RimWorld

RimWorld

VTE - Proxy Heat Patch
33 Comments
turkler 10 Jul @ 12:30pm 
awesome, thanks for the quick fix
ferny 9 Jul @ 9:37pm 
@Wolfy Thanks!
Wolfy  [author] 9 Jul @ 9:36pm 
Sneaky. Fixed 1.6 and working on my end. Let me know if any more issues crop up.
ferny 9 Jul @ 8:11pm 
This breaks the game right now. Hover over a campfire. Do not use with 1.6 for now
Evono 5 Jul @ 4:35pm 
is 1.6 planned?
[kor]sundayline (^=^) 8 May @ 2:05pm 
thank you
CubeyHead 26 Apr @ 2:16pm 
Absolutely what this mod needs. Thanks!
Wolfy  [author] 25 Apr @ 9:34pm 
@Spook Should be. Haven't noticed any issues adding to existing saves.
Spook 20 Apr @ 8:11am 
Awesome, thanks. Is it safe to add to an existing game? I have VTE obviously.
BlunderingFool 17 Apr @ 2:47pm 
Thank you Wolfy, you're a gem! ^.=.^
Unable 13 Apr @ 12:06am 
Finally, I don't have to take someone to a medical bed and then remove that bed whenever they get hypothermia
SuwinTzi 27 Mar @ 11:27am 
@Lekoda it's patching a bug in which objects block proxy heat.
Lekoda 27 Mar @ 8:35am 
Isnt this already in the orignal mod? or am I mistaken
StockSounds 25 Mar @ 3:26pm 
If you want to do more VFE Tribals saving, feel free to remove Anomaly research from the advancing requirements.
Iceobeasty 25 Mar @ 3:13pm 
Saved my VFE Tribals run
Svela 18 Mar @ 7:14am 
Works like a charm. Cheers!
LoopKat 11 Mar @ 12:04pm 
THIS is why my colonists have been complaining nonstop about sleeping in the cold/heat since adding Vanilla Temperature Expanded? Good lord... Thanks a bunch for the fix
turkler 9 Mar @ 3:35pm 
yay
kimmym420 7 Mar @ 7:08am 
Seems to be working great now. Thanks again!
Wolfy  [author] 6 Mar @ 1:02pm 
Updated. "Change Notes" above has the details-ish. Let me know if anything else comes up. <3
tom 6 Mar @ 12:26pm 
I doubt it's an oversight, proxy heat is the most computationally expensive part of pretty much the entire VTE mod, this was probably chosen as an acceptable compromise between function and performance
KawwaK 5 Mar @ 11:44pm 
But heat proximity outdoors was already a feature of VTE, wan't it affecting the pawns when they were on a chair, bed, sleeping spots, etc?
I am always surprised for these big oversights by the big moeders or vanilla.
Wolfy  [author] 5 Mar @ 10:10pm 
@kimmym420 That's on me. I should have it worked out tomorrow. In the mean time, guess it'll be warmer outdoors :p
kimmym420 5 Mar @ 7:42pm 
I may have found a bug. I couldn't heat a room while the mod was installed. The room stayed the temperature of the outside no matter how many fires I lit in it. Removing the mod fixed it. Of course I have a ridiculous modlist so it could be something on my end.
StockSounds 5 Mar @ 6:57pm 
Peak mod-modding!
turkler 5 Mar @ 6:54pm 
omg thank you so much for this mod!
StockSounds 5 Mar @ 6:37pm 
MAJORRRRR!!!!
You've done great a service to all low-tier Vanilla Expanded mod enjoyers.
kimmym420 5 Mar @ 6:32pm 
OMG I literally just started a VFE Tribals start today and then find this. Thank you!
Wolfy  [author] 5 Mar @ 6:20pm 
Correct. Sleeping Spots, chairs, etc that don't have an "Impassable" tag are now properly affected by heat sources. (Yes, I was so tired of tribals freezing to death sleeping next to fires) :)
StockSounds 5 Mar @ 5:47pm 
Dude, if this allows sleeping spots to be affected by temperature, then VFE Tribals no longer has to be awful during winter!
turkler 5 Mar @ 4:35pm 
oh @daz_ian if that's the case then it's huge
daz_ian 5 Mar @ 4:26pm 
This fixes sleeping spots next to a campfire having the normal outdoor temperature rather than being warm, I gather?
turkler 5 Mar @ 4:02pm 
restoring proxy heat to passable furniture buildings? like, campfires and such? don't those already provide proxy heat?