Arma 3
cTAB Advanced [BETA]
24 Comments
Sugar Man ♠ 1 Jul @ 6:44am 
a tracker device addition would be nice. Attach/tap into vehicle etc
Overlord Zorn 23 Jun @ 6:15am 
Is there any documentation?

I'm looking for a way to blacklist/whitelist specific groups for the BFT.

specifically, i want only certain groups show up but it seems i can only disable it and thats it?
Overlord Zorn 23 Jun @ 5:56am 
Is there a github for this?
Jay 10 Jun @ 7:53pm 
does this have support for antistasi or overthrow?
H3NT41C0M1C5 5 Jun @ 1:32am 
Sadly can't get connect to work so I am unable to see it through my phone or pc.
Floofy Woofie 4 Jun @ 12:27pm 
Is it possible to get the map tools on this version? Its the only thing holding me back from using it right now
Jaxx - pshoooo 3 Jun @ 10:11am 
is there a plan for the addition of fire support compatibility for other mods like BCE or others?
GrueArbre  [author] 15 May @ 2:32am 
@Exodiux @Apricot_ale Marker removal is fixed in the web-application
CPT A. Skyried |171CB| 13 May @ 11:23pm 
Have you considered making these jammable at all?
Apricot_ale 29 Apr @ 1:29am 
Me also can't delete markers on cTab
Exodiux 16 Apr @ 10:35am 
Hey, I have a problem. I cannot delete the marks.
GrueArbre  [author] 19 Mar @ 11:50am 
@valr0ss : type 5 is for marker + coordinates, and type 7 for coordinates only
valr0ss 19 Mar @ 2:28am 
I've been playing around with using ``ctab_fnc_registerMessageTemplate`` to push new message templates, but input field type 5 (MGRS coordinates) automatically places what looks like a medical evacuation marker on the supplied coordinates.
Is there any way of changing what type of marker is placed, or ideally disable marker placement but still have sender position pre-filled?
Skier 10 Mar @ 7:26pm 
Is anyone else having trouble deleting CTAB markers once their placed?

I've been playing around with the markers and their link to the main Arma map but I can't seem to delete/remove markers once their placed.
flankymanga 8 Mar @ 12:09pm 
Can this be used with opfor units? If I equip it to my chdkz militias will it show them as bluefor or will it show correct unit markers consisstent with map?
LynX13 8 Mar @ 10:21am 
Works stable for me. Good immersive gadgets. Thank you.
Beviin CT-6269 8 Mar @ 9:17am 
@TehF0cus cTab 1erGTD is definitely more advanced than the Devastator Edition. I used the latter for a couple years before discovering the former and have been blown away by the additional features it has.
TehF0cus 8 Mar @ 12:21am 
How does this compare to Ctab Devastator Edition ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189592034 ) ?

Devastator Edition was the previous "new and improved ctab"
Quack 7 Mar @ 12:14am 
there was this one bug with ctab earlier, where using the headcam view or similar would stop pip scopes from working
Beviin CT-6269 6 Mar @ 4:24pm 
Absolutely love the 1erGTD version of cTab.
What are the odds we can get group messaging functionality?
Dutch 5 Mar @ 8:21pm 
Hehe thanks for the reply, unfortunately that's still a thing then. ;)
Not your fault! Arma limitations, they are what they are. Good work on this new version!
Shrike 5 Mar @ 12:16am 
Good to know
GrueArbre  [author] 4 Mar @ 11:10pm 
The crash was, in theory, fixed on bohemia side https://feedback.bistudio.com/T172503
Shrike 4 Mar @ 4:52pm 
Does this fix the CTAB randomly crashing games?