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pzk extended vehicle zones b42
pzk jaguar xj220
pzk vlc eca exotics addon
pzk vanilla plus car pack
toyota supra mk v
81 delorean dmc-12
81 delorean dmc-12 time machine
85 lamborghini countach
93 mazda rx7 - plus fictional names
assoluto bisonte r4 + parts mod
faster hood opening
improved junkyards
kitsune libary mod
nementhes colored batter and engine status
porsche 918 fhq plus 2x spawn mod
simple vehicle repair
standardized vehicle upgrades 3- core plus vanilla
tow truck standardized vehicle upgfrades 3 support b42
tsars common library v2.07
fhqwhgads mods all of them
that damn library
tow truck b42
{LINK REMOVED}https://www.bilibili.com/video/BV1DRo7YEEgR/
just saying
would give the immersion that some deputies/officers/troopers were gearing up or just general office duties whilst the infection struck whilst most of them were oncall and dealing with everything else
it is supposed to balance EMS in all Business parking lots! give me a couple hours and im going to push the update that should fix the lack of ems vehicles
There are multiple instances where they have mis-marked locations.
For example; the the Muldraugh police is just normal parking stall zones,
and instead of junkyard zones in some places they might do traffic jam zones instead.
so keep that in mind and reference the Build42 online map that allows you to see all vehicle zones to reference what kind of vehicles you should be seeing where.
I could totally seperate out the "police" zone so it not grouped up with the others and able to be adjusted specifically, if that would help. @ Goldietooth
also could there be an option to have a % of how many police vehicles (district wise/regional) spawn parked locally and station wise? something to that effect?
@Vengent make sure you also adjust the base games vehicle spawn chance to high as it will directly alter the percentage my mod will be able to apply.
*note* i dont know how to mod in v41 so until i learn backwards compatibility i probably wont be able to bring this to 41.
I know the code needs a bit of tweaking to allow per zone adjustments, which I can do.
i've just been extremely busy the past 30 days with a move and new position in another state.
I plan on expanding the code base to have sandbox alterations for each zone specifically.
As well as assigning the right kind of cars (I noticed trailers are in the file a bit weird as the developers already boosted trailer spawns in some way) and the way the current function alters the whole file the same, which may jack up the trailer spawns by accident.