RimWorld

RimWorld

Technical map Vehicles
208 Comments
明日香 16 hours ago 
cant wait to see this coming 兄弟!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posh Octavia 11 Jul @ 7:49pm 
oh man this ones gonna be a big one what with this being the travelling update
zee 9 Jul @ 3:32pm 
🫷🏻🗿🫸🏻
zee 9 Jul @ 3:31pm 
i need 20 pushups on the double
zee 9 Jul @ 3:31pm 
that is an order
mo  [author] 9 Jul @ 1:39pm 
Are you commanding me?
I.M. Dumb 7 Jul @ 4:56am 
update this mod to 1.6
Brynjar 26 Jun @ 8:48am 
can this be added mid save?
zee 25 Jun @ 10:47pm 
Land carrier cannot move anywhere
Z3roCool 24 Jun @ 3:37pm 
It is possible to transform land crawler to hover? Is almost impossible to move it on any map!
Pacpernik 17 Jun @ 1:42pm 
to be honest, one of the best mods, but still i'm missing boats, like big ass cargo boat
logangrendler 17 Jun @ 10:26am 
THE BEST
logangrendler 17 Jun @ 10:26am 
sadly dose not work with mutifloor but may work with hospitality




add boats please
Large Hardon Collider 15 Jun @ 11:48am 
@ThySuitman could just make a scenario for it yourself
ThySuitman 14 Jun @ 10:45am 
any chance we can get starts with the vehicles? so you could start as a nomad without getting all the research and resources
Bloop 12 Jun @ 6:09pm 
Now I really want a version of this that adds in boats and perhaps even a massive carrier ship for a fully sea set colony
李辅 8 Jun @ 10:28pm 
能进远征队嘛,有这个小人吃喝不愁了
Evono 8 Jun @ 4:45pm 
Can we get maybe a Half sized or even 1/3rd sized Land carrier ? its a bit... really enormous , but the Dreadnought is kinda too small haha
Meakin 5 Jun @ 8:50am 
Anyone fully tested this with CE? I see one comment saying the turrets are comically unaccurate
dr_rockzo 2 Jun @ 1:55pm 
Apparently don't use flame turrets on these vehicles.
GNO-SYS 28 May @ 4:06pm 
"I can finally LARP as kiith gaalsien"

May the blood-sand quiet the great slumber of Sajuuk.
Consumer Of Potatoes 25 May @ 12:03pm 
the ultimate mad max/nomad caravan mod
Connie (she/her) 22 May @ 12:57pm 
I can finally LARP as kiith gaalsien
CDG NEW ID 20 May @ 10:24am 
It seems as though turrets on vehicles are comicaly inaccurate with ce, like litteraly to the point where they sometimes shoot behind themselves, i feel as though this is probably a bug.
Pixl 19 May @ 9:40am 
Gotta meditate while arming these vehicles🧘‍♂️
Nadie0 10 May @ 12:28pm 
My bad, I had forgotten to put a mod
Nadie0 10 May @ 11:50am 
I have checked, I investigated the biofuel and the fabrication but it doesnt appear in the architect, I dont know if its a bug or an incompatibility with other mods
mo  [author] 10 May @ 11:06am 
Why don't you check the research tree?
Lixer 10 May @ 10:21am 
how to build vehicles???
Nadie0 10 May @ 9:34am 
How do I built the vehicles? I have investigated them but they don't appear anywhere in the architect.
Ciellyn 9 May @ 12:57am 
Hi, would be great to make exit and entering map less of a pain
The Opposing Force 8 May @ 2:21am 
@Alpharius Fallout 3 Enclave LARP with a replica Mobile Base Crawler
Sertyu 7 May @ 7:16am 
could we maybe get bigger/smaller land cruisers? making a mobile base whould be very cool
Rotrules 6 May @ 8:03pm 
Will there ever be a sea and air counterpart to the land carrier? I would love to have a literal flying fortress.
fp.steam.acc.g76 6 May @ 6:55pm 
Cool, but it seems useless unless they add car events
frcution 6 May @ 10:15am 
CDDA vehicles have become real
S U P E R H Y P E 3 May @ 8:55am 
I have been living off of the Land Carrier for half a year now, caravaning around. The trick is to not let it go on a map. Or only on very specific ones. Look for open terrain to temporarily settle near your target (do not use "make camp") and do your operations with a different vehicle, you ideally carry on the carrier. If you still maintain a homebase, you need to enable multiple colonies in the game settings.
Ryanisunique107 2 May @ 12:00am 
every time it loads into a map it just gets stuck
the clown 1 May @ 9:19pm 
how do i make the land carrier work
S U P E R H Y P E 29 Apr @ 11:09am 
Okay, I solved it: It got stuck on a hidden conduit somehow?
S U P E R H Y P E 29 Apr @ 10:29am 
Hi, I built the Dreadnaught in an underground (under overhead mountain) hangar, but can't drive it out of there. I made the exit 12 tiles wide at this point but the truck still can't path out. Is that an issue with this mod? Other, somewhat smaller vehicles like the Bradley from RimThunder work fine
Alpharius 28 Apr @ 7:01pm 
Right, right.. On what fucking circumstances would we ever use the land carrier? Even the dreadnought is a bit of a stretch.
Could you recommend me a mod that increases map sizes so I don't get screwed by the environment when driving my megafuck(tm)?
CallMeCroin 28 Apr @ 6:15am 
Bout to do some Arknights stuff with this, thank you kind sir.
Omega-Mann 20 Apr @ 4:10pm 
Problem land carrier: when entering settlements or new maps by setting up a camp there is a high chance that you get stuck in rock formations because you cannot choose your entrance point.
Liam 19 Apr @ 1:48pm 
thank you kind sir :steamthumbsup:
Pasaway 17 Apr @ 2:09am 
@Liam: The mod that has the green barricades is Fortification Industrial: Frontier
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3093455596
GravitWry 15 Apr @ 12:48pm 
Now that I think about it, having a Small Bin inside a map vehicle doesn't work at all from further examination, e.i. watching it for 5 minutes straight with and without pawns inside map vehicles.
GravitWry 15 Apr @ 12:45pm 
Is anyone else having problems getting their pawns to clean the areas within the vehicles? I have a mobile hospital Big Rig and for some god awful reason, pawns don't clean blood and dirt. I have a Small Bin (from VFE) which worked for a time, but it is only activated when a pawn is in the map vehicle.
Enclave Tesla Trooper 12 Apr @ 11:38pm 
A boat would be pretty cool
GasPedal 11 Apr @ 11:04pm 
Can we possibly get a vehicle somewhere inbetween the big rig and the landbarge? the barge feels absolutely overkill for some things.