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In 1993 the NRA hadn't gone completely insane with it's anti-government stance and was still largely about gun safety; gun ownership was still largely about home protection and hunting, not militant cosplay. In '93, most gun ownership would be hunting rifles/shotguns and pistols/revolvers.
Guess what I'm saying is don't conflate 2025 Appalachia with 1993 Appalachia - same place, but a way different time. :)
1. There should be CCWs spawning on zombies from when they were alive and fighting.
2. There's not enough ammo in houses. If you loot the house of a serious gun owner you'll find over a thousand rounds of ammo per caliber in use.
Still a very good mod for those of you who want to experience that YN crashout type vibe but for those who just want maybe a few extra weapons lying around this mod may be too much. To keep it manageable I just leave most of the weapons behind without looting ammo to keep in somewhat reasonable.
Then again...can there really be too much gun in a zombie apocalypse?
I reccomend just barely increasing building spawns, a little more to guns on zombies and then even more in cars. THAT would make sense.
Lastly cigs are perfect and should be vanilla
As it sits a single street in any neighborhood can equate to way more loot than any vanilla police station or military checkpoint in the game making the game far too easy.
It's pretty much as common as car keys.
If my apartment was in the game, you'd find a whole bunch of guns, ammo, reloading supplies, knives, and various outdoors gear. Never sat right with me that guns are so rare in PZ.
@calvillocabe01 book spawns in b42 are lower in general from others that have tested it. This mod has nothing to do with the How To Use Generators magazine. This mod adds Smokes and Guns procedurally to 3 locations. Handbags/Purses, bedside tables and some tall dressers(not all).
General update: I am open to feedback. What I've been up to - I'm working on adding these options in sandbox settings when a game is created w/ defaults used if playing Apocalypse. I am also looking to add a reward system from killing zombies (it would be off by default) - to give an additional extremely rare chance to find smokes, lighters, small arms and ammo, etc. For context, mod currently is using normal to rare (item dependent) for loot chance spawns in containers. Plain talk, I'm not looking to add M16's to every zombie.
Never happened before. Pretty amazing mod.