Barotrauma

Barotrauma

Mechanic Talent Rework
10 Comments
LeCrazyy  [author] 26 Jun @ 3:08pm 
Whack it
Kachekomoto 26 Jun @ 12:27pm 
This Scrap pile. What should I do with him? He does not in deconstructor
LeCrazyy  [author] 1 Apr @ 4:10am 
Cant say I know how it works backend on that, probably applies a custom affliction that checks if they are robotic
dirty moves 1 Apr @ 3:38am 
It would be great if this mod was compatible with NT cybernetic. To be able to fix cyber limbs with a heavy welding machine
LeCrazyy  [author] 30 Mar @ 11:46am 
Unfortunately I cant account for every mod out there, and it feels insanely op in vanilla. The speed reduction was the compromise instead of reducing its protection basically. It would be very easy for someone to make a patch to return that speed though by just making an override of exosuit with vanilla code and placing it above this mod.
Wonderful.
The only change I do not concur with is the Exosuit speed reduction. In vanilla mode, yes, it great, but combined with mods that add tonnes of combat equipment, Exosuit starts to fade out.
IMHO, I would just leave the speed as is.
LeCrazyy  [author] 1 Mar @ 5:54am 
Its that simple really, something something goo
RustedRegime 1 Mar @ 5:16am 
To think all this goo came from me missing one singular letter when i was making a comment one time.

Kinda evil. kinda fucked up.
LeCrazyy  [author] 1 Mar @ 5:08am 
Thank you for the goo review.
RustedRegime 1 Mar @ 5:07am 
You already know it

Goo.