Arma 3
ZEI - Zeus and Eden Interiors ( Continued )
70 kommentarer
A. Ares 2. juli kl. 8:48 
I do believe that there is an option to create your own templates for specific building types, I believe there is a module that creates arrows on positions in buildings so you can create and export your own template. Then you can send it to the dev through the Composition Submissions Discussion to be implemented in the mod!

So, compatibility is a matter that we can actually make ourselves IF I get it right!
Jay 30. juni kl. 13:13 
Hello, can you make it compatible with Livonia buildings please ?
索伦(氏)巧克力眼 27. juni kl. 12:10 
ktutyld
Slip 16. juni kl. 22:38 
youre a legend, one of my favorite mods for building missions but always hated how its pretty much solely the stock buildings.
NETOGON 11. juni kl. 22:13 
yupo
ꑭᛟ Danon ꑭᛟ 6. juni kl. 18:54 
Please make templates for RHS soviet houses :steamthis:
A. Ares 2. juni kl. 13:12 
@_mickey_ true... But you can always change them after placement! ;)
_mickey_ 2. juni kl. 11:36 
The mod has a drawback.

Part of objects placed in the interior will not have available in the game physics cause be placed always as "Simple Object" so they will not react to the explosion of a grenade inside this interior. I do not understand - why it was impossible to add a checkbox "Simple Object" before filling the interior? How many objects will be placed as "Simple" and as not Simple is unknown. There is no way to influence this before placement.

Big Request to the author - make the any setting, so that the player can influence it, before placing.
Fastmover15 30. maj kl. 14:52 
The file is corrrupted
Pa:1 30. maj kl. 9:44 
dombol
Тошик 27. maj kl. 0:21 
Топ
Zomboid_Beck 14. maj kl. 5:08 
IDK if you're reading this, but this is a fire mod and you should be very proud of this.
ArcaPenguin 6. maj kl. 7:14 
hope make this great addon compatible with CUP Terrains - Core buildings
EmberD 2. maj kl. 7:13 
Thank you for taking over, looking forward to it!
fraukraze 21. apr. kl. 1:52 
ENG: Write something from the list below in my profile and I will do the same
RU Обмен +rep'ом, кидайте, в течение нескольких дней кину вам.

+rep nice profile
+rep good player
+rep absolute
+rep 200 iq
+rep it was funny
+rep chill guy
+rep 𝘺𝘰𝘶'𝘳𝘦 𝘸𝘪𝘭𝘥, 𝘣𝘳𝘰
+rep love <3
+rep god
+rep nice game
+rep too cool...
+rep 𝙨𝙝𝙤𝙤𝙩𝙞𝙣𝙜 𝙜𝙖𝙡𝙡𝙚𝙧𝙮 1 𝙥𝙡𝙖𝙮𝙚𝙧
+rep good profile
+rep n1
+rep top frag
kkcat 8. apr. kl. 7:58 
what about cdlc\mods support?
R. Gonzalez 6. apr. kl. 15:38 
Actually...

The report below seens to be and issue also with the old version

If you guys could check it out anyways, cuz it's abnormal
R. Gonzalez 4. apr. kl. 9:36 
Guys

I'm having the same issue that @Digny reported....

The mod is breaking Zeus loading, making it really slow to open
Maksoncin 2. apr. kl. 18:05 
Livonia isn't compatible?
Digby 31. mar. kl. 15:25 
Randomly this mod loads really slow when I attempt to go into zeus. However the original doesnt
aaronbok 23. mar. kl. 8:52 
Thankyou for a great mod. We used it alot in two of our weekend coop missions, Snowbase and Korean Invasion. Have posted short videos on youtube. Great fun was had by all. A great tool for mission builders. Thanks again.:steamhappy:
Kiwi_Twitches 19. mar. kl. 17:33 
Legend. Appreciate you picking this up
GodDoor 𝕌𝔸 16. mar. kl. 8:05 
Would you supp cup, rhsteracore, Realistic Map Assets V2, Eden Object, Military structures? Its realy will be cool
TehF0cus 13. mar. kl. 10:56 
You are the man! Thanks for continueing this amazing zeus addition
thp801 12. mar. kl. 9:53 
could you please add DCO Firing Position (FIPO'S) to the garrison building.
d.omeron 12. mar. kl. 6:41 
Regarding to Garrison Building - can you make a module for placing guards on watchtowers around the map? some maps have borders between two nations and there are tons of watchtowers all over.
Arkblade 10. mar. kl. 12:29 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248165312
Would it be possible to have automatic Fill like this mod?
Sgt. J. Andrews / Samantha  [ophavsmand] 10. mar. kl. 4:22 
@Kalle By default, they all spawn in with the simulation disabled if the module is used in Zeus, in the editor a good composition should have everything set to Simple Object if the object can be turned into it, which makes it even better for performance.

@Woolly Bruh I'm already adding lighting to new compositions when I feel like it's needed, going through the old ones would be extremely time consuming.
Woolly Bruh 9. mar. kl. 22:15 
you should add the suspended camping lamps to all the templates
e-RAD 9. mar. kl. 13:16 
interesting!
Per_von_Harke 9. mar. kl. 10:42 
Thanks !
A. Ares 9. mar. kl. 10:27 
@Kalle, generally speaking the best option if you have objects that do not need simulation is to have them set as "local only"! And to achieve this, you need their simulation disabled, so I believe that you are right on this!
Kalle 9. mar. kl. 8:50 
Would be nice if items was spawned in with simulation disabled as standard. There are usually alot of objects that needs to be synced in multiplayer and even when you use only defence its better for the server to use it with simulation disabled.
Mr Fox 9. mar. kl. 4:11 
Much appreciated :steamthumbsup:
秋风之墩·Official 9. mar. kl. 0:51 
Thank you very much!
DonK 8. mar. kl. 21:48 
Oo boi very happy someone decided to continue it.
A. Ares 7. mar. kl. 18:55 
@Josef Terboven Gaming nope... This actually is the "continuation" of the old one! (Thank Sgt. J. Andrews / Samantha for that)
Josef Terboven Gaming 7. mar. kl. 17:19 
Does this require the original?
Sgt. J. Andrews / Samantha  [ophavsmand] 7. mar. kl. 14:42 
@onestar It was something I was thinking to do anyway, really depends on how much moving over to ZE brings to the table in regards to Eden as well, but I always appreciate the input and 2c!
onestar 7. mar. kl. 14:30 
Of course, it would be ideal to keep this as it's own thing and then develop more suitable things for Zeus. Just a small suggestion, no ill feelings towards people using Zeus!
Sgt. J. Andrews / Samantha  [ophavsmand] 7. mar. kl. 14:08 
@stulle_berlin In this case yeah, it would be out dated and have far less comps.

@WebKnight will do, I greatly appreciate that.

@onestar It would probably be a completely separate mod, I wouldn't call the extra requirement for Zeus Enhanced useless but in the case of SP/COOP, maybe a bit extra bloat but ZE is such a small file that having it as a dependency wouldn't be the worse thing in the world.
onestar 7. mar. kl. 11:42 
Yes, I hope so!
A. Ares 7. mar. kl. 11:34 
@onestar, I do believe that another mod may be optional!
onestar 7. mar. kl. 10:32 
Don't make this (version) dependent on any mods, please. This is great for SP/COOP content that is not ZEUS based in any way. An extra mod requirement might make this mod a little useless for that.
WebKnight 7. mar. kl. 9:18 
@Sgt. J. Andrews / Samantha if you need help implementing the zeus enchance modules lmk
stulle_berlin 7. mar. kl. 7:09 
does that mean the original mod is obsolet?
Sgt. J. Andrews / Samantha  [ophavsmand] 7. mar. kl. 3:21 
@Its ya boy Griff The only list I've got so far is the ones that I've created and people have submitted, I can grab the list and post it on the github n update it during development. Currently SOG, CUP, WS, GM have already been added ( However they're mostly Military comps ) with Cambodia as well from the previous mod. If you're curious about it now, the github is open to be looked at so you can see the class names have got support already
Its ya boy Griff 7. mar. kl. 3:12 
Do we have a list of buildings or other mod pack buildings this will work with? Thanks in advance
Sgt. J. Andrews / Samantha  [ophavsmand] 7. mar. kl. 2:37 
@WebKnight Yeah it's something I'm certainly gonna look into, I'll dabble in it and see what I can come up with. I have ideas but putting them in practice is another thing.

@Stanley Yeah that's certainly not right, I'm currently not getting that issue as of yet but I'll certainly see about updating it to ZE modules to improve everything all around.

@Payne Smith These include all the base ones that were already in the mod

@Todd Ler Fondler I noticed that the modules appear regardless if the Game Master module's options to only do Official Addons and they just cease to work despite appearing in the list. I'm able to select the module but placing it on something it will refuse to go to the next phase. Does this sound about right?
Payne Smith 7. mar. kl. 2:07 
Does this include the one from the base mod or do we need them separately?