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You'd have to go out of your way to limit to 4096 in Lua, because all numbers are floating points. But the netvars go through the game's C engine so they use some more compact numbers for those.
priority = 999
Crash with Ground Chest (2480826828)
attempt to index local 'recipe' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-343753877/modmain.lua:452 in (upvalue) GetClickedIngredient (Lua) <440-471>
recipe = nil
craftingmenu_ingredients = CraftingMenuIngredients
_ = root
ingredient_root = root
ingredient = nil
NAMES = table: 00000000ABC095A0
name_to_ingredient = table: 0000000056D32CD0
LUA ERROR stack traceback:
../mods/workshop-343753877/scripts/statusannouncer.lua:963 in (method) ChooseStatMessage (Lua) <945-969>
../mods/workshop-343753877/scripts/statusannouncer.lua:877 in () ? (Lua) <876-884>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-343753877/modmain.lua:204 in (method) OnMouseButton (Lua) <202-211>
scripts/frontend.lua:1255 in (method) OnMouseButton (Lua) <1248-1260>
scripts/input.lua:179 in (method) OnMouseButton (Lua) <177-182>
scripts/input.lua:438 in () ? (Lua) <437-439>
Trying to announce abis health on beta
I'm using the container:Has function, which is what the game normally uses to check if you have enough ingredients for a crafting recipe. Looks like that in turn is calling stackable:StackSize, which gets synced between client and server by stackable_replica, which is using a "smallbyte" to represent the stack amount, and that's a 6-bit unsigned integer (maximum value 63). Not sure how the elasto chest mod is getting around this but maybe they're doing something clever by also syncing a count of full stacks?
So... might be possible, but I don't see how to do it with a client-only mod, because you'd have to get into server-client syncing code.
I am a player of DST and also a mod developer and sharer on the WeGame platform. Recently, I came across your mod on Steam and was deeply impressed by its creativity and functionality. I believe it would be well-received in the WeGame community.
Therefore, I am writing to request your authorization to transfer your mod to the WeGame platform. To ensure your rights and respect your original work, I will retain your name and provide detailed credit to you as the original author in the mod description. Additionally, I would like to integrate some of your mod's features and content into my own mod to enhance the overall gaming experience.
If you agree to grant permission, please let me know if you have any special requirements or considerations.
Thank you very much for considering this proposal, and I look forward to your response.
Best regards
LUA ERROR stack traceback:
../mods/workshop-343753877/scripts/statusannouncer.lua:963 in (method) ChooseStatMessage (Lua) <945-969>
self =
interceptors = table: 00000000186D7610
stats = table: 00000000A48A21A0
char_messages = table: 00000000186D73E0
stat_names = table: 00000000A48A1FC0
cooldowns = table: 00000000A48A21F0
cooldown = false
_ = table: 00000000186D70C0
button_to_stat = table: 00000000A48A1F70
stat = Boat
cur = 200
max = 200
percent = 1
stat_name = 船
messages = table: 00000000186D3330
category = 5
category_name = FULL
../mods/workshop-343753877/scripts/statusannouncer.lua:877 in () ? (Lua) <876-884>
self =
interceptors = table: 00000000186D7610
stats = table: 00000000A48A21A0
char_messages = table: 00000000186D73E0
shut up tea
非常方便的介面
支持 ⭐Show me⭐ 功能,可以對任何東西進行宣告
擁有字定義宣告,可以自行調整語言
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
Very convenient interface
Support ⭐Show me⭐ function, you can declare anything.
Have word definition declaration, you can adjust the language by yourself.
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
⭐謝謝作者/二次創作者的創作,整理成了收藏合集,歡迎下載⭐
❤️還有詳細的模組教學❤️
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
Thanks to the author/secondary creator for the creation, I compiled a collection, welcome to download
There are also detailed tutorials on how to use the mod
╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬ ╭☆╭★╭♬
⭐茶海空的DST超實用新手萌新必備【客戶端】模組推薦合集MOD (๑‾ ꇴ ‾๑)⭐
Although you won't be able to test the translations unless you have it installed
The reason why inventory items check for both bindings is that by default force inspecting an inventory item already does something in the game-- it'll make your character do their examination quote for it. So I didn't want to overwrite that functionality.