X4: Foundations

X4: Foundations

No Ship Limits
9 Comments
Phantomwolf 2 Jun @ 11:21am 
That's Ok, I just thought I would ask. Thank you for the quick reply.
Ram  [author] 29 May @ 2:31pm 
@Phantomwolf:
I don't have it available to me because I don't own the collector's edition. However, from my understanding, it is impossible due to the developer removing access to its code.
Phantomwolf 29 May @ 11:50am 
Great mod, allows these to be replaced if destroyed in combat. Can you look at adding in the Yasur fighter to the list? From the collector's edition bonus content. It is a amazing player ship, but not much more than a fast taxi, because of its inability to be easily replaced if lost.
Nolenaoir 27 Mar @ 3:50pm 
Sad days. Thanks for the reply!
Ram  [author] 26 Mar @ 7:53pm 
@Nolenaoir:
No, it only removes the blueprint limits and custom start restrictions.
Nolenaoir 26 Mar @ 6:16pm 
Does this work for the equipment on these ships?
e.g. Can I put EM cannon turrets on a Hyperion?
SkyWølf 25 Mar @ 2:07pm 
Yep, it works now core research is no longer required. :) Thanks for updating
Ram  [author] 24 Mar @ 3:51pm 
@SkyWølf:
I forgot about the core. It should be removed now. Thanks for letting me know. ❤️
SkyWølf 24 Mar @ 1:11pm 
Hi there,
Thank you so much for creating this mod! ❤️ It has saved me precious time not having to mod it myself, and I truly appreciate your effort. 😊
I noticed that the production limit on Erlking isn’t entirely removed. It still requires and consumes the power core research. If this wasn’t intentional, you might want to add the following line to your diff patch to fully remove the production limit:

<remove sel="/wares/ware[@id='ship_pir_xl_battleship_01_a']/production/research" />

Hope this helps!
Cheers,
Sky