XCOM 2
Viper's Blood Binder Proficiency Classes
25 Comments
Dęąth Viper  [author] 13 Apr @ 7:12am 
@All these guys don't have a wound time if you are only taking damage from sacrificed hp. I'm not sure how that's happening or why. It must be a mod conflict somewhere. I did some testing and it worked perfectly for me.
Dęąth Viper  [author] 20 Mar @ 5:53pm 
Update: Switched around a few perks for Seer and Reaver to make them more viable early game. Less health loss and more survival so you can get them ranked up to shine later.
Oblivious Naga 20 Mar @ 2:55am 
These are definitely classes you don't want to use with Red Fog
Tacocat 16 Mar @ 12:46am 
I am surprised that the defensive side isn't heavy front loaded to give the survival tools early and the big toys later down the line. Especially with classes that literally play with their own lives.
Dęąth Viper  [author] 15 Mar @ 3:10pm 
Yeah double edge is a scary ability early game. I might have to give them a different one for squaddie.

@holyredeye yes follow the instructions
Helef 15 Mar @ 10:14am 
My deadly squaddy Blood Reaver was wounded for 1 hp...so he had 3 hp of 4hp.....

He ran to a Trooper and just killed himself.....

This should not be possible.
HolyRedEye 14 Mar @ 9:25am 
Can it be used for LWOTC?
If it could do i still need pistols 2.0
Tacocat 12 Mar @ 3:53am 
Yeah, the automatic wound is pretty rough. I also use Gravely Wounded: Prosthetics, and Augments: XCOM Prosthetics and find my poor seer losing his will stat through becoming a cyberborg. lol
Helef 12 Mar @ 12:11am 
took my seer to his first mission.

without beeing hit, got wounded for 16 days :-(
Eleanoire 9 Mar @ 6:34pm 
Can't say I understand the reasoning for the AI generated header image, but to each their own.
jahsinha 8 Mar @ 3:17pm 
It's been updated. I got it. Okay
jahsinha 8 Mar @ 3:15pm 
I was being specific to your Weapons cache mod - it requires a 1 gig mod (Animations and socket) that I don't use. I have every other requirement. I was just surprised that I only needed to subscribe to your weapon cache but looks like he the MostHarmless mod is a hard requirement?
Dęąth Viper  [author] 8 Mar @ 3:06pm 
Thanks. Thats a hard requirement. Honestly its not a lot of requirements. You should pretty much already be subbed to the community mods as 90% of the workshop uses them, and the perk packs are also used by a lot of class mods... So I don't really understand what you are saying man.
jahsinha 8 Mar @ 2:56pm 
Why don't I need the Animations and sockets mod that your weapons cache requires? Thank you; I was not going to try this mod because of the size of the requirements but I don't exactly understand why I can skip it given your weapons depend on it.
grammarsalad 6 Mar @ 2:21pm 
Sweet!
Dęąth Viper  [author] 6 Mar @ 11:59am 
They dont use pistols my friend. I do plan on adding more psi weapon variants down the line but I want to finish my classes first.

@Mr Dust thanks for the kind words!

@Grammar Salad Go for it my friend. I have plans for some new Templars that will blow your mind out of the water... This will be a good stand in until thats done though ;)
awesomeking6 5 Mar @ 2:33pm 
I can't change the pistol for the blood binder classes. What do I need to do?
Mr Dust 4 Mar @ 10:07pm 
I'm a simple man, I see Dęąth Viper has released a new mod, I click subscribe. :steamhappy:
grammarsalad 4 Mar @ 3:17pm 
Very cool. From the looks of it, the blood Hunter almost looks like a variant Templar.

In fact, I think I'm going to use it as a variant Templar for the multiple faction soldier classes mod
Dęąth Viper  [author] 4 Mar @ 1:32pm 
Not sure and no I don't plan to make any addons for RPGO or almagamations
The Fizzizist 4 Mar @ 1:14pm 
Would this be compatible with RPG Overhaul? If not, do you plan to make an RPGO compatibility addon? I think these are super cool classes to have and I'd love to incorporate them in my modded playthroughs
LeyShade 4 Mar @ 12:18am 
To note though, we will be changing the weapon and armour to match our own internal cat system that your's is different too (though look forward to seeing yours finished to see if we can absorb it).

Keep up the great work.
LeyShade 4 Mar @ 12:15am 
Always happy for new classes rather than reworks.

Can't remember if it was yourself or someone else struggling with TPS, but will add these to this weekends conversion jobs.
Dęąth Viper  [author] 3 Mar @ 10:55pm 
Happy belated birthday man! Hope you enjoy!
Nazuluhis 3 Mar @ 10:08pm 
My birthday was yesterday but the king returns with what only feels like the perfect gift :steamhappy: