Garry's Mod

Garry's Mod

Half-Life: Opposing Force NPCs
78 Comments
allejamene091807 30 Jul @ 3:19am 
Btw, I hope you could add a feature where they can use every weapons. Especially the Grunts
880 29 Jul @ 9:05am 
good but npc killfeed name broken and gonome release bullsquid sounds
fatymuss  [author] 27 Jul @ 6:32am 
Im not sure
GoldSourceFan1998 26 Jul @ 9:12pm 
i tried using the soldiers in particular to make some scripted sequences
(like for example, Engineer sitting and then getting up after a trigger is activated) and it just never worked is there a specific reason for this?
idiot 20 Jul @ 2:12am 
the shotgunner also fires his weapon as if it's an MP5. a fix for this is to set the monster_human_grunt's keyvalue "weapons" to 8 (shotgun only) or 10 (shotgun + hand grenade)
idiot 20 Jul @ 1:41am 
gonome doesn't produce any sounds (apart from bullsquid noises) unless the "HD Extras" addon is installed
allejamene091807 7 Jul @ 11:05pm 
I wish there was a HECU SNPC where they can use all weapons.
Yoyricks_ 18 Jun @ 2:14pm 
theres an unfinished source port one i was doing
fatymuss  [author] 18 Jun @ 1:36pm 
yea i would like the models in the video please.
Yoyricks_ 18 Jun @ 1:08pm 
i could also give the model i used in the video too if you like
Yoyricks_ 18 Jun @ 1:07pm 
i mostly added in the shooting animation in the video, because the functions aren't supposed to be used outside of the training room as their purpose was just only for the training room, really weird that barney was the ai base for the two npcs
fatymuss  [author] 18 Jun @ 12:35pm 
i looked at it and they dont have any type of shooting animations
fatymuss  [author] 18 Jun @ 12:20pm 
ill change it that that srry
Yoyricks_ 18 Jun @ 12:17pm 
https://youtu.be/8B0D0SnruN4

this is the only proof i could show about this since no one ever documents most things unless it's their favorite thing 😭
Yoyricks_ 18 Jun @ 11:40am 
still waiting for the day the Recruit and Drill Sargent npcs use monster_barney as the base for accuracy

i could even show proof that they use monster_barney
hery75us 3 Jun @ 4:14pm 
I think it's limakenoris ez2 content
fatymuss  [author] 3 Jun @ 5:34am 
you probably have a mod that conflicts with the models in this mod try disabling all of your other mods and see if that still happens
hery75us 2 Jun @ 9:20pm 
The gonomes have a ez2 model for some reason
TheDesertRoad 18 May @ 7:15pm 
WHERES MY VOLTIGORE?????
fatymuss  [author] 15 May @ 3:41am 
ty
Gordon, GORDAN! 15 May @ 3:39am 
A welcome feature, indeed.
fatymuss  [author] 15 May @ 3:18am 
both if you have keep corpses it enables the ragdoll vise versa death animation
Gordon, GORDAN! 14 May @ 6:36pm 
Do these have ragdolls or are they effects that play a death animation?
fatymuss  [author] 12 May @ 12:16pm 
this dosent have any npc base since this uses base hl ai and weapons
BlackWolf 9 May @ 6:57am 
Have*
BlackWolf 9 May @ 6:57am 
This works with or without vjbase or what ? Or they don't hace any (npc base)
fatymuss  [author] 9 May @ 3:12am 
done
fatymuss  [author] 9 May @ 3:05am 
wait let me check that out
Nova  [author] 8 May @ 6:40pm 
yo, Recon is missing textures
fatymuss  [author] 24 Apr @ 12:17pm 
tysm
♱WhatsLeftTo$car♱ 23 Apr @ 5:01pm 
I love these mods so much dude keep going btw it would be cool if you made more Half-Life NPC mods like this
fatymuss  [author] 21 Apr @ 3:00pm 
ill try it
Yoyricks_ 21 Apr @ 2:58pm 
it may sound like a sugestion but it's something i know about the monster_drill npc in opposing force
Yoyricks_ 21 Apr @ 2:56pm 
i think about this addon time to time to think it should had the drill Sargent due to him being a reskin of barney that is hostile to black mesa workers
fatymuss  [author] 15 Apr @ 2:56am 
yup
GoldSourceFan1998 14 Apr @ 8:34pm 
do these have ragdolls?
fatymuss  [author] 26 Mar @ 5:16am 
@easytiger i made the hd pack
fatymuss  [author] 24 Mar @ 4:36pm 
but if that happens you could probably use the race x guys because there are no scripted scenes with them i think
fatymuss  [author] 17 Mar @ 5:08pm 
i tried bu the damn weapons or jumping don't work :steamsad::steamsad::steamsad:
uɒdiЯ 17 Mar @ 9:56am 
Nice mod, maybe u could add the new aliens from the opposing force, maybe most of the npcs if u do that maybe its possible to port opposing force campaign into gmod fully playable, the major issue was the fact that opposing force as custom npcs, vj npcs cant be used because they have custom behaviour, so maybe with your mod it could be possible
fatymuss  [author] 15 Mar @ 1:45pm 
wait a minute
Freedom 15 Mar @ 1:37pm 
the mp5 has no sound yet
dani_505 13 Mar @ 6:08pm 
un 10000000000000000000000000000000000000000000000000000000000000000000000000000
fatymuss  [author] 13 Mar @ 1:56pm 
shut yo bitch ass up
jasonam1105 13 Mar @ 1:03pm 
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Nova  [author] 9 Mar @ 7:12pm 
Tried to fix it, didn't work but I know for a fact it's those damn weapon sounds
Freedom 9 Mar @ 5:40pm 
DAMM! right, i dont, hold on, let me try again now
fatymuss  [author] 9 Mar @ 5:10pm 
do you have half life source?
Freedom 9 Mar @ 3:32pm 
the audio still being non existent