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Really appreciate the kind words!
@Inverspe
Both flat roofs and slanted roofs should work for pre-existing houses.
I hope that the devs see this and incorporate the mechanic into the base game!
- Much improved pipe & roof mapping
- Reduced restricted zone radius when building new drains near existing drains from 6 to 3
- Updates to match changes in vanilla animal trough definitions from 42.10
@JT1527
Update should hopefully fix some of the issues you've reported
Thanks for reporting an issue.
The drain section count represents the 'optimal' number of drains attached to a given area of roof for each drain to work at 'max' capacity. A analogy would be a pie representing the roof area and the drains representing a slice of the pie. The more drains added, the smaller each slice becomes.
This system works in the majority of simple cases but it seems like you might have run into a scenario that doesn't play well with the current version of it.
I'll investigate and see if I can reproduce the error. If possible, posting a screenshot of your roof barrels setup in the Bug & Issues discussion would be really helpful!
My ground floor rain barrel (for agriculture) throws up errors after i installed a new setup on my roof
I placed 3 rain barrels on sinks, bathtub, and washer. I created a small roof+gutter system (with poles) for each rain barrel. and now the ground floor no longer works.
The UI says Drain Sections 3/1 and is red. why are there a minimum amount of drain sections? is there a way i can add more drain sections?
I appreciate it!
@Cannon Fodder
Yeah pipes & gutters can only be built on the "north" and "west" faces currently. Most vanilla wall decorations behave in a similar way due to the isometric perspective.
42.10 should now be considered the minimum version for the mod, however previous unstable builds should continue to work for any existing gutters as the changes only impact newly created pipe entities.
Apologies for the late reply: currently the containers must be placed on the same tile as the drain pipe to be connected with the gutter system.
Thanks! Performance impact should be minimal.
All adjustments to rain collectors use the game's vanilla fluid container system and are triggered in response to player-driven events such as connecting/disconnecting the container or adding/removing gutter pipes. Outside of these infrequent events, the mod is essentially inert and weather-related performance should not be any worse than vanilla (though vanilla performance can already be a bit rough during heavy weather!).
The craftable pipes will appear in the build menu's welding category or by searching "gutter"
I really appreciate the kind words! Also thanks for all the work you've done on the Useful Barrels mod!
Just wanted to say that you made an awesome mod with an amazing code architecture!
Exactly that! It scales the container's rate of rain collection with the size of the connected roof to simulate water being funneled from a much larger surface area. A container connected to a large roof it will be much more effective than an unconnected rain catcher.
The mod's goal is to provide additional mechanisms for realistic & impactful base-building while remaining true to the set and setting of the base game.
- Fix font size scaling in gutter ui panel
- Fix horizontal gutter pipes blocking doorways
- Prevent horizontal gutter pipes from being attacked by zombies
Yup definitely something I've been thinking around. Atm the collector's rain factor is set by the gutter system but the rain factor itself is only used by the base game if the container is "able to receive rain" which requires it to be positioned outside without a roof above.
I was playing around with the idea of chaining multiple containers together using a new set of "ground pipes" like you've mentioned that would allow additional "secondary" containers to be added. The original goal for this idea was to increase the total storage capacity of the entire system but I can actually see this being a good way to 'move' the water indoors as well since any of the "secondary" containers wouldn't necessarily have to be outside.
I appreciate the feedback and suggestions!
- Add buildable gutter pipes
- Use roof size to determine rain factor
* Pre-existing structures are assumed to already have gutters so the entire roof's area is used for rain harvesting
* Player-built structures require crafted gutter pipes to increase the area available for rain harvesting
- Add gutter system ui panel
- Add newspaper classified ad for in-game tutorial
Around here on B42 map [b42map.com]
thanks
Absolutely. The mod uses the game's base rain catching system which produces tainted water by default.
just a thought
Are you reading my mind or something? I wish I knew how to mod so I could help you.
Shut up and take my Steam Points.
Oh man, this would be SOOOO great ! Many thanks tu !!
- Support all vanilla animal troughs
- Support generic fluid container iso objects
- Add connect & disconnect plumbing actions
Totally understand! I'm definitely going to explore making a craftable version of the gutter pipe for players to be able to set up on their own
So I thought it would be amazing if you could add a structure that could be built next to rain collectors to increase the collection rate in the same way the gutters do.
The mod relies on systems that were added in B42 so unfortunately it will not work in B41.
@frantonio8
Currently the increased effectiveness is static but the goal is definitely to determine it based on roof size eventually!