某一个mod冲突了,刚才我把除了运行mod的基础三件套以外的乱七八糟的模组全关了之后就正常了:steamfacepalm:
Collision  [author] 2 Mar @ 6:25pm 
我这里并没有遇到你说到的问题,魂归效果也可以正常触发和规避,并且你是第一位报告这个错误的人。可能你看错了?或许你需要排查一下mod列表冲突问题或者再做测试。我这边也会排查代码,尝试揪出错误。
另外,你的右侧在消耗堆上方是否有一个小圆球?那个代表的是消耗堆中残片的数量,以那个为参考再测试一下?
如果你此前未上线时下载过本地模组,请将mods文件夹里面的复仇怨灵压缩包卸载,否则可能导致老版本覆盖的情况。
以上是我的猜想,希望对你有用。很抱歉给您带来了不好的体验,还请您高抬贵手补药点踩口牙~
踏雪无痕觅千里 2 Mar @ 6:16pm 
这点我肯定知道的,毕竟怎么说也玩了100小时了)确定没有打你所说的固光剑士的mod,且灵魂残片确实是在消耗堆里,但还是被扣除最大生命值了
Collision  [author] 2 Mar @ 6:13pm 
很抱歉,在我这里测试的结果是,并不会出现你说的那样,错误的消耗最大生命值的情况。可能你需要把残片消耗掉丢进消耗堆,仅仅留在手牌里面是不能正确触发的。另外,你是否同时开启了固光剑士模组?有可能我的兼容没有做好,光物质残片和残片是两码事
踏雪无痕觅千里 2 Mar @ 6:10pm 
应该不是,因为我刚才重开了一把,只抓了往生决这一张牌,目的就是为了测试魂归到底有没有问题。而且在我这里这并不是个例,而是涉及到魂归的牌似乎都有这样的问题
踏雪无痕觅千里 2 Mar @ 6:07pm 
我刚才测试了一下,比如我用“往生决”这张卡牌的时候,上面的要求是魂归1,但是我消耗堆里有3张灵魂残片,在使用完后依然被扣除了1点最大生命值:steamfacepalm:难道魂归发动的先决条件就是至少扣除1点最大生命值吗?
Collision  [author] 2 Mar @ 6:06pm 
@踏雪无痕觅千里
我不知道你在打出什么牌时遇到了这个问题。以下是我的猜想,有可能你打出了敲过的聚魂成刃,这会让魂归数为X+1;又或者你开启了崩解形态,如果这张牌本身具有魂归,你的能量也不足,有可能导致意外地消耗最大生命值的情况。
踏雪无痕觅千里 2 Mar @ 6:00pm 
魂归的描述是移除消耗堆里等量的灵魂残片,如有不足才会以最大生命值替代对吧?为什么我会出现明明灵魂残片数量足够却仍旧会扣除1点最大生命值呢?是不是有bug,还是我的理解有问题?
Malebranche 2 Mar @ 3:24am 
I see. not a bug if that's intentional I guess. thanks for the heads-up!
Collision  [author] 2 Mar @ 3:00am 
@Malebranche
Well actually I added the jade and the tomb to neutral boss relic pool. I suppose these two relic are powerful and competitive enough compared with sts boss relics. Perhaps it's no big deal I guess?
Malebranche 2 Mar @ 1:36am 
I've enjoyed the mod so far, thanks for creating this! tho there's another issue I have to report, a relic pool issue. Revenging wrath-specific boss relic like jade somehow still appears even when I'm playing different/other character
Collision  [author] 2 Mar @ 1:05am 
似乎与ram saver模组有冲突,可能导致人物贴图丢失,注意。
Seems to have conflict with mod Ram Saver, be aware while playing this mod.
Collision  [author] 2 Mar @ 1:02am 
@Malebranche
Glad to know that you have solved the issue. Hope you enjoy this mod. If you think this mod is interesting, could you please give me a thumb-up and recommend it to your friends? Thank you.
Malebranche 2 Mar @ 12:47am 
ahh, it's actually a mod conflict of some sort, my bad. I thought it's a localization issue. It happens when I have ram saver mod on. They altered/changed how textures are being loaded (dynamic/as needed instead of loading everything all at once). I guess I'll disable ram saver when I'm playing this mod then
Collision  [author] 2 Mar @ 12:12am 
@Malebranche
Sorry, I'll fix it later.
I have heard about similar questions before. That player meet the same question as you. He is a Chinese player though. Once he shut down all the other mods, things become normal. So maybe it's because some mods have a collision with mine? Will you please turn off other mods and see if we could solve this problem.
Maskman 1 Mar @ 11:09pm 
豪玩 连击流上天!
Malebranche 1 Mar @ 10:53pm 
the character portrait appeared black (no texture) in my game. I'm guessing this is due to the localization issue (?), and the game can't read the character atlas/json in image/char/选人壁纸2 folder (I do not have simplified chinese lang installed too). I'll hazard a guess that renaming the folder with chinese character to something with roman letters will solve this? I hope you'll take a look at this, thanks!
Collision  [author] 1 Mar @ 8:01pm 
注意:相由心生与六道轮回不能叠加,不要抓太多卡手了
Caution:Suggestion and six realms is unstackable.
Collision  [author] 1 Mar @ 4:25pm 
好玩的话,可否请你给我点个赞呢?这对于模组推流至关重要,也能让更多人玩到这个模组。
If you think this mod is full of joy, could you please give me a thumb-up so that more player can also play this mod and have fun.
Collision  [author] 1 Mar @ 4:04pm 
@阿根廷
诚然,这个模组非常容易无限。但是,个人感觉就和表以撒开刷一样,你不需要主动追着无限去也能赢。大家可以尝试打的随性一点,探索无限之外的可能性。比如此前有人65牌超大卡组嗯烧烧干净成了十牌无限。还有人纯靠魂归打出一血传奇并顺利通关。这些都是非常有趣的操作,希望大家多探索探索
至于那些明显强的过分的单卡比如妙手空空,直面命运,相由心生等 ,这个属于作者的匠心,至多削弱基础数值而不会调整特色机制。
战个未来 1 Mar @ 7:57am 
直面命运这卡强度太逆天了,我觉得金卡更适合点,要么就把迸发去掉,强制要求敲了才发力,拿两张闭眼睛删牌就行了,把牌控制在12张直接全自动了,双敲之后14张中间还可以夹杂点其他牌提高上限。
:steammocking:
Collision  [author] 1 Mar @ 5:18am 
注意:谨慎抓取金字塔和树枝,怨灵过牌量很大,很容易卡手
Caution:Think twice before obtaining runic pyramid and dead branch. Cause Wraith‘s draw card ability is too imba.
COXliar 1 Mar @ 5:18am 
医药箱质变
别抓树枝和金字塔
典中典医药箱残片树枝印牌哪里亮了点哪里自以为天下无敌印得满手攻哈被心脏67直接打死
奇迹占星 28 Feb @ 9:21pm 
love
MON三号机 28 Feb @ 7:58pm 
好好好,终于发布了
小绿 28 Feb @ 5:27pm 
山中才数月,世上已千年