Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Worthy Militarum
16 Comments
Vaeki  [author] 5 Jul @ 7:58pm 
JULY NOTE
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the Militarum and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me! :steamthumbsup:
Vaeki  [author] 21 May @ 5:56pm 
Update incoming this Saturday (5/24) to improve slightly improve Ai techpriest enginseers' use of the Blessings of the Omnissiah.

This should not cause any crashes with old saves, but it _might_. :steamthumbsup:
Vaeki  [author] 21 May @ 5:53pm 
Mindrivet - thanks for making my day! It takes A LOT of effort (probably too much) to make the Worthy mods as compatible as they can be, precisely so that player like you can mix and match with other developers' work. So, it's rewarding to know that people are exercising that flexibility! :steamhappy:
Mindrivet 29 Apr @ 11:48pm 
Combining these with Devian's mod for Free Heavy/Ultra Heavy for the AI is incredibly challenging. I run the Worthy AI Collection plus all of Devian and its been awesome
Vaeki  [author] 29 Apr @ 11:44pm 
DagRoth- thanks for playing my mod, I hope you enjoy it, and that you feel they're tougher than the Un-Worthy! :steamhappy:
DagRoth 29 Apr @ 3:34pm 
just played my first match with it(max difficulty), and reviewed its cities 5 turns before endgame.
bottle-necked on ores quite badly. over produced barracks and under produced aircraft.
Did a better job at unit selection, and even watched it try to retreat a few troops.
the lack of aircraft to rush into my support line, did not help it.
i'll give it another go later.
Vaeki  [author] 24 Mar @ 7:42pm 
I have an new version I want to put on Steam. I will push on-or-after the March 30th, so best thing is to wrap any current matches you have by then, as new versions can break saved games. Recoverable, but a bit of a pain to do so. :steamhappy:
Mindrivet 15 Mar @ 4:52pm 
Works great with Devian's mods, though they aren't using any of his new super heavies, just focusing on normal baneblade. They do use the new infantry, and they are much smarter with the turrets.
Vaeki  [author] 2 Mar @ 6:05pm 
Ah, I get it now chunky! Sorry I can be a bit of a ditz sometimes :steammocking:
Vaeki  [author] 2 Mar @ 6:04pm 
Primarch thanks for trying my mod! I wanted to mentioed that the Worthy Ai does prefer the tanks build. At one stage I had a just armor (and enginseers) build, but adding the infantry back in help the Ai quite a bit. But, YMMV, especially depending on how many other Astra Militarum units are added by other mods. Thanks again! :steamhappy:
☞ PrimarcH ☚ 2 Mar @ 9:06am 
Umm first of all thank you so much for your work and your mod! I tried it and I would like to say that I found it good even if I noticed few upgrades on the units that the AI ​​deploys and a huge outflow of infantry and few tanks. Overall I would say that it is Very good! But I would still improve their upgrade on the units a little.
Congratulations for the work
chunky fecal smoothie 2 Mar @ 8:50am 
No worries, Wyches are a Drukhari unit, and I was just making a joke about the description issue you just fixed :3
Vaeki  [author] 2 Mar @ 8:44am 
At user "chunky fecal smoothie" - I'm sorry, I only have played a few WH40k video games and I am not aware of that unit. But, thanks for trying my mod!
Vaeki  [author] 2 Mar @ 8:42am 
ZEN - thank you, good catch. Thanks for trying my mods! :steamhappy:
chunky fecal smoothie 1 Mar @ 11:18pm 
I can't wait for my Cadian Wych battalions
ZEN 1 Mar @ 12:31am 
Wrong description. I understand that it is not important but maybe you would like to fix it

btw thank you for this AI mods. Much appreciated