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I might do some ragdolls like Zoruas one day, but I had to put off model porting for an undetermined amount of time since we're packing up to move. When the time comes, I do wanna port them yes, unless someone else beats me to it beforehand.
It should be. I even checked the model viewer on Crowbar and all textures appear on both Zoroarks with no issues
You sure can, I'd love to see it!
Are you trying to download them from the Google drive links? I checked those and they work on my end
I have no idea what is causing this, because the eyes show up normally on my end. Nothing in my material data looks out of place either, but I'll still experiment with them when I get the chance and update to see if you or other people still have an issue with the eyes.
I just need to get my modding inspiration back due to being drained trying to get things in this stubborn Starbound mod to work. XD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498956972
It is understandable and there is no problem, It's better to recharge your batteries and get inspired, but what kind of inspiration
Hisuian Zoroark doesn't have another eye color, but Zoroark does. But the eye colors change to match the regular or shiny texture. The eyes and body are separately textured on both Zoroarks so you likely could change it using material tools like midnightZer0 said. :)
I'll probably do Midnight Lycanroc next since I know you also want him. :) If only I had this Starbound mod done, I'm fighting off and on with it, some animation files won't work for the objects.
Zoroark is included in this addon now.
Pokémon Scarlet zoroark pls
Probably another Nintendo DMCA takedown. Hope they don't come for this one next......There's still another normal Zoroark on the workshop, but I don't know how much longer it'll be there. Once I start getting back into the swing of things for GMod, I'll port Scarlet/Violet normal Zoroark.
I sadly can't replicate the issue you have with the ragdoll behaving like a static model, which still makes me wonder if a mod you have is glitching the ragdoll physics. And I haven't used the ragdoll mover very recently, but if I remember correctly, ragdoll mover will list jigglebones as a warning sign or something similar. This doesn't mean they don't work, it's just a label it uses for jigglebones on the PM and NPC. The bones should still pose just fine.
Really? The ragdoll works perfectly fine on my end, I can grab it by all the bones and pose it. In the video at around 2:55, I spawned in a ragdoll that I can pose, and it still works the same for me now. I'm guessing you have a mod that's messing up ragdoll physics, because it shouldn't be behaving like a static model that you can only move around by its feet. Is it an animatable entity that you're grabbing? Try spawning in the ragdoll again from spawnlists in the Q menu, or spawn an NPC, C to make animatable, then hit C on it again to turn it into ragdoll. Grab with physics gun and hit R to unlock all the bones.
There is a ragdoll for it too. You can either search Hisuian Zoroark in the search bar to spawn the ragdoll, or you can spawn an NPC and hit C with cursor over it, make it animatable, then C again and turn it into a ragdoll.
I assume you meant Midnight Lycanroc and not Dusk, as there isn't a Midday and Dusk Lycanroc PM as those are 4 legged. Midnight Lycanroc is bipedal and would be far easier to port.