tModLoader

tModLoader

Fargos Souls Mod Old DLC Recreation
225 Comments
TankMarko 1 hour ago 
I wanted to point out some interesting things I noticed, I believe darksteel, durasteel and thorium enchantments are a lot stronger in your recreation than they were back in 1.3; I think it was supposed to reduce damage only when the player was at max hp.
And also another thing, I believe you can no longer get the ancient slab from quests in spirit classic making the chitin enchantment insanely hard to obtain. Those were the two things I noticed so far. But overall this is a fantastic mod and a much better way to recreate the 1.3 experience at least compared to something like the community souls exapnsion
!. 8 Aug @ 5:55pm 
i just want to add that i found it very funny that you wanted to add the devil fruit and jojo stand mod but after playing the jojo stand mod i have to say that i'm very excited to see it actually get added because it's a surpisingly well put together mod and i'm also curious as to how it would be integrated into the whole fargos enchantment/soul/essence fomula do you already have ideas for this mod or haven't you really thought about it much yet?
!. 8 Aug @ 5:23am 
what happend to all the calamity addons that were also listed in the current items like clamity did you remove them?
虞悖 4 Aug @ 8:38pm 
Fix localization please
Wesley  [author] 29 Jul @ 8:13am 
Yes
KrisDreemurr 29 Jul @ 7:19am 
Is it compatible with Fargo's Souls DLC? The official one.
Rukir 22 Jul @ 4:57pm 
thanks so much and keep up the good work :D
Wesley  [author] 22 Jul @ 8:29am 
Okay so the Fargos Mod work like:

Fargo's Mutant adds QOL stuff like the NPCs

Fargo's Souls adds the base game enchantments and items and Eternity mode

Fargo's Souls Extras add additional enchantments for Fargo's Souls armors as well as a few items

Fargo's Calamity DLC adds Eternity mode for Calamity bosses as well as about a third - half of new Calamity enchantments and the Brand of the Brimstone Witch accessory

This mod adds all of the original 1.3 Thorium, Calamity, DBZ enchantments/forces/souls as well as a few other small content mods.


So this mod doesn't add any Eternity Mode stuff (yet), although if you want Eternity AI for Calamity, this mod should fully work with Fargo's Calamity DLC.

Hope that helps! :steamhappy:
Rukir 21 Jul @ 9:18am 
All the different fargo mods are really confusing me. Is this the one you need to play with Thorium? Does it include Eternity Mode stuff?
Goofert 20 Jul @ 1:26am 
Very based (I have yet to try it but Im just happy to see thorium and fargos be compatible again)
Wesley  [author] 19 Jul @ 10:12am 
Calamity bug has been fixed in the latest version sorry for the delay!

As for playing the actual crossover, currently the official mod in 1.4 has only some of Calamity enchantments, but if you play in 1.3 you can play the old version (which this mod is based on).
yuanming_g 18 Jul @ 11:52pm 
Hey sir, I would like to ask if I can still play the real old version of Fargo, Calamity, Thorium crossover now? What needs to be done, I'm a novice to tmodloader.
丨蜜桃白乌龙丨 18 Jul @ 4:31am 
sry i just see your reply right now. but i think it is just because in that period calamity have update or maybe i should say delete a lot of things that caused this bug. but besides this i found that the soul of calamity cannot run correctly i don't know if it is fixed
Big Smoke Magro 17 Jul @ 6:11pm 
this is some real quality stuff, really brings back the modding chaos from 1.3 :steamthumbsup:
Wesley  [author] 9 Jul @ 4:31pm 
Look inside of Fargo's Souls Mod built in enchantment effect toggler, it should be able to be modified there.
浮生三清梦 9 Jul @ 1:47pm 
I did not find any modifications related to campers in the module configuration
Wesley  [author] 8 Jul @ 6:03am 
Yes it can be used on multiplayer.
Seraph 8 Jul @ 5:48am 
Can be used this on Multiplayer?
Ackerman 8 Jul @ 3:03am 
Camper is toggleable, check the accessory configs below the inventory
浮生三清梦 7 Jul @ 4:35pm 
The synthesized camper in the Plague Demon Stone cannot cause damage when moving. Can we not add this camper accessory, otherwise we can only stand and fight
Wesley  [author] 6 Jul @ 6:49pm 
Alright so currently:
Calamity Fargos DLC works, and this mod will integrate successfully(removing duplicate items from recipes)
Community Souls Expansion is not supported yet but probably will be in the future.
Fargos Souls Mod Extra should work fine as it doesn't modify too much, and is also required to summon Echdeath legitimately in this mod.

Will try to figure out Fathom Swarmer bug


SOTS will be added, although I don't have an exact deadline. Depends on when I have enough art.
ezelisondo 6 Jul @ 2:05pm 
Is this compatible with Calamity Fargos DLC and Community Souls Expansion? And what about the Fargos Souls mod extra?
Slimebob Squarepants 5 Jul @ 1:20pm 
the fathom swarmer enchantment be desyncing flying enemies in multiplayer
Tinella Nosa 5 Jul @ 12:44pm 
Are we getting SOTS enchantments? I was told Community Souls won't add SOTS enchantments
Drake Lyon 5 Jul @ 9:08am 
@Wesley Thank you!
Wesley  [author] 5 Jul @ 7:19am 
Fixed! Sorry for the wait. :steamhappy:
Drake Lyon 5 Jul @ 6:20am 
It auto-disables now :/ Please update
Tinella Nosa 4 Jul @ 8:25pm 
Probably time for an update after the most recent Thorium update
2063075100 29 Jun @ 4:45am 
I suggest remove the Pirate's Purse from the recipe,because too many coins decrease the FPS and I can not ban this from config,this accessory disturbs the Force of Vanaheimr
Wesley  [author] 28 Jun @ 6:57am 
There are not eternity ai changes and it probably won't be added due to the official Fargo's Souls DLC adding them already.
cybr8x 28 Jun @ 4:47am 
just a question, are there eternity mode ai changes to bosses, and if not, will they be added
Bendu 27 Jun @ 10:12pm 
who hurt you
Salamaleico 26 Jun @ 6:51pm 
have a way to regulate the speed without disabling dashes and the like, something similar to the Dragon Ball mechanics that allows you to decrease the speed by 0%, 25%, 50%, 75% and 100%
ertila007 26 Jun @ 6:06am 
Could you create a config for activate/deactivate enchantments for each mod that already has enchantments?
Thanks.
Wesley  [author] 25 Jun @ 8:09am 
Could you provide your error log or describe what is happening with the mod when you try to load it?
丨蜜桃白乌龙丨 25 Jun @ 8:02am 
after the update i find this mod cannot be loaded normally,is that a bug or something else?
Wesley  [author] 24 Jun @ 7:57am 
Sorry for being inactive here to reply to all your messages:
1. I could probably add a thrower soul, I do think I know what you're talking about so I'll look into it
2. I could definitely add tjujutsu I just need some time to figure out a bit more about the mod by playing it and I will look into your other suggestions
3.I am planning to add more toggles to Soul of Yggdrasil
4. I can add The Galactic mod and Secret of the Shadows in the future
5. Will look into afterimage visual
6. Sorry for using Community Souls Expansion content without permission will replace soon with my own items.

Will try to update more frequently, thank you all for your patience :steamhappy:
StarlightCat 24 Jun @ 5:57am 
I think you should have asked the creator of Community Souls Expansion if it okay to use items from his mod
CHNM 23 Jun @ 10:41pm 
Though not directly caused by the mod, is there any way to disable the Auric Tesla's set bonus afterimage visual via this mod or another? The lag it causes while using Arkhalis's Lightwings (essential to my character's vanity) is immense, it's active even if there's no armour vanity.
Tinella Nosa 15 Jun @ 10:19pm 
I might be wrong, but I think Secret of the Shadows doesn't have any enchantments?
Ackerman 15 Jun @ 12:50am 
There is The Galactic mod as a potential plan for future, as from its description, its pretty big.
MajOfMyth 13 Jun @ 8:11pm 
Some effect(s?) from the Soul of Yggdrasil is massively lagging my game, even when all toggleable effects are disabled, as well as giving me less dps than without it (I assume projectile cap). Would it be possible for you to add more effect toggles to the menu?
Salamaleico 12 Jun @ 3:23pm 
If I could put some accessory that replicates the characteristics of the races in the mod, such as tubes with the race's DNA, it could be well placed.
For the stand mod, it could have a soul that uses some stands in the final tier (in addition to the accessories) and the requiem arrow. By the way, there is the viral ring that, if consumed in the dungeon, turns into a phantom pearl. It could be interesting to put it in the recipe.
Salamaleico 12 Jun @ 3:11pm 
I saw that in the planned content, there is the One Piece mod, as it is very easy to get the fruits (it seems that they will increase the difficulty to get them) there could be an essence for each type, for example:
paramecia essence, soul of the demonic fruit/tree, it could have the effect of increasing the damage of elemental skills/debuffs (due to the logias), bosses with immunity to some debuff, he starts to suffer it
Salamaleico 12 Jun @ 2:42pm 
There is a mod called tjujutsu, it adds techniques, weapons and even "special conditions" in the form of accessories such as the six eyes, celestial restriction, red scales, it might be interesting to include it, I just have one question in my head if you do, the celestial restriction resets mana and the energy of the mod in exchange for improved physical damage and defense, how would it interact with the other accessories?
Lord Seeyus 7 Jun @ 3:57pm 
Glad to see a mod like this again, however I must ask; Is it possible to get a soul for Thorium's thrower? I vaguely recall that one used to exist, but it's not present here. Thrower is my favorite class, and way-back-when, I had the naive hope that it would receive more content someday (but then Re-Logic nuked it ).
TheBoxFox 6 Jun @ 11:34am 
Finally found what you were talking about. Much appreciated! Though, having to go through so many enchantments is a bit of a chore, lol.
Would it be alright with you if I were to add you on here so I could more easily show and explain what things I think could need some improving?
If not, that is a-okay of course.
Wesley  [author] 5 Jun @ 4:40pm 
There are config options within the Fargo's built in config, which should let you disable most effects. However, if there are still effects you would like a config then please tell me. Thank you for your feedback! :steamhappy:
TheBoxFox 5 Jun @ 7:49am 
I do really like the mod, and it adds some cool things to it!
But, something needs to be done about the final Thorium Soul. At the very least a way to modify it in the config to tone it down.
In its current state, fighting any boss with it is an absolute nightmare. The amount of lag caused by its trillion projectiles absolutely tanks the performance.
And oh boy the speed. Is it funny? Yes. For a bit. But having my speed more than quintupled makes things kinda hard to control.

All in all, love the mod! Don't let my message about the Thorium soul fool you. I really do enjoy this mod, and I wish the developer the best of luck with its continued development! :epihappy:
Wesley  [author] 3 Jun @ 8:28am 
I'm glad you like it! As for localization, I do plan on improving it soon.