Oxygen Not Included

Oxygen Not Included

Variety Included!
13 Comments
Shrglwyddes 27 Jul @ 5:25am 
It might be related to boosters that spawn inside dupes when they are printed, not boosters which are made by dupe activities. Try killing a lot of bionics, that’s how I caused the issue.
CrutchPunk  [author] 26 Jul @ 4:49pm 
@Shrglwyddes That's... and odd behavior.. O..o I'll look into it. I may have been too vague with my scaling approach.
Shrglwyddes 26 Jul @ 12:03am 
I noticed that the size modification is applied to Booster Modules as well. Some booster modules in my game a bit small, and other are enormous (like 3X2 tiles in size). i am unsure if it applies only to boosters that spawn in bionic dupes when those dupes spawn, or if it can happen with boosters at any time of the game.
CrutchPunk  [author] 13 Jun @ 11:00am 
@colt2013tx 2 words.
MICRO. MEEPS.
:meephappy:
colt2013tx 13 Jun @ 10:58am 
don't know why you'd need this... :meephappy:
CrutchPunk  [author] 8 Mar @ 6:28pm 
@虎斑法斗 Critter Traits Reborn is what inspired this mod in the first place! :D I've got plans for a future update that adds unique traits for each size, I just need to figure out what those are... No clue when that'll be released, though.

Would be a fun cross-mod interaction if critters could eat dupes smaller than them. xD
虎斑法斗 8 Mar @ 5:30pm 
连衣服都一起变小是我没想到的,配合这个动物版会更有趣 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2954005789
CrutchPunk  [author] 7 Mar @ 3:29pm 
@Blahramewe I've thought of that! (specifically with Dupes size 40% or smaller) Also considered the idea that Duplicants bigger than 120% will require 3-tile high gaps to navigate (partly why those sizes are currently NOT available)... I don't know the first thing about affecting dupe AI/pathing, though, to make that feature a reality. Their animations become wonky smaller than 40% anyway.

I also would really love to have their skills/strength/attributes, etc. scale with size.
*sigh* ...one day.

For now, I'm overhauling the size ranges for a new update.
Default ranges will be decided by gender and have a more realistic size distribution.
Blahramewe 7 Mar @ 2:47pm 
"creating visual diversity without affecting gameplay mechanics."

I dunno, I can see some advantages to having a small duplicant be able to fit in a one block high vertical gap. Would make setting up certain infrastructure a good deal more compact.
画轩丶 7 Mar @ 6:58am 
使用了一天,发现问题:在选人界面用定制小人属性的mod改了小人属性后,进入小人体型变了,不知道是因为改了属性导致的体型变异,还是本身就不能保持一致
吐泡泡的小鱼 6 Mar @ 9:02pm 
七个小矮人和白雪公主
CrutchPunk  [author] 6 Mar @ 6:49pm 
Working on a small update/patch that adds a "Realistic" sizing (based on real heights) option that will become the new Default sizing.
great idea! tks