Garry's Mod

Garry's Mod

Unovan/Hisuian Zoroark PM/NPC/Ragdoll
51 Comments
SirRayveltal 14 Jul @ 5:42pm 
HOLY SHIT FINALLY. If my PFP doesn't say all that needs to be said, it's safe to say I've been waiting for this for a LONG time.
Anakin119 14 Jul @ 7:50am 
Okay.
TheTwilightDancer  [author] 13 Jul @ 10:05pm 
@Anakin119
I might do some ragdolls like Zoruas one day, but I had to put off model porting for an undetermined amount of time since we're packing up to move. When the time comes, I do wanna port them yes, unless someone else beats me to it beforehand.
Anakin119 9 Jul @ 5:15am 
I wonder if one day. We can have a Hisuian Zorua ragdoll. Which is Hisuian Zoroark's pre-evolution.
TheTwilightDancer  [author] 25 Jun @ 6:29pm 
@몰리수
It should be. I even checked the model viewer on Crowbar and all textures appear on both Zoroarks with no issues
Athena 25 Jun @ 5:45pm 
So has it changed now?
madval26 25 Jun @ 4:17am 
It was a version before the eye textures got fixed
Athena 24 Jun @ 9:19pm 
Oh yeah, Zoroark's eyes are purple — I wonder why?
Athena 24 Jun @ 9:18pm 
It would be nice if Zoroark's expression changed too. :p
TheTwilightDancer  [author] 16 Jun @ 4:50am 
@Athena
You sure can, I'd love to see it! :steamthumbsup:
Athena 15 Jun @ 8:35pm 
I'd like to bring it into PAC3
TheTwilightDancer  [author] 15 Jun @ 3:41pm 
@Athena
Are you trying to download them from the Google drive links? I checked those and they work on my end
Athena 15 Jun @ 12:27pm 
I'm trying to extract this addon, but it says there's no addon file
TheTwilightDancer  [author] 14 Jun @ 7:36am 
@madval26
I have no idea what is causing this, because the eyes show up normally on my end. Nothing in my material data looks out of place either, but I'll still experiment with them when I get the chance and update to see if you or other people still have an issue with the eyes.
TheTwilightDancer  [author] 14 Jun @ 7:31am 
@~Sonico°Moon~
I just need to get my modding inspiration back due to being drained trying to get things in this stubborn Starbound mod to work. XD
madval26 14 Jun @ 4:43am 
Also one question, when i started to use the Normal Zoroark playermodel, i noticed that the Normal Zoroark has Pink Eyes, i even have a screenshot as proof of it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498956972
madval26 14 Jun @ 4:28am 
Finally, Zoroark is here
~Sonico°Moon~ 13 Jun @ 10:04pm 
*hug*
It is understandable and there is no problem, It's better to recharge your batteries and get inspired, but what kind of inspiration
TheTwilightDancer  [author] 13 Jun @ 9:58pm 
Thanks for the condolences. (Hugs) I also gotta get some inspiration back so there's also that. The other mod I'm working on is draining so I had to take a break on it. XD
~Sonico°Moon~ 13 Jun @ 9:39pm 
Ho, I see and I'm sorry for the loss. I hope you are in better condition now.
TheTwilightDancer  [author] 13 Jun @ 9:37pm 
It's good to see you too! Hopefully I can become a little more active again soon. We had a death in the family recently, and the Starbound mod I'm working on is proving challenging.
~Sonico°Moon~ 13 Jun @ 7:57pm 
I see, When it comes out I'll try it, I don't know if I've already shown you any photos of the eye color From my lycanroc , Changing the subject a bit, I'm glad to see you again.
TheTwilightDancer  [author] 13 Jun @ 7:53pm 
@~Sonico°Moon~
Hisuian Zoroark doesn't have another eye color, but Zoroark does. But the eye colors change to match the regular or shiny texture. The eyes and body are separately textured on both Zoroarks so you likely could change it using material tools like midnightZer0 said. :)
midnightZer0 13 Jun @ 7:17pm 
If the eye is a separate texture you can probably change it using Sub-Material Tool and Advanced Color Tool
~Sonico°Moon~ 13 Jun @ 7:14pm 
Seriously? That would be great, and one question, can you also change the eye color? Or I don't know if it's possible.
TheTwilightDancer  [author] 13 Jun @ 6:51pm 
@~Sonico°Moon~
I'll probably do Midnight Lycanroc next since I know you also want him. :) If only I had this Starbound mod done, I'm fighting off and on with it, some animation files won't work for the objects. :steamsad:
~Sonico°Moon~ 13 Jun @ 6:30pm 
Interesting
TheTwilightDancer  [author] 13 Jun @ 4:04pm 
@Athena
Zoroark is included in this addon now.
Athena 29 May @ 4:35am 
oh yeah ty
TheTwilightDancer  [author] 28 May @ 11:56pm 
@Athena That'll be the next one I port since a Zoroark model was removed from the workshop. But for now, I got a Starbound mod that I'm working on and one other project (and my free time is limited due to IRL responsibilities), so give me some time, I'll get to it once I'm ready. :steamthumbsup:
TheTwilightDancer  [author] 20 May @ 10:32pm 
@madval26
Probably another Nintendo DMCA takedown. Hope they don't come for this one next......There's still another normal Zoroark on the workshop, but I don't know how much longer it'll be there. Once I start getting back into the swing of things for GMod, I'll port Scarlet/Violet normal Zoroark.
madval26 20 May @ 3:40pm 
and seems like the Normal Zoroark addon is gone
TheTwilightDancer  [author] 7 May @ 8:08am 
@Botbuster
I sadly can't replicate the issue you have with the ragdoll behaving like a static model, which still makes me wonder if a mod you have is glitching the ragdoll physics. And I haven't used the ragdoll mover very recently, but if I remember correctly, ragdoll mover will list jigglebones as a warning sign or something similar. This doesn't mean they don't work, it's just a label it uses for jigglebones on the PM and NPC. The bones should still pose just fine.
Botbuster11 7 May @ 7:02am 
in the ragdoll mover all the procedural bones have a warning sign next to them
TheTwilightDancer  [author] 5 May @ 2:16am 
@Botbuster11
Really? The ragdoll works perfectly fine on my end, I can grab it by all the bones and pose it. In the video at around 2:55, I spawned in a ragdoll that I can pose, and it still works the same for me now. I'm guessing you have a mod that's messing up ragdoll physics, because it shouldn't be behaving like a static model that you can only move around by its feet. Is it an animatable entity that you're grabbing? Try spawning in the ragdoll again from spawnlists in the Q menu, or spawn an NPC, C to make animatable, then hit C on it again to turn it into ragdoll. Grab with physics gun and hit R to unlock all the bones.
Botbuster11 5 May @ 1:36am 
i did find the ragdoll version but it isn't floppy and you have to move it by around their feet
TheTwilightDancer  [author] 4 May @ 4:43pm 
@Botbuster11
There is a ragdoll for it too. You can either search Hisuian Zoroark in the search bar to spawn the ragdoll, or you can spawn an NPC and hit C with cursor over it, make it animatable, then C again and turn it into a ragdoll.
Botbuster11 4 May @ 10:38am 
idk if i'm missing something but it isn't actually a ragdoll
midnightZer0 22 Mar @ 3:19pm 
Imagine if somewhere down the line someone ports all the Unite models. I'm surprised it actually HASN'T been done yet
madval26 22 Mar @ 1:43pm 
oh, also are you planning on doing a Braixen Playermodel?
TheTwilightDancer  [author] 21 Mar @ 7:07pm 
@madval26 Maybe someday, but they aren't priorities right now since I'm mainly focused on porting Pokemon PMs and NPCs that haven't been done yet. There's already a Midnight Lycanroc and Zoroark PM on the workshop now, but if I do decide to port my own at some point, I'll do the Scarlet and Violet versions.

I assume you meant Midnight Lycanroc and not Dusk, as there isn't a Midday and Dusk Lycanroc PM as those are 4 legged. Midnight Lycanroc is bipedal and would be far easier to port.
madval26 21 Mar @ 10:21am 
Will be there a Dusk Lycanroc btw?
Athena 11 Mar @ 2:21am 
Pokémon Scarlet zoroark pls
midnightZer0 9 Mar @ 12:02pm 
all that's left is the Unite zorks, and then the Zorkshop will be complete
midnightZer0 6 Mar @ 11:05pm 
finally.
TheTwilightDancer  [author] 6 Mar @ 8:28pm 
We needed more! :steamhappy:
madval26 6 Mar @ 10:21am 
Finally, more Zoroarks
mejlmas74 6 Mar @ 6:31am 
oh hi