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Rapporter et oversættelsesproblem
So, compatibility is a matter that we can actually make ourselves IF I get it right!
Part of objects placed in the interior will not have available in the game physics cause be placed always as "Simple Object" so they will not react to the explosion of a grenade inside this interior. I do not understand - why it was impossible to add a checkbox "Simple Object" before filling the interior? How many objects will be placed as "Simple" and as not Simple is unknown. There is no way to influence this before placement.
Big Request to the author - make the any setting, so that the player can influence it, before placing.
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The report below seens to be and issue also with the old version
If you guys could check it out anyways, cuz it's abnormal
I'm having the same issue that @Digny reported....
The mod is breaking Zeus loading, making it really slow to open
Would it be possible to have automatic Fill like this mod?
@Woolly Bruh I'm already adding lighting to new compositions when I feel like it's needed, going through the old ones would be extremely time consuming.
@WebKnight will do, I greatly appreciate that.
@onestar It would probably be a completely separate mod, I wouldn't call the extra requirement for Zeus Enhanced useless but in the case of SP/COOP, maybe a bit extra bloat but ZE is such a small file that having it as a dependency wouldn't be the worse thing in the world.
@Stanley Yeah that's certainly not right, I'm currently not getting that issue as of yet but I'll certainly see about updating it to ZE modules to improve everything all around.
@Payne Smith These include all the base ones that were already in the mod
@Todd Ler Fondler I noticed that the modules appear regardless if the Game Master module's options to only do Official Addons and they just cease to work despite appearing in the list. I'm able to select the module but placing it on something it will refuse to go to the next phase. Does this sound about right?