Project Zomboid

Project Zomboid

[B42] Functional Gutters
64 Comments
Mancer  [author] 19 hours ago 
@Sykomyke

Really appreciate the kind words!

@Inverspe
Both flat roofs and slanted roofs should work for pre-existing houses.
Inverspe 20 hours ago 
does this work with on flat roofs? like slanted ones from pre existing houses
Sykomyke 19 Jul @ 10:50am 
Just wanted to say this looks like a great high quality mod that realistically meshes with the existing systems of PZ while improving on the survival aspects. Kudos mate! Also, as an aside I appreciate seeing a modder who just mods for enjoyment and doesn't beg for money or recognition in their mod description like so many others do!

I hope that the devs see this and incorporate the mechanic into the base game!
Mancer  [author] 18 Jul @ 10:45pm 
1.3 update:
- Much improved pipe & roof mapping
- Reduced restricted zone radius when building new drains near existing drains from 6 to 3
- Updates to match changes in vanilla animal trough definitions from 42.10

@JT1527
Update should hopefully fix some of the issues you've reported
Mancer  [author] 9 Jul @ 12:21pm 
@JT1527

Thanks for reporting an issue.

The drain section count represents the 'optimal' number of drains attached to a given area of roof for each drain to work at 'max' capacity. A analogy would be a pie representing the roof area and the drains representing a slice of the pie. The more drains added, the smaller each slice becomes.

This system works in the majority of simple cases but it seems like you might have run into a scenario that doesn't play well with the current version of it.

I'll investigate and see if I can reproduce the error. If possible, posting a screenshot of your roof barrels setup in the Bug & Issues discussion would be really helpful!
JT1527 9 Jul @ 8:03am 
Currently running into an error:
My ground floor rain barrel (for agriculture) throws up errors after i installed a new setup on my roof

I placed 3 rain barrels on sinks, bathtub, and washer. I created a small roof+gutter system (with poles) for each rain barrel. and now the ground floor no longer works.

The UI says Drain Sections 3/1 and is red. why are there a minimum amount of drain sections? is there a way i can add more drain sections?
Mancer  [author] 9 Jul @ 12:04am 
@VinnieTheGuy

I appreciate it!

@Cannon Fodder
Yeah pipes & gutters can only be built on the "north" and "west" faces currently. Most vanilla wall decorations behave in a similar way due to the isometric perspective.
Cannon Fodder 8 Jul @ 8:39pm 
So these can't be used on the backside of buildings then...?
VinnieTheGuy 2 Jul @ 3:35pm 
I just wanna say thank you for this!
Mancer  [author] 30 Jun @ 3:41pm 
Minor mod update published to support changes introduced by the latest unstable build 42.10.

42.10 should now be considered the minimum version for the mod, however previous unstable builds should continue to work for any existing gutters as the changes only impact newly created pipe entities.
Mancer  [author] 18 Jun @ 6:26am 
@Reaper_223

Apologies for the late reply: currently the containers must be placed on the same tile as the drain pipe to be connected with the gutter system.
Reaper_223 6 Jun @ 12:17am 
Finally found the building I want to use as my base but, where I need to place the rain barrel on the roof in order to plumb my sink is about 4 tiles from where the gutter will run down. Is there a way to run the drain pipe across the ground to a barrel or do they only work directly under the drain pipe? Thanks!
Mancer  [author] 4 Jun @ 7:13pm 
@F1tgal911

Thanks! Performance impact should be minimal.

All adjustments to rain collectors use the game's vanilla fluid container system and are triggered in response to player-driven events such as connecting/disconnecting the container or adding/removing gutter pipes. Outside of these infrequent events, the mod is essentially inert and weather-related performance should not be any worse than vanilla (though vanilla performance can already be a bit rough during heavy weather!).
F1tgal911 4 Jun @ 7:22am 
Looks very good. How about the performance impact? As soon as I have more than 6 or 7 rain collectors up lags are starting to kick in for as long as it rains or snows.
Mancer  [author] 24 May @ 11:56pm 
@Spriteconsumer879

The craftable pipes will appear in the build menu's welding category or by searching "gutter"
Spriteconsumer879 24 May @ 3:11pm 
how does this work what is name of items because i cannot find the recipe
Mancer  [author] 20 May @ 5:19pm 
I haven't noticed any issues yet with the recent update to 42.8 but lmk if anything seems off.
Mancer  [author] 20 May @ 4:30pm 
@GigaWatte

I really appreciate the kind words! Also thanks for all the work you've done on the Useful Barrels mod!
GigaWatte 19 May @ 1:19pm 
@Mancer
Just wanted to say that you made an awesome mod with an amazing code architecture!
Mancer  [author] 25 Apr @ 3:42pm 
@Kenpachi
Exactly that! It scales the container's rate of rain collection with the size of the connected roof to simulate water being funneled from a much larger surface area. A container connected to a large roof it will be much more effective than an unconnected rain catcher.

The mod's goal is to provide additional mechanisms for realistic & impactful base-building while remaining true to the set and setting of the base game.
Kenpa 25 Apr @ 9:24am 
This looks very cool, but what are the intentions or advantages here? Does it condense more water to containers quicker than rain alone?
Mancer  [author] 13 Apr @ 10:07pm 
1.2.1 bugfixes:
- Fix font size scaling in gutter ui panel
- Fix horizontal gutter pipes blocking doorways
- Prevent horizontal gutter pipes from being attacked by zombies
Noisy Koi 11 Apr @ 4:23pm 
then perhaps a larger water container? I haven't seen much in the way of options for larger water storage aside from things like semi trailers or water tank trailers, so perhaps a larger water tank could help to avoid using ground pipes and could serve as a reasonable trade off to not being able to reposition the water container?
Mancer  [author] 11 Apr @ 4:19pm 
@Noisy Koi
Yup definitely something I've been thinking around. Atm the collector's rain factor is set by the gutter system but the rain factor itself is only used by the base game if the container is "able to receive rain" which requires it to be positioned outside without a roof above.

I was playing around with the idea of chaining multiple containers together using a new set of "ground pipes" like you've mentioned that would allow additional "secondary" containers to be added. The original goal for this idea was to increase the total storage capacity of the entire system but I can actually see this being a good way to 'move' the water indoors as well since any of the "secondary" containers wouldn't necessarily have to be outside.

I appreciate the feedback and suggestions!
Noisy Koi 11 Apr @ 3:33pm 
it'd be nice if there were additional pipes to lay along the ground, I do understand the potential for that to be used in weird ways but it is also a little annoying that we can't reposition the container somewhere like inside the building or something. perhaps a "ground pipe straight" "ground pipe corners" and a "ground pipe wall pass through"?
Mancer  [author] 4 Apr @ 5:38pm 
FYI, any containers that were connected to a gutter prior to the v1.2 update will keep their previous enhanced rain factor. I'd recommend simply disconnecting and reconnecting these containers to take full advantage of the new systems that incorporate the roof size into the rain factor calculation.
Brezonte 4 Apr @ 8:44am 
Nice
Mancer  [author] 4 Apr @ 3:51am 
1.2 was just released with a huge amount of new features
- Add buildable gutter pipes
- Use roof size to determine rain factor
* Pre-existing structures are assumed to already have gutters so the entire roof's area is used for rain harvesting
* Player-built structures require crafted gutter pipes to increase the area available for rain harvesting
- Add gutter system ui panel
- Add newspaper classified ad for in-game tutorial
talyn 28 Mar @ 2:55am 
gracias!!!!
Mancer  [author] 27 Mar @ 6:45pm 
¡Sí! Hay muchos en el barrio cerca de "Cortman Medical".

Around here on B42 map [b42map.com]
talyn 26 Mar @ 4:40pm 
en muldragh hay casas con Gutters?
CarltoN. 16 Mar @ 4:36pm 
ah awesome, then ill use it :)
thanks
Mancer  [author] 16 Mar @ 12:27am 
@CarltoN.

Absolutely. The mod uses the game's base rain catching system which produces tainted water by default.
CarltoN. 15 Mar @ 12:19pm 
if this is intended to add realism the water should be tainted. gutter systems collect dirt and grime so the water would not be safe to drink.
just a thought
Big Mike 13 Mar @ 4:06pm 
'but the goal is definitely to determine it based on roof size eventually!'

Are you reading my mind or something? I wish I knew how to mod so I could help you.

Shut up and take my Steam Points.
Umbra Animo 12 Mar @ 5:22pm 
Cookies its marked in the description no but it's planned
Cookies 12 Mar @ 8:00am 
can we build the gutters?
ppernsteingolem 12 Mar @ 6:01am 
"Totally understand! I'm definitely going to explore making a craftable version of the gutter pipe for players to be able to set up on their own"

Oh man, this would be SOOOO great ! Many thanks tu !! :steamthumbsup::steamthumbsup::steamhappy:
Wokitty 12 Mar @ 5:33am 
Was super stoked to use this mod only to realize I choose a house without gutters as a base. Well I am looking forward to use it for my next base =)
Brezonte 12 Mar @ 5:23am 
Nice
Mancer  [author] 12 Mar @ 2:54am 
v1.1 was just released with the following additions:
- Support all vanilla animal troughs
- Support generic fluid container iso objects
- Add connect & disconnect plumbing actions
Mancer  [author] 12 Mar @ 2:52am 
@Iancekro

Totally understand! I'm definitely going to explore making a craftable version of the gutter pipe for players to be able to set up on their own
lancekro 11 Mar @ 10:33pm 
Hi Mancer, when I saw this mod I was both excited and bummed out because I tend to build my own base.
So I thought it would be amazing if you could add a structure that could be built next to rain collectors to increase the collection rate in the same way the gutters do.
Mancer  [author] 11 Mar @ 11:48am 
@Troggian
The mod relies on systems that were added in B42 so unfortunately it will not work in B41.

@frantonio8
Currently the increased effectiveness is static but the goal is definitely to determine it based on roof size eventually!
Troggian 11 Mar @ 9:55am 
Just work in B42? I have to try in B41 MP.
ChefWorks 11 Mar @ 9:04am 
Awesome! Love the link to github
frantonio8 11 Mar @ 7:39am 
Ya think the size of the roof affects the effectiveness?
Oracle of Thessia 11 Mar @ 5:18am 
@me7v the way workshop rates new mods it also requires a certain NUMBER of ratings to boost the listed rating score. Any mod that's been uploaded less than a week is unlikely to have a full 5 stars even if every single rating it gets is 5 star.
me7v 10 Mar @ 7:28am 
who the hell rated this as 4, i just saw it and the comment seems positive so im wondering why it has 4 stars
Nain 10 Mar @ 5:18am 
The inmersion with this is insane, good stuff